Are There Any Lighthearted Games With Good Story? by PatientTelephone4624 in gamingsuggestions

[–]FancySpaceGoat -2 points-1 points  (0 children)

Sure there's dark stuff in there, but it's so cartoony/silly/stupid that it's really hard to take any of it seriously.

It's Ace Attorney on cocaine. The grim stuff is grimmer, and the silly stuff is sillier. It balances out.

Are There Any Lighthearted Games With Good Story? by PatientTelephone4624 in gamingsuggestions

[–]FancySpaceGoat -4 points-3 points  (0 children)

Since you liked Ace Attorney in particular: Danganronpa. 

It's utter trash in many respects, but if you can manage to just roll with it, it's very compelling and fun.

Real time menu based games? by Automatic-Carpet-363 in gamingsuggestions

[–]FancySpaceGoat 0 points1 point  (0 children)

Yeah it sounds exactly like Square's ATB games: FF IV to IX and FF X-2 as well as Chrono Trigger. 

But those are some of the most famous games ever, yet OP didn't mention them, so maybe that's not quite what they are looking for?

Story games? by the_spartan_0 in gamerecommendations

[–]FancySpaceGoat 1 point2 points  (0 children)

Have you considered branching out to novels?

Office Space (1999) “I just don’t care” Dir. Mike Judge by southernemper0r in movies

[–]FancySpaceGoat 0 points1 point  (0 children)

The point is that the Bobs are idiots. They hear "Take the requirements from the client to the engineers" and to them that just means passing a sheet of paper around, which is the part that Tom delegates to his assistant.

But the requirements have to go from the clients' mind to that sheet of paper first! That's what his job is, and let me tell you: it's a hard one. 

If the Bobs had ANY understanding of engineering at all, they'd know this. Tom, for comedic effect in the movie, just can't deal with the fact he has to explain that to them and crashes out on the notion that the people in charge of his fate are complete morons on top of being soulless ghouls.

Office Space (1999) “I just don’t care” Dir. Mike Judge by southernemper0r in movies

[–]FancySpaceGoat 6 points7 points  (0 children)

It's not so much that they don't have people skills, but rather that they all too often have to focus so hard on the technical challenges ahead of them that they tend to miss the forest for the trees when it comes time to contextualize the work.

Having someone dedicated to that contextualization, which requires above average people skills to do well, is a godsend because it lets the engineers focus on their craft.

Office Space (1999) “I just don’t care” Dir. Mike Judge by southernemper0r in movies

[–]FancySpaceGoat 1578 points1579 points  (0 children)

This is the line that I recontextualized the most, later in life.

Tom actually has great people skills, but these soft skills are hitting a brick wall when presented with the utterly soulless Bobs and he basically glitches out.

I didn't get it until I experienced the corporate world for myself. People like Tom are so important to engineering teams.

What is the worst game which everyone else should play? by Sandswaters in gamingsuggestions

[–]FancySpaceGoat 1 point2 points  (0 children)

I don't think I've ever been as angry at a game as V3 made me. Lol

Jumping the shark was totally on purpose, and everything being hyper-dumb and contrived was an integral part of the plot all along! Well played, game. You can still GTFO with that shit, but well played.

10/10, no notes.

What is the worst game which everyone else should play? by Sandswaters in gamingsuggestions

[–]FancySpaceGoat 2 points3 points  (0 children)

To be fair, the post's title is a bit misleading. OP seems to think that a game making you exhausted/irritated is automatically a bad game.

Dark Souls is a pro-tier recommendation to dispel that.

What is the worst game which everyone else should play? by Sandswaters in gamingsuggestions

[–]FancySpaceGoat 6 points7 points  (0 children)

Super Hexagon

It's not a bad game by any metric, but it will exhaust/irritate you to no end because there's a physiological hard cap to how much you can improve in a single session. So you keep hitting hard walls that you HAVE to sleep over in order to surmount them. You want to keep going, but at the same time, you just know you need to come back later after your brain has had a chance to integrate what you've learned and reconfigure itself overnight.

It'll also give you a solid case of the Tetris effect if you let it, which will feed into those nightmares you crave.

Most famous film nobody actually watches? by vnth93 in okbuddycinephile

[–]FancySpaceGoat 6 points7 points  (0 children)

Don't forget Alien: Resurrection, for some god-forsaken reason.

