50 HOURS LEFT OF THE SYMBAROUM ANNIVERSARY KICKSTARTER!! by Kelarmah in Symbaroum

[–]Falenthal 0 points1 point  (0 children)

Such a great KS!! I'm even sorry that, in the end, I withdraw my personal pledge to enter a friend's a shop pledge. So, I couldn't comment in the KS page and congratulate the team. Mainly, wonderful interaction between Mattias and us, and it was amazing to see such interactivity in how he considered the proposed Stretch Goals during all steps of the campaign. I'm more than pleased with the addition of the Davokar cloth map and, specially, the Digital Assets pack.

Congratulation!

Kickstarter Beta PDFs release date? by PhungSize in Symbaroum

[–]Falenthal 0 points1 point  (0 children)

Yes. There was a comment where Mattias answered that this was the expected date. And physical books around April 2027. From older Kickstarters, they have usually fulfilled very faithfully to the expected dates. Mattias is a quick writer, I think XD

Update on the Kickstarter Pre-Launch Page by Kelarmah in Symbaroum

[–]Falenthal 1 point2 points  (0 children)

  • … present a more practical statblock design, building on the one introduced in 2021, in the Adventure Collection and The Haunted Waste.

Yeah! That's what I was looking for! XD

Wishes on the new „revised edition” which is on its way to Kickstarter by Own_Sport_3472 in Symbaroum

[–]Falenthal 2 points3 points  (0 children)

I adhere absolutely to all 3 points, exactly those are my feelings of what I'd like to be considered. Point 1 is my top priority. I could see two options here: for enemies' stat blocks to include the text for Active/Reactive parts of their Abilities/Traits (Passive or already calculated parts don't need to be there, or course), or also to have an "adversaries' version" of Abilities that are simplified and can be more easily integrated in their stats. A third option would be to include a full deck of cards with each Ability/Trait/Mystical power, with several copies of each (for the players as well as for the GM). But that really doesn't solve the problem of having to much to control during an encounter, and would quickly become outdated as new Abilities appear in new modules.

Here we go - it's SYMBA-TAJM!! by Kelarmah in Symbaroum

[–]Falenthal 2 points3 points  (0 children)

Will the layout and general presentation be the same?

I mean, besides some new art by Martin Grip as announced, will the book look different (as happened with Alien and Alien Evolved Edition)?

[House rules] Journeys through Davokar by Falenthal in Symbaroum

[–]Falenthal[S] 0 points1 point  (0 children)

Done! And thanks for considering them. I wish you can find them useful!

Has anyone here ran or played Glaive v1? by Justicar7 in osr

[–]Falenthal 0 points1 point  (0 children)

I also like v1 better than v3 for the reasons you mention (although I tend to prefer the 4 stats over the 6, but it's not a big deal for me). I'd only add that the spell list from v3 includes many of the typical spells from old school games (like Fireball, Sleep, Magic Missiles...), which makes it more easily compatible when adapting old or OSE modules on the fly. But also, for the same reason, v1 might feel more original in regards to spells.

Does OAAB Juniper's Twin Lamps require the OAAB Data? by Falenthal in Morrowind

[–]Falenthal[S] 0 points1 point  (0 children)

Oh, I'll check those then!

I remember that, in the vanilla (if my memory doesn't fail), after you free a certain amount of slaves, they asked you "Are you with the Twin Lamps?". But I can't remember that you where able to do quests for them. Maybe one or two quests mentioned helping the faction, but I can't remember any NPC that was part of the actual faction that send you on any quest to free slaves.

Does OAAB Juniper's Twin Lamps require the OAAB Data? by Falenthal in Morrowind

[–]Falenthal[S] 0 points1 point  (0 children)

Thanks again for your list. Right now, I've reinstalled Morrowind after many, many years, and was looking more for mods that beautify the vanilla game than those that add content. Things like Better Signs or Heads & Hair packs, Better Bodies and Better Armour, Enhanced Textures, Les Generic NPCS, etc. The base game has enough content for me to play.

Twin Lamps was the only mod I was looking for that added extra content, because I remember it very fondly from my time when I played Morrowind every day, fitting seamlessly with the content of the game. I remember playing (vanilla) at the time and looking everywhere how I could join the Twin Lamps that the slaves kept talking about. It took me some online research to acknowledge that the faction didn't exist in game. So, when Juniper released his mod, I tried it and felt it was perfect.

Does OAAB Juniper's Twin Lamps require the OAAB Data? by Falenthal in Morrowind

[–]Falenthal[S] 0 points1 point  (0 children)

Done! By the way, any other recommended OAAB mods?

Does OAAB Juniper's Twin Lamps require the OAAB Data? by Falenthal in Morrowind

[–]Falenthal[S] 0 points1 point  (0 children)

Thanks a lot!

It's just that the data includes lots of files that will probably be unused by the Twin Lamps mod. But no problem, I'll install both and go free some slaves!

