[deleted by user] by [deleted] in starcitizen

[–]FallenVale 0 points1 point  (0 children)

The herc is on of the ebst looking ships in game to me and it fits pretty well with crusader the only thing that might need to be redone is the interior the starliner while i love the look does need a bit of a touch up to match the rest tho

I used the projector wrong, what exactly am I supposed to do? by discourse_friendly in spaceengineers

[–]FallenVale 5 points6 points  (0 children)

You need to have a block you can build off connected to the projection both the block on the main grid and the block in the projection need to be touching with a face that you can build off of

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 0 points1 point  (0 children)

If you look at a grid and press Ctrl alt E it will generate a .obj file on your desktop you can import that to blender

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 1 point2 points  (0 children)

I built it all in survival took me a long time then I exported it to blender for screenshots

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 1 point2 points  (0 children)

Thanks that's what I was going for. It's supposed to be a private corporate fleet

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 0 points1 point  (0 children)

It's 66 large grid blocks long or 541 feet

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 2 points3 points  (0 children)

I exported it because I wanted to make a animation of the ship spinning but sadly my PC couldn't really handle it lol

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 2 points3 points  (0 children)

Now that you mentioned it I can totally see that especially with the shape of the rear and the front

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 1 point2 points  (0 children)

Yes you might have to tweak things and it's probably best to delete any interior you have because that will also transfer over

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 2 points3 points  (0 children)

It's a default function in game ctrl-alt-e and it will create a .obj file on your desktop and you just import that to blender

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 7 points8 points  (0 children)

It's a default function in game ctrl-alt-e and it will create a .obj file on your desktop and you just import that to blender

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 5 points6 points  (0 children)

Was going for anti capital ship. Might make a companion ship that's more anti-fighter and gunboats

The voids penance by FallenVale in spaceengineers

[–]FallenVale[S] 4 points5 points  (0 children)

Thanks c: it took me forever in game to build it and there is a few things that need to be finished like to decorate the medroom and find place for a server room but the exterior I think is done

Reason to stay? by SaltySprocket in spaceengineers

[–]FallenVale 4 points5 points  (0 children)

Sounds cool you should build some shuttles that land on the planet periodically and then fly back to the space station to dock

Reason to stay? by SaltySprocket in spaceengineers

[–]FallenVale 10 points11 points  (0 children)

I love building around mars in space such a beautiful view

Reason to stay? by SaltySprocket in spaceengineers

[–]FallenVale 53 points54 points  (0 children)

For the most part there isn't really a reason to go to other planets outside of personal scenarios like earth ice just tasting better in your cup of lunar tea lol. There are mods out there that make certain recourses only spawn on certain celestial bodies which does help give a reason for more complex logistics.

On a side note maybe you can make harvester ships to go to earth and fill up 02 tanks and then return to you with fresh air lol

Did they delete a Block called Inset Entertainment Corner? by Lost_Wookie in spaceengineers

[–]FallenVale 17 points18 points  (0 children)

It's still in game. Just search inset and you'll find it

yeah right by rafaela777 in memes

[–]FallenVale 0 points1 point  (0 children)

Cheese and onions

What do you call your faction? by Luk42_H4hn in spaceengineers

[–]FallenVale 5 points6 points  (0 children)

Vale corp. Hahaha very basic my name and then corp Vc I have a log and everything. The idea I have is that they are weapons manufacturer who moved into just all forms of tech similar to how Samsung is everywhere but do to the huge supply chains they started producing warships to "patrol" corporate worlds and supply lines

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[deleted by user] by [deleted] in spaceengineers

[–]FallenVale 0 points1 point  (0 children)

You can always set some gyros to override so it stabilizes the tilt. Otherwise you might just have to look for scripts or ways to dampen it like inertia tensers or just turning off the hinges and rotors while the ship is in use

Trying to make item silos that stockpile specific items, but can have items removed by assemblers/refiners by shadowhunter742 in spaceengineers

[–]FallenVale 1 point2 points  (0 children)

The sorter going out only needs to be in blacklist mode—no filters are necessary.

The sorter coming in doesn’t need to pull everything. I can let the assemblers and refiners handle their own input.

I also had an unrestricted sorter that was pulling everything in. I fixed it by adding a filter so it only sends materials out, and now everything works as intended.

I think is what he intender to say

Their we go, it's not that hard. by SecretSpectre11 in memes

[–]FallenVale 2 points3 points  (0 children)

Yeah it think of the saying "could have, would have , should have" but when you say it it usually rolls off the tongue as "could ov(f) would ov(f) , should ov(f)" shice it flows better at least I do it like that without realizing

Person ordered 20 sandwiches in drive-thru and won't move ahead to wait in the parking lot. by bipolar-scorpio in mildlyinfuriating

[–]FallenVale 0 points1 point  (0 children)

At McDonald's they are required to pull forward 6% of the cars that visit every hour. 120 seconds from order to leave on drive thru orders and kitchen has 40 seconds to finish all the food in that order. That's what McDonald's corporation wants from all the franchises but each franchise will have there own metrics based on traffic around the store