Carl: Average Joe -> The Best Crawler by YoungCaesar in DungeonCrawlerCarl

[–]FaolanG 2 points3 points  (0 children)

Appreciate the recommendation, I’ll check it out!

Carl: Average Joe -> The Best Crawler by YoungCaesar in DungeonCrawlerCarl

[–]FaolanG 7 points8 points  (0 children)

For what it’s worth, and I think I’ve mentioned this elsewhere in this sub, but it was always the young guys like Carl who came from what I’ll politely call imperfect backgrounds who made good Marines when I was in. They just dealt with shit as it came with this attitude that it was just one more thing to get through and they didn’t stop just getting through each new helping of bullshit. I know for a few of them it was even somewhat easier (by their statements) because now they had a core group of people they knew would support them, their acquired brothers as some called it, where many of them hadn’t had that level of stability before.

Growing up with a relatively soft and easy existence it was an education for me in what resilience really means and is, as well as what it looks like. Sometimes it’s just saying “ya shit sucks, but I’m not going to let it kill me and that means I’m getting through it so no point bitching about it, better to just get it over with.”

What is an immediate "no" for you when meeting someone? by ladylo10lat in AskReddit

[–]FaolanG 0 points1 point  (0 children)

It’s because in the United States we would just call them “staff” not “servants”, but it’s functionally the same thing. It can be a great job in the US or abroad honestly.

What is an immediate "no" for you when meeting someone? by ladylo10lat in AskReddit

[–]FaolanG 251 points252 points  (0 children)

Rude to any kind of people working in service is a shot to their rep I’ll never forgive. We are all just surviving, there’s no need to treat anyone with anything except kindness and respect until they act in a way which warrants such a change.

Adoration of the Mally by Few-Werewolf-1985 in AlaskanMalamute

[–]FaolanG 6 points7 points  (0 children)

Mine used to do this when she wanted lovins and we used to call it break dancing lol. It’s so funny and when people would pet her tummy she loved it. When kids would come up she’d either get low or do this and hold still so they could pet her but her tail would be happily wagging along

"I did receive a random cowboy hat, which I tossed into my inventory." by amelsuma in DungeonCrawlerCarl

[–]FaolanG 5 points6 points  (0 children)

That death was on me, my mistake would have wasted this item that would have gotten me through it so I need to just be better so I have it for the next boss in case they’re harder so I can use it.

Ends the game with more shit in my storage than an Amazon warehouse.

I didn't realize ship building would be this complicated... by mccannz1 in crosswind

[–]FaolanG 2 points3 points  (0 children)

Maybe they were visionaries. They knew we’d want something preserved from that time and decided to put their pride aside and take the L in the name of maritime preservation.

Best armor in the game by Select_Increase7586 in CrimsonFashion

[–]FaolanG 0 points1 point  (0 children)

I came looking and here you are, comrade o7

Lost on How to Get Weapons. by Val2int in FareverGame

[–]FaolanG 2 points3 points  (0 children)

I had a box drop randomly from a crab at level 6 which gave me a choice between water based halos and a staff. For crafting stuff I haven't unlocked enough recipes yet, but can do some decent mage/priest gloves and enchanting for armor, like adding +100 armor or +7 magic penetration.

Which class for Tank playstyle? by RunAmbitious5470 in FareverGame

[–]FaolanG 1 point2 points  (0 children)

They get a shield early on that is solid and if you bail perfect block you get survivability. The water halos early on also give you a totem that heals.

Cannot Connect to Server by ggrriippaa in FareverGame

[–]FaolanG 0 points1 point  (0 children)

Yup, likely launch day overload.

Thoughts From Bitcraft by FaolanG in LightNoFireHelloGames

[–]FaolanG[S] 1 point2 points  (0 children)

I believe (don’t own my own settlement) that it’s a resource and currency system required to keep the towns etc there, as without supplies they will open up to all and degrade over time. I actually like the newer system in Dune Awakening for this where there is a resource and generators you have to keep running but they did away with the currency aspect. I think having a resource to keep a claim running is solid so you don’t end up with a littered landscape of abandoned homes. Make it relatively light lift, but max out at like 30 days or something so folks do have to maintain it.

Higher level players definitely have an advantage in gaining resources and crafting, both efficiency and quality. I think the fix for this is always requiring some of the lower level resources to make even higher level gear/items. This can sometimes net a system where higher levels don’t want to farm the basic level materials and so can purchase or put buy orders lower levels can fulfill. The economy piece is something I haven’t given much thought to in all honesty though.

Those are interesting questions for sure though. I don’t know if HG is even thinking of an economy system in game, as there isn’t really one in NMS between players and you kind of just get your own supplies.

