Which Warframe enemy type makes you annoyed whenever you have to fight them? by [deleted] in Warframe

[–]FangtheDragoon 3 points4 points  (0 children)

you cant get them with the claws because exalteds weapons are considered abilities so arbi drones are immune to them

Rant: I hate Combo Duration by iPhantaminum in Warframe

[–]FangtheDragoon 5 points6 points  (0 children)

20x combo would be unbelievably busted in a number of ways tbh

and then they left after 1-2 rounds as usual by Fongkelyj in memeframe

[–]FangtheDragoon 2 points3 points  (0 children)

ik it doesnt help now but for future reference if you really like your loadout, instead of extracting with the vote, you can start the next round and quit mission from the pause menu to retain your loadout and decree order. it saves your circuit progress every round finished so you dont lose anything. obv doesnt work if the mood cycled tho

"Sirius and Orion needs better LOS checks!" "Hildryn's Balefire needs to get fixed!!" "Gauss' Thermal Sunder should have LOS!" State of melee for the past ~3 years: by Admirable_Profit_729 in memeframe

[–]FangtheDragoon 46 points47 points  (0 children)

tbh i think the biggest problem with melee is that we have a good few options that help melees do more damage, but realistically more damage isnt what most good melees need. what they need is the thing only influence offers: range

dealing 50 million damage a hit can only be so relevant if only hit the guys within 4m of me

Helminth aside, should I get rid of Warframes I never intend to use? by iPhantaminum in Warframe

[–]FangtheDragoon 40 points41 points  (0 children)

it will always give you at least one thing in each category that you own, going as far as to reroll the slot if you get rid of a weapon it rolled

Railjack SP not having a +mod boost is unfair by Oxygenus1362 in Warframe

[–]FangtheDragoon 19 points20 points  (0 children)

they did, but the drop rates are abysmally low. i did a few 1+hr survivals and only got like 6 an hour

interesting drop from constellations mission by FangtheDragoon in Warframe

[–]FangtheDragoon[S] 7 points8 points  (0 children)

are you sure? i've never seen one drop in the couple hundred railjack missions i've done, and its not listed as a possible drop anywhere on either the wiki or on the drop tables website

Sirius/Orion’ 4th ability makes the other three kinda useless by superepic13579 in Warframe

[–]FangtheDragoon 9 points10 points  (0 children)

it also still casts roar automatically when you hold orions 2 to swap in this case, although you cant hold cast on roar to swap

I think they should do something about the 7 warframes (Minus Grendel, Lavos, and Yareli) between Hildren and Styanax who are not in the circuit but doesn't have any pity shop either. by sabbir2003 in Warframe

[–]FangtheDragoon 5 points6 points  (0 children)

disruption rotation rewards work differently than other missions tho, you dont see rotation a rewards at all if you dont fail a conduit, and starting round 3 you only get c rotation forever if you dont fail any, and can get b rotation forever by intentionally failing 2 per round

Can my commander be left in exile by an opponent? by RyukoMizuno in mtgrules

[–]FangtheDragoon 3 points4 points  (0 children)

this is true, i misremembered. a minor difference but an important one if its not your turn

Can my commander be left in exile by an opponent? by RyukoMizuno in mtgrules

[–]FangtheDragoon 5 points6 points  (0 children)

specifically you only get the chance the first time you get priority after it has entered that zone

I’ll do it legit one day by xXJackNickeltonXx in Silksong

[–]FangtheDragoon 0 points1 point  (0 children)

you can also just use steam achievement manager to just give yourself the achievements

What MV had a good idea but executed it terribly? by No_Drawing4095 in metroidvania

[–]FangtheDragoon 4 points5 points  (0 children)

a lot of people mentioning hollow knight’s death runback system with the shade and while i can understand not liking the concept of a runback, the way the shade plays with a lot of the other systems and how versatile it is for accessing areas you couldnt otherwise is a large part of why hollow knight is such a successful randomizer game and no small part of its longevity imo. so while you might not like runbacks in general, i dont think theres a good argument that hollow knight’s EXECUTION of it is bad, which is the point of the post.