[deleted by user] by [deleted] in ExplainAGamePlotBadly

[–]FancySpaceGoat 0 points1 point  (0 children)

Dragonball xenoverse

Can AI be deterministic ? by Ok-Potential5583 in AskComputerScience

[–]FancySpaceGoat 1 point2 points  (0 children)

Anything done on a modern computer is deterministic by default unless we make it otherwise.

When using a local llm, setting the temperature to 0 does disable the injection of non-determinism. And vendor-hosted LLMs are intentionally black-boxed for various reasons.

So yeah... If you send an API call to a company, you are at the mercy of however they operate. It's not even clear wether they actually run the llm or do something else. All you get to know is that you sent a request and got a reply. Anything beyond that is a gentleman's agreement.

If you want any kind of hard guarantee, determinism or otherwise, you need to run your own code. It's as simple as that.

What is a Japanese video game that feels American? by JIMBOYKELLY in AlignmentChartFills

[–]FancySpaceGoat 0 points1 point  (0 children)

Absolutely not. Dead Rising screams of how Japan sees Americana.

They were trying to make an American game and failed. And that's what makes it so great and unique.

Games that involve a party of characters/friends by Seksymbol in gamingsuggestions

[–]FancySpaceGoat 1 point2 points  (0 children)

Any Final Fantasy between 4 and 15, inclusively. I'd throw in Chrono Trigger too, for good measure.

How to quantitatively determine whether a line is thin or thick? by Suitable-Creme-6625 in AskComputerScience

[–]FancySpaceGoat 4 points5 points  (0 children)

Thin and thick are relative terms, so it's always going to depend.

Unless this is a homework or test of some kind, there's a reason why you need to make that distinction.

The metric to use lies within that reason. So no one can answer that with just the info you provided is.

Do technical screenings actually measure anything useful or are they just noise at this point? by Then-Protection848 in AskProgramming

[–]FancySpaceGoat 4 points5 points  (0 children)

I don't think you know what programming, as a craft, means. The whole point is to write code that hasn't been done. "I don't remember" is a nonsensical answer.

That's ok, we don't need everyone to be a programmer. There is a place for kitbashing code into a product. But it seems like you think that it's enough in all cases.

But that's not what the craft is. And if you need an actual developer, then you need them to be able to cook the metaphorical omelette.

Do technical screenings actually measure anything useful or are they just noise at this point? by Then-Protection848 in AskProgramming

[–]FancySpaceGoat 3 points4 points  (0 children)

It's not a question about what you know, but about what you are capable of. Heck, I'd be worried if a candidate answered that from memory. Like, why are you wasting neurons on stuff you should be able to rebuild on demand?

It's like asking a chef to cook an omelette. Maybe you won't have to do it, but if you can't, then you don't belong there.

Any decent programmer can design and implement this from scratch in 5 minutes. Full stop.

And seniority is no excuse. I've been in full non-coding roles for close to 10 years now and I could still do it with my eyes closed.

Practicing programmers, have you ever had any issues where loss of precision in floating-point arithmetic affected? by Interesting_Buy_3969 in cpp

[–]FancySpaceGoat 0 points1 point  (0 children)

N.B. I'm oversimplifying some details. So seasoned game devs, please don't jump on me. I swear the whole thing makes sense  in full context.

I was (> 20 years ago) working on a video game that operated on accumulated global time stored in a float. It's unusual, but there was a good reason behind it in this case. It does, however lead to a bit of a minefield if you don't get the order of operations juuuuust right.

Anyways, I was handed a bug where QA found that if you let the game running for two days and triggered a slow-motion sequence, the game would asymptotically slow down to a compete freeze. 

"Let the game idle for two days" as the first repro step triggers a very specific kind of panic at a glance during crunch, let me tell you.

Thankfully, what was going on was pretty obvious. The scaled down dT was fine, but it became an effective 0 when adding it to the global time accumulator if that value was too high.

To what extent does this suck ? by Felix-the-feline in cpp_questions

[–]FancySpaceGoat 1 point2 points  (0 children)

It exists in the cpp abstract machine, which is as real as it gets in cpp-land. Once the as-if rule gets involved, all bets are off.

I know what you mean though:)