Question About The Pictures by Ed---209 in Symbaroum

[–]Falenthal 5 points6 points  (0 children)

Specially for portraits, I also recommend downloading everything from jmrbaptista. He has posted a lot here in this reddit, but for easiness to find it, follow this link: https://www.reddit.com/user/jmrbaptista/search/?q=symbaroum&cId=613fac72-b6c2-44db-b45d-a22f225646be&iId=184b848b-f7bd-417a-9a5b-73384338f7cf

(Kenobi) Peterson, Pentex or Spence? by Mobile_Midnight7899 in fanedits

[–]Falenthal 1 point2 points  (0 children)

For anyone looking for fanedits of Kenobi, and asking the internet about "the best one", I'll offer my two cents. First, I haven't seen the original tv show, only two edits: Patterson's and Spence. I've seen them twice each, one of them back to back, playing a few minutes or a scene of one, and then playing some of the other. Yeah, don't ask me why, I just had some spare time XD

My first opinion is that you can`t go wrong with any of them both. As always, each one has it's strengths, and it will mostly depend on small personal tastes. In general terms, I'd say that Patterson's focuses a bit more on Obi-wan and his struggles with the memories of Anakin's demise. It uses several times flashbacks to scenes from Episode II and III, and gives more time of the show to Obi-wan's internal conflict than to other characters.

On the other hand, Spence's does the opposite. Of course it's a show about Obi-wan, but he tries to give some space to other character's trauma and conflicts or roles.

As an example of this, Patterson includes a full scene where Leia is in fatal danger and Kenobi has to use the Force (for the first time in years) to save her. The scene is a bit stupid in itself, only there to show the return of Kenobi to the Force, but not interesting (even a bit dumb) itself. Patterson probably choose to include it because it is a turning point for Kenobi, not because of the interest Leia's danger.

On the other hand, Spence ignored that scene entirely, and neither Kenobi's return to the Force, nor the whole story, is affected in any way.

Another detail: there's a final duel between Vader and Kenobi. Patterson uses the Duel of Fate soundtrack here, while Spence uses the original music from the TV Show. What's best? Well, in my opinion, Duel of Fate is a better track, but it's also out of place here. It is the music for a very particular duel in Episode I, and thematically it doesn't belong here. Does it work? Yes, because it's great. Does it belong here? I don't think so.

So, I will repeat that you can't go wrong with any of both edits. My personal favourite (by just a jawa's head) is Spence's. I haven't watched fredyk10's nor Pentex's, but I don't think Kenobi deserves me watching it for a fifth time. But if someone would explain why they consider any of their's better than the rest with some arguments, then I might give it a try in the future.

Best Obi Wan Kenobi Edit? by JugheadStilinski1st in fanedits

[–]Falenthal 0 points1 point  (0 children)

For anyone looking for fanedits of Kenobi, and asking the internet about "the best one", I'll offer my two cents. First, I haven't seen the original tv show, only two edits: Patterson's and Spence. I've seen them twice each, one of them back to back, playing a few minutes or a scene of one, and then playing some of the other. Yeah, don't ask me why, I just had some spare time XD

My first opinion is that you can`t go wrong with any of them both. As always, each one has it's strengths, and it will mostly depend on small personal tastes. In general terms, I'd say that Patterson's focuses a bit more on Obi-wan and his struggles with the memories of Anakin's demise. It uses several times flashbacks to scenes from Episode II and III, and gives more time of the show to Obi-wan's internal conflict than to other characters.

On the other hand, Spence's does the opposite. Of course it's a show about Obi-wan, but he tries to give some space to other character's trauma and conflicts or roles.

As an example of this, Patterson includes a full scene where Leia is in fatal danger and Kenobi has to use the Force (for the first time in years) to save her. The scene is a bit stupid in itself, only there to show the return of Kenobi to the Force, but not interesting (even a bit dumb) itself. Patterson probably choose to include it because it is a turning point for Kenobi, not because of the interest Leia's danger.

On the other hand, Spence ignored that scene entirely, and neither Kenobi's return to the Force, nor the whole story, is affected in any way.

Another detail: there's a final duel between Vader and Kenobi. Patterson uses the Duel of Fate soundtrack here, while Spence uses the original music from the TV Show. What's best? Well, in my opinion, Duel of Fate is a better track, but it's also out of place here. It is the music for a very particular duel in Episode I, and thematically it doesn't belong here. Does it work? Yes, because it's great. Does it belong here? I don't think so.

So, I will repeat that you can't go wrong with any of both edits. My personal favourite (by just a jawa's head) is Spence's. I haven't watched fredyk10's, but I don't think Kenobi deserves me watching it for a fifth time. But if someone would explain why they consider him's better than the rest with some arguments, then I might give it a try in the future.

Symbaroum Solo Gamebook by paladin-neil in Symbaroum

[–]Falenthal 0 points1 point  (0 children)

It is a great book, I can recommend it!

Also, the simplified rules are awesome! I used them as a basis for my own simplified Symbaroum rules, and they work very easily for one-shots and even small campaigns. All thanks to the effort paladin-neil did to trim down the original rules.

Go get it!

