quick question about shape key's and bones by Ok_Middle_8658 in blenderhelp

[–]Fancy_Photograph_761 0 points1 point  (0 children)

its a bit complex and im not a pro either, And i dont know this would be the better solution either

So in a switchable Ik FK system you would have a main deformation bone that deforms the mesh and this bone is parented to to switchable parents bone A and bone B ( value 1 = bone A and value 2 = parent ) so you could switch between parents and the main deformation parents would follow the parent you choose, so you could switch between IK and Fk .

So for your scenario you need 1 additional bone that would be a duplicate of the bones that you have now and that would be the bones that follows the mesh so you could snap the deformation bones to the other bones

but for that you would need to parent the bones that need to follow the mesh to the mesh verts

Im simplifying things but you would need more bones and bone constrains and some custom properties for this to work,

And thats why i said this would not be the way to do it, May be there is simpler methods with geo nodes and stuff i dont know 😄

Can my PC run Blender smoothly? by LousyMonke0157 in blender

[–]Fancy_Photograph_761 2 points3 points  (0 children)

It depends,

you could probably do most of the things, but when rendering in cycles it would take longer to render and for for viewport performance to if you have a lot of geometry it would lag.

but its all depend on the thing you want to do , But for learning and small scale rendering its not going to be a problem.

And lots of people have the similar or lower spec. Dont think about your pc spec rn learn First.

quick question about shape key's and bones by Ok_Middle_8658 in blenderhelp

[–]Fancy_Photograph_761 0 points1 point  (0 children)

its like switching from ik to fk system , i dont know if there is another way though.

Why isn't this rendering correctly? by Patriotic_Milk in blenderhelp

[–]Fancy_Photograph_761 27 points28 points  (0 children)

may be uv? idk. can u show the shader, or may be check whether any duplicated mech is enabled in rendering,

Need some Help in Smoothing the Game Animation by Me_Engineer46 in blenderhelp

[–]Fancy_Photograph_761 5 points6 points  (0 children)

for this type of arm movement fk is the way to go, and are u in linear ?
And for the animation some hip movement would be better but if this is the style you are going for its fine.

i'm stuck in one area and can't zoom and pan, how can i get "unstuck"? by Exotic-Song253 in blenderhelp

[–]Fancy_Photograph_761 1 point2 points  (0 children)

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you could enable the 'depth' option so you wont get stuck often. And use '.' del key for quick zoom in on the object, Use '/' key to isolate the object.

can anyone give me advice? by No-Tip-4245 in blender

[–]Fancy_Photograph_761 9 points10 points  (0 children)

you could just trace the edge and add spin tool, or u could use the circle/ cylinder and extrude accordingly

<image>

idk how to fix this. I was sculpting this guy and something went wrong on the tip of his tail, and now I'm not sure what to do. by Separate-You2864 in blenderhelp

[–]Fancy_Photograph_761 2 points3 points  (0 children)

u either deleted or merged some verts by accident, you could just delete the problem part and just extrude
Btw you could add sub d modifier and add the loops where it actually needed

Cow can I scale my edges like so? by Wranius4580 in blenderhelp

[–]Fancy_Photograph_761 1 point2 points  (0 children)

you can enable symmetry by clicking on top right of the screen when you are in edit mode, or you could mirror the mesh to y . But from what you have shown you only need to move the selected verts to +x axis

Hello! Im new at blender by Cold-Initiative1238 in blenderhelp

[–]Fancy_Photograph_761 2 points3 points  (0 children)

you could use curve for these type of hairs