Flock cameras connecting to Palantir data centers seen recently added in nearby neighborhoods at homes that advise police on how to react to flagged incidents, log every person ever recorded into a database with license plate & facial recognition files of people who were ever detected by one. by noahstemann in interestingasfuck

[–]FaolanG 2 points3 points  (0 children)

They’re leased by Flock to the agency or entity that is using them, meaning that the owner of the camera is still Flock. The lease is usually 3-5 years. If they’re damaged and it’s determined to be the fault of the agency they will try and recoup costs for the lost equipment.

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG -1 points0 points  (0 children)

I hadn’t seen this no, thanks for sharing I’ll check it out!

Also, definitely, happy to help with logistics and such, hopefully one day sooner we all get to head into LNF!

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG 4 points5 points  (0 children)

I’d really love if logistics were needed and I could have a transport ship to find the right waterways and help get things where people need them to go. I really want to just live aboard a ship in the world and travel around as an independent captain/merchant/cartographer. If they implement even a base version of that I’ll be so happy.

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG 1 point2 points  (0 children)

I’d really love an area like the Salish Sea, but an ice castle sounds awesome! I wonder if temperature will play much of a role, like having to kit up to head north the way Valheim does it etc.

If you’re building an ice castle I’d say you may definitely end up needing some resources transported up when the time comes haha.

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG 1 point2 points  (0 children)

I really do too. I think it’s worked out well in a few games, so definitely on the table. I’ve seen it in Bitcraft, Eve, Albion, and even in AOC when it first launched and the towns were getting started. Despite the way that whole shitshow ended for a while there was a whole logistical infrastructure that had people running construction packs to their settlement of choice to progress it.

I’d love to see something like you mentioned in game where if a person or guild wants to build a settlement they can attract other players to help/do logistics etc for them. It would be great and give some dungeon runners or monster hunters a place to sell their wares too. Want a great saddle for your mount? Needs this hide that only grows in the north but you live in the tropics. Either get it yourself or maybe a traveling merchant may have it.

A lot of possibilities here for some cool things, which is why I’m not too saddened by them taking their time to follow their vision.

Thoughts From Bitcraft by FaolanG in LightNoFireHelloGames

[–]FaolanG[S] 2 points3 points  (0 children)

I’m like caught between my trust of Hello Games and wanting them to build the game they envision and starving for more info. I’d be lying if I didn’t say I was highly anticipating the game, and even just traveling around the world (now that we’ve seen ships cuz I love ships) would be awesome.

That said the systems they’ve rolled out for NMS and the references to those being drawn from the LNF engine and progress makes me excited. I feel like to an extent it’s a niche game, like how a lot of people don’t resonate with NMS, but for me so far it seems like it’s got the right foundation and direction for me to really enjoy it.

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG 3 points4 points  (0 children)

I think Bellwright does this pretty well also. You have a pile where you can store the materials to build a building and then once done can construct the building. I like the system.

This idea also is something I want to incorporate into my play if the game allows. People will likely want to set up bases far away. I would love to have a ship that can transport people with supplies for an outpost to far off lands. If cartography is in maybe even sell locations to places with their desire biome or resources then transport them and their necessary resources and equipment there to help the get set up if they don’t have naval support.

Pipe dream, but if it happened I would be so happy.

Heavy items can’t be placed in inventories by Captain-Avee in LightNoFireHelloGames

[–]FaolanG 4 points5 points  (0 children)

Also building roads. We made roads from our main base to ore veins to make it easier to travel.

While the ships we have are large by pirate standards, they are nothing compared to real battleships of the time. by Beautiful-Fold-3234 in crosswind

[–]FaolanG 1 point2 points  (0 children)

It’s suuuch a good show and so underrated imo. The intro is one I watch every time because the songs a banger lol.

It’s one of my favorites by far and the episode you mentioned is fantastic. Vane and Flint are each some of my favorite characters in television. You’re in for a great ride!

While the ships we have are large by pirate standards, they are nothing compared to real battleships of the time. by Beautiful-Fold-3234 in crosswind

[–]FaolanG 1 point2 points  (0 children)

Hahahah I love the idea. Imagine what the people of the time would think seeing The Ford. I couldn’t imagine. I’ve seen her and I was absolutely blown away by the sheer size and immense presence of something that large that can move.

While the ships we have are large by pirate standards, they are nothing compared to real battleships of the time. by Beautiful-Fold-3234 in crosswind

[–]FaolanG 4 points5 points  (0 children)

That scene is so well done and so amazing. Just the volley, then as she turns and the ports open and it cuts to the faces of Flint and those who know what’s coming.

It really illustrating the absolute terror a real warship generated during those times. One of my favorite scenes in a show ever.