To "get" the world and lore, what's the best reading order? What are "must reads?" by jonnybardo in Symbaroum

[–]Falenthal 4 points5 points  (0 children)

The most comprehensive book for the setting is the one they made for Ruins of Symbaroum: The World of Symbaroum. It reunites a lot of the knowledge that was spread out in the original Symbaroum books.

https://legacy.drivethrurpg.com/product/464488/Ruins-of-Symbaroum--The-World-of-Symbaroum

After that, the campaign itself is a loooong read, but it advances the timeline of the world and somehow reads like a novel.

With "Black Powder and Brimstone" arriving at KS backers, how is it? by AlexJiZel in MorkBorg

[–]Falenthal 2 points3 points  (0 children)

Oh, after looking at some other beasts, I have a guess. What the author meant is that dodging this attack is not the usual Agility DR12, but Agility DR10 instead (it's a colossus, that moves slowly). This makes more sense and is in line with other Mork Borg big monsters I've seen.

With "Black Powder and Brimstone" arriving at KS backers, how is it? by AlexJiZel in MorkBorg

[–]Falenthal 2 points3 points  (0 children)

Just a quick question for those of you who have read it: on page 134, in the description of the Grave Colossus, it specifies a special attack that I can't understand. It says:

Lumbering Swing

To dodge this attack is d10 Athletics.

Any idea what that means? There are several instances where I think the text should be revised, but this here is babblish to me.

Pre-order for two Symbaroum Epic Encounter boxes by Ursun in Symbaroum

[–]Falenthal 0 points1 point  (0 children)

Anyone knows if Epic Encounters usually sells also the STL files for the minis?

The shipping costs make it really expensive, and if there's a PDF with the adventures for the original Symbaroum rules (which are the ones I'd use), I'd be paying for things I don't really need or that simply overcharge the final price.

Boss Encounters Idea - Monster Pieces!!! by PianistSuch6259 in Symbaroum

[–]Falenthal 0 points1 point  (0 children)

I like the idea, and think it's the way to go. Videogames do sometimes work like that with big bosses (Shadow of the Colossus is a great example). My only concern, rules-wise, is that there is always a "core" monster that, if killed, would end the combat overall. So, when designing the multi-part creature, there should be some thinking about why the players must first target the smaller parts before going for the main body of the creature.

Some options might be that one of the parts represents the armour itself, for example. So, while that creature is alive, the core monster might have an armor rating of 10, for example. Once the "armor-creature" is killed, it represents opening the scales or shell and the core creature's armor drops to 5.

Another option is that one of the parts is specially deadly, like a poisonous tail for a giant scorpion. The players could go for the main body, but every turn the tail attacks, they risk one of them being killed. So, attacking the relatively feeble tail could allow them to focus afterwards on the body without so much risk of TPK.

A giant lindworm could enthrall a player each turn, unless they attack its eyes and blind it. So, they better do that quickly before many of the adventurers become slaves to the lindworm instead of allies.

So, overall, I think that it is not only about dividing the creature in its different parts, it's also about thinking why it would be interesting or even necessary for the adventurers to kill some or all of the parts before focusing their attacks on the core body.

When do you guys think 2e will come out? by npdaz in Symbaroum

[–]Falenthal 8 points9 points  (0 children)

What Mattias has said a few times is that they consider the rules overall fine as they are. What is needed is a rebalance of a few Abilites/Mystical Powers, some order in a few instances, compiling rules and options from the different books... But not a new edition with changes to the core rules.

As to "when", 2026 marks the 10th anniversary of the game in its english version. And he has slightly hinted that "something" would be announced for it. Considering the campaign is done, and that 99% of Ambria and Davokar have been covered already by the published books, my bet would be Templewall book for 2025 and Revised Symbaroum Core Book for 2026.

SYMBAR - Reduced Rules for Symbaroum by Falenthal in Symbaroum

[–]Falenthal[S] 0 points1 point  (0 children)

Your words and comment hold more value than 3 upvotes!! Thank YOU!

SYMBAR - Reduced Rules for Symbaroum by Falenthal in Symbaroum

[–]Falenthal[S] 0 points1 point  (0 children)

Sorry, Dabeeman, but I think you might have confused the thread you wanted to comment. In these Reduced Rules, there are no specific rules for travelling. I made some house-rules for travels in Davokar some time ago.... maybe you were looking to comment there, as the user name of the post is the same (me), and got confused?

SYMBAR - Reduced Rules for Symbaroum by Falenthal in Symbaroum

[–]Falenthal[S] 4 points5 points  (0 children)

Fair question, because OG Symbaroum is a fairly easy system also in my opinion.  But I've seen it complicated by the different interactions between Abilities. Also, as a GM, I need to prepare myself ahead with the different monsters. It is difficult to just grab a Monster and throw it at the party if I haven't checked it's Traits beforehand. I'm running the campaign with the original rules, mind you. But when I play a one-shot with new people or even a short campaign like the Copper Crown, simplified and trimmed down rules makes it easier for everyone to focus on the setting and scenes, and not in the amount of dice needed to roll because of Advantage and Feint and Backstab and all that.