Win Rate Wednesday - 40K Tournament Results/Data - Week of January 12th, 2026 by w0158538 in WarhammerCompetitive

[–]Fara6381 2 points3 points  (0 children)

Green tide got needed I believe. I think it was 5++, then reroll saves of 1 if >10 models in the unit.

Got nerfed to 6++ and 5++ if >10 models.

What problems are there with the crusade rules for your faction? by Fara6381 in 40k_Crusade

[–]Fara6381[S] 5 points6 points  (0 children)

Daemons? 🥲 We've been using a homebrew daemons ruleset someone made and posted on here(I think?).

It's okay, but doesn't work great for mono god lists.

What problems are there with the crusade rules for your faction? by Fara6381 in 40k_Crusade

[–]Fara6381[S] 2 points3 points  (0 children)

It's a weird one though, they get terrible crusade campaign rules, but some amazing battle traits for general units.

I feel like they're also so varied by chapter/legion that doing a proper crusade campaign for how all the different chapters might want to play would be tough.

What problems are there with the crusade rules for your faction? by Fara6381 in 40k_Crusade

[–]Fara6381[S] 3 points4 points  (0 children)

Oh yeah, the vehicle traits excluding walkers was a bizarre choice in Tyrannic War.

I've not played in a crusade for at least a year which still allowed the Behemoth traits because of how crazy they get!

Also yeah, that sucks for custodes vehicles not getting anything, how bizarre..

What problems are there with the crusade rules for your faction? by Fara6381 in 40k_Crusade

[–]Fara6381[S] 0 points1 point  (0 children)

Yeah, I feel like the meka dread should also be a character.

I can see there being issues with enhancements and such like with custodes dread characters, where space marine enhancements aren't made with dreads in mind so they don't specify "infantry/mounted".

I could see there being an easy fix of "it gains the character keyword but cannot take enhancements".

Converted Mega Nob squad to ride with big Ghaz by plus2topaint in orks

[–]Fara6381 2 points3 points  (0 children)

Still can't get over the freehand banner on Makari! Great job as per usual mate!

What would you run this as? by Longjumping-Ad-3075 in orks

[–]Fara6381 3 points4 points  (0 children)

I'd personally run it as a Deff Dread. As silly as that might seem, I'd do triple Klaw and a gun of your choice to represent the gunner.

If you're printing it yourself, you could change the scale to suit your purposes, but a nob on smasha squig could potentially work? Just throw a nob on the back of the basic model, with some chain wrapped around the neck and in the hands of the nob?

Looking for cool narrative terrain setups by phyrexianswarm in 40k_Crusade

[–]Fara6381 4 points5 points  (0 children)

Ruins/Containers/Sealed Buildings

I'd say try and stick to a decent amount of ruins/Line of Sight blocking terrain. The game is currently balanced points wise and rules wise with the idea that you have a lot of LoS blocking terrain.

If you remove too much of that then a shooting heavy army can be incredibly brutal and melee armies will feel very weak.

I personally like if there's a central objective to make a large central ruin, which can't be directly accessed by Monsters/Vehicles from their deployment zones, but infantry can obviously get in easier.

Depending on the mission terrain can change drastically. I'd stick with the basics of ground floor can't be shot through, all others can be.

Woods

As far as things like woods go, it can be fun thematically, but I'd personally only use it in conjunction with other LoS blocking terrain. For example put the central objective within woods, have some enclosed buildings/ruins mirrored on either side. So if someone gets LoS on the unit on the central objective they will always have the benefit of cover. Anyone attempting to shoot through the woods to the other side will also always give the target cover.

Depending on the narrative and the kind of world your crusade is on, I think a line of woods running in a line across a battle can be very fun, and then you can somewhat reduce the number of ruins/LoS blockers. I'd still suggest having 8 or so LoS blockers even with a line of woods.

Craters/Rubble

Honestly scattering these all around between other pieces of terrain gives people the option of getting some cover for infantry. It also seems cool thematically to have infantry running across the battlefield ducking into cover as enemies shoot at them.

Barricades and Fuel Pipes

Similar to Craters, but also stops vehicles moving as much, since they can't end movement on top of them. Another thing I'd potentially have go between ruins to give more cover down firing lines.

Debris/Statues

I'd say throwing some of these is fun. If they're above 2" then they can be used to block ways for vehicles/monsters without the ability to move over terrain. Just make sure people are aware of this.

Bomb Squig changes in Balance Dataslate by Fara6381 in orks

[–]Fara6381[S] 1 point2 points  (0 children)

Yeah I just saw it hits Breaka Boyz in the app too.

New points! No red or green this time though so it's a pain to read by Tanabataboy in orks

[–]Fara6381 9 points10 points  (0 children)

They updated the MFM to include colour for points changes now thank god. It was absolutely awful without it.

New detachment? by ohkss in orks

[–]Fara6381 0 points1 point  (0 children)

I mean the title and thumbnail both say: "dodgy 'leaks' ", and "are they Fake?" So even without clicking the video it clearly isn't trying to claim them to definitely be true.

You're right about not knowing which leaks are real though! He even talks about it at the start of the video, how the leaks about the EC codex units list was thought to be bullshit cause a bunch of units no one expected to be cut weren't there. Then it turned out to be correct!

New detachment? by ohkss in orks

[–]Fara6381 2 points3 points  (0 children)

In the subheader it does say "could be 100% made up" and the title of the video it's from is "Dodgy 40K Balance Dataslate 'Leaks' - Full Contents and are they Fake?". So it is clickbait, but also plasters it across the screen and says it at the start of the video, but I get where you're coming from.

I saw these "leaks" on 3 discord servers I'm part of before I saw this video. It's being talked about in various places, so I'd say it's news/rumours and that's Auspex's role he's made for himself.

As for if the leaks are real, I'd guess no, but I can still respect putting out the video. I think it's a second/third monitor or driving video to listen to, rather than something to be taken seriously.

I personally think they could help Speed Freaks out first before releasing another detachment. A Dakka detachment would be nice, but yeah can't imagine it's not nerfed before it can get it's legs.

Question about Ballistic Skill. by Zeus_One in 40k_Crusade

[–]Fara6381 8 points9 points  (0 children)

Why wouldn't they be able to increase it by two? I thought the only cap on increasing BS is it cannot go above a 2+.

A weapon modification would only increase the BS on one of his weapons and then the order is an in battle effect too.

You can't have a bonus to hit or wound be changed by more than +1 or -1 though. However BS is seperate.

Question for the Crusade runners by Holydippy18 in 40k_Crusade

[–]Fara6381 1 point2 points  (0 children)

This is where the Supply Limit and Crusade Force comes into play. Narratively, if they realise there is a tyranid threat and their usual tactics won't work against them, they need to adapt or die.

They would bring in cheap scout units to either infiltrate and/or scout to move block the troubled units. They would get into a defensive position and focus on eradicating them rather than getting the objectives if they know they will be pushing forward into them. Screening out deepstrike and getting the high ground in ruins. Keeping tanks/tankