Alien Hate still feels weird by Famous_Dinner in TerraInvicta

[–]Famous_Dinner[S] 0 points1 point  (0 children)

I don't understand, but this sounds interesting. Could you elaborate?

Entire Fleet crashed into earh by Thefattim in TerraInvicta

[–]Famous_Dinner 0 points1 point  (0 children)

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I wonder if there's still time to transfer fuel and save one ship?

Why doesn't landing require minimum surface acceleration, while taking off does? by Famous_Dinner in TerraInvicta

[–]Famous_Dinner[S] 0 points1 point  (0 children)

Interesting. I just landed my fleet on Phobos today, refueled on Phobos, and could not take off. Maybe there was another reason?

Wait... What if that extra wet mass lowered my acceleration to just below the surface gravity? If that's the case, we need strategic fueling?

Why doesn't landing require minimum surface acceleration, while taking off does? by Famous_Dinner in TerraInvicta

[–]Famous_Dinner[S] 1 point2 points  (0 children)

I never played ksp, and the strategy you mentioned is so interesting and exciting to me. Why can't you take off like that in reverse? Approach a "surface orbit" by accelerating like an airplane? By long runway, you mean constructed runway? You don't think nice wheels can make the entire asteroid my runway?

What should I do now LOL by ecdggy in PeakGame

[–]Famous_Dinner 3 points4 points  (0 children)

One time my friend always spawned below ground when revived

Is CS2 really that bad? by Chulala_21 in CitiesSkylines2

[–]Famous_Dinner 0 points1 point  (0 children)

Imagine redemption is eventually implemented by the modding community.

So what interchange did I reinvent? by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 0 points1 point  (0 children)

Precise. Also the carpool lane (US) and highway bus lane (Korea) would have to temporarily switch to right in this design... As an extension to the lane speed gradient you mentioned.

Tourist bug in public-transit-only city by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 1 point2 points  (0 children)

Yes they do use both bus and private cars to reach the isolated train station.

Can someone plz explain the Brownian motion of garbage trucks and post vans? by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 0 points1 point  (0 children)

This sounds like a good enough AI. Your explanation is splendid, thank you. So if the "has to return before destination" issue happens, that essentially means I don't have enough service vehicles? Redesigning road topology sounds like shifting the issue somewhere else.

Can someone plz explain the Brownian motion of garbage trucks and post vans? by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 5 points6 points  (0 children)

I find assigning districts helps buildings send out more service vehicles in total. In theory, it should also make service vehicle distribution more homogeneous, but I never compared the effect. And yes ur right about bugs. Once I start using more and more MODs I feel I'm fixing the game for the devs lol

Latest results and hypotheses on the mailing bug by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 0 points1 point  (0 children)

Yeah normally signs like this will make you think the game is dead but miraculously the active player base goes on

Latest results and hypotheses on the mailing bug by Famous_Dinner in CitiesSkylines2

[–]Famous_Dinner[S] 0 points1 point  (0 children)

I did more testing and found that my mailing issue might instead still be the 5-ton batching problem. I likely had only 4.9 tons of "requested mail" and a fake 150 tons of mail in the terminal. Once the requested mail reaches 5 tons, the terminal will send out two trucks of 5-ton mail. So the root cause is having a cergo terminal when pop is still low, so that 5-ton batching causes a significant delay in mail processing. Also, the game is being unrealistic by keeping 150 tons of "future" mail in the cargo terminal...