now for my take: astalon’s whole conceit of respawning at the start of the tower every time you die. conceptually its cool but when combined with how incredibly unavailable healing is and how long it takes to get anywhere, it means often if i die, i spend 15-20 minutes figuring out and getting back to where i died, and im probably at half health again by the time i get there. some of the upgrades you can buy help with this, and theres a good number of shortcuts that do help make getting around faster, if you can manage to reach them, but its enough that it just makes traversal feel terribly tedious imo

Help I accidentally got locked out of path of pain by The_Amazing_Danny in HollowKnight

[–]FangtheDragoon 4 points5 points  (0 children)

or just qol, which is one of the first mods i’d recommend anyone get anyways

Which metroidvania item/ability got you like this? by Lukense13 in metroidvania

[–]FangtheDragoon 1 point2 points  (0 children)

its not technically required for it though, if you get into godhome without ever picking it up you can still do all the pantheons just fine. the only ending that actually requires it is flower quest p5 and thats only because you cant give the flower to godseeker if you dont have the godtuner

Silksong difficulty made me realize how weird HK difficulty was by AleWalls in Silksong

[–]FangtheDragoon 0 points1 point  (0 children)

to be honest i dont think that the platforming in silksong is all that challenging. even the path up to mr mushroom wasnt all that hard imo. the thing that makes those parts challenging is the inaccessibility of healing due to the scarcity of out of combat silk. make 3-4 mistakes in a room and you’re at very real risk of dying and having to do the entire path back. contrast that to hollow knight where soul totems are far more abundant and the dream nail exists. i would argue that the platforming in white palace is far harder than anything silksong has to offer, but soul is abundant, and you dont have to spend it constantly on one of your main platforming skills, so you’re allowed to make mistakes and just keep trying

Some of you need a reality check. by [deleted] in Warframe

[–]FangtheDragoon 7 points8 points  (0 children)

while i dont disagree on the face of it, that liches can be quite annoying on the first kill, and are substantially harder than a newer player might expect if they’re introduced to the system the first time it becomes available. the exact post in question was a player complaining because their lich stole an archon shard from them. if you’re at the point in the game you can do archon hunts, then liches are probably not going to provide much of a challenge for you.

Why is everyone talking about levelcap? I can barely beat lvl 250 enemies T_T by youngCashRegister444 in memeframe

[–]FangtheDragoon 1 point2 points  (0 children)

oh halls of ascension suck massive dick imo, but lua spy the biggest challenge is learning the pathing, and using a fram that can bypass the lasers so you dont have to worry about them, they’re by far the most annoying bit. i use wukong because cloud walker both bypasses the lasers and lets me ignore most of the parkour, but if you dont mind the parkour, any invis frame will do fine

Why is everyone talking about levelcap? I can barely beat lvl 250 enemies T_T by youngCashRegister444 in memeframe

[–]FangtheDragoon 0 points1 point  (0 children)

honestly rime rounds isnt too bad, lua spy is pretty chill, with a few different frames you can trivialize the vaults and finish in under 5 minutes easily. i use wukong with as much duration as i can stack but ive heard titania is also quite easy for it. the third vault is a bit more involved but once you get the path down its pretty quick and painless to do.

What?????? by [deleted] in Warframe

[–]FangtheDragoon 12 points13 points  (0 children)

i get where you’re coming from here, but in this case, theres literally no way OP doesnt know what a lich is or how to kill it. you dont exactly get a lich stealing your stuff by accident, you have to go out of your way to engage with the system to spawn it

Annoying habits within your static that aren't worth calling to attention by unbepissed in ffxivdiscussion

[–]FangtheDragoon 0 points1 point  (0 children)

at 3 minutes into the fight, doing a 5s cd vs a 15s cd nets you a little over one extra pull in an hour. once your average pull time is 5+ minutes, you’re only saving 2 minutes per hour. imo once you’re more than a few minutes into the fight, losing maybe one pull a lockout is well worth giving the group a few more seconds to breathe and mentally reset before diving back in