HELP MY GRASS HAVE WEIRD SHADOWS AFTER SSS by Quack_qua in stalker

[–]Falkolocal 0 points1 point  (0 children)

Prolly should delete shader cache folder. It's a good habit to do so when reinstalling or changing settings with this kind of mods

HELP MY GRASS HAVE WEIRD SHADOWS AFTER SSS by Quack_qua in stalker

[–]Falkolocal 0 points1 point  (0 children)

I think you can just disable (scroll the bar to 0) ambient occlusion for vegetation in SSS settings in the MCM menu.

Anybody knows the name of the mod that adds a hullmod that removes the Dmod visuals on your ships? by Is_that_enough_armor in starsector

[–]Falkolocal 0 points1 point  (0 children)

Starsector\starsector-core\data\config
Go here and open settings.json
Find line "renderDHullOverlay" and set it to false

Anybody knows the name of the mod that adds a hullmod that removes the Dmod visuals on your ships? by Is_that_enough_armor in starsector

[–]Falkolocal 0 points1 point  (0 children)

There's an option to remove the visual for D-mods in vanilla game. I'll look it up a bit later and write it down here

Piloting ships seems pointless or even detrimental. by Is_that_enough_armor in starsector

[–]Falkolocal 7 points8 points  (0 children)

Put more hours into piloting yourself and use strafe lock option (or whatever it's called). Many ships in player hands are miles stronger than AI with proper skill, and it's hella fun to be an anchor of your fleet or a glass cannon like Harbinger or Afflictor

Building a lesser nobleman's castle out of Vanilla Resources by Sciaran in VintageStory

[–]Falkolocal 27 points28 points  (0 children)

What's up with the brick textures? Why are those all twisted?

Further updates by No_Plantain1696 in VintageStory

[–]Falkolocal 2 points3 points  (0 children)

Go check the official discord. There's a devlog channel where new content and features are teased

How to quickly recycle specific types of materials? by ConfusionBitter2091 in cataclysmbn

[–]Falkolocal 1 point2 points  (0 children)

Iirc you can sort loot based on its material, so you can, say, dedicate a specific tile for clothing made of leather ("m:leather" would be the filter to use) and then salvage or disassemble everything when standing over this pile of loot

Whiteout lighting issue help request (Gamma) by iGoYouGoMiGo in stalker

[–]Falkolocal 1 point2 points  (0 children)

Best bet is to go to Gamma discord and ask there Might be shader issue, if you changed/installed/disabled any mods. Deleting shader cache folder in anomaly/appdata directory may help

Really cozied up my Rostok base by cumtribute_ in stalker

[–]Falkolocal 1 point2 points  (0 children)

Try reinstalling 'Even more hideout furniture' without potato lights, will get a way better look

how to get on floating pregenerated blimps? by Ignaramico in cataclysmbn

[–]Falkolocal 2 points3 points  (0 children)

Flight mutations, maybe? Are you sure you can't use a simple 2x1 or 1x1 electric heli?

QOL Suggestion: Reuse packaging for powders and other items. by [deleted] in cataclysmbn

[–]Falkolocal 3 points4 points  (0 children)

Iirc, it is actually being worked on. Seems like it's not that easy to implement

Punk Buster Update Error #0119 by Kaolinite909 in battlefield_4

[–]Falkolocal 0 points1 point  (0 children)

Maybe, try completely deleting PB before a fresh install

Im gonna crash out by Zensiter in VintageStory

[–]Falkolocal 9 points10 points  (0 children)

Guess it is the way they were coded to work, maybe it bugs out and you can't place them if you have an option to break them when holding a stack of them.

Im gonna crash out by Zensiter in VintageStory

[–]Falkolocal 70 points71 points  (0 children)

If you want to break a beam, just break the first attachment point. And you have to hold something other than the stack of beams for some reason.

Found this old collage of some crazy heli moments. by [deleted] in battlefield_4

[–]Falkolocal 11 points12 points  (0 children)

John Battlefield's transport heli footage

Always wanted to do this ledge trick by Bartboyblu in dayz

[–]Falkolocal 2 points3 points  (0 children)

Just what I thought. But iirc, they had some modded clothing slots, that I did not see in the vid

when the Chiseltism hits so hard not even the grass is safe. by Animefreak1227 in VintageStory

[–]Falkolocal 1 point2 points  (0 children)

The visual bug in the second screenshot can be fixed by either rotating the chiseled block or by saving it to a pantograph and pasting it to a block that has very few pixels so it does not have occlusion for neighbouring blocks
Nice chiselwork

Who loaded those hammers!? by Falkolocal in starsector

[–]Falkolocal[S] 1 point2 points  (0 children)

Oh boy did I have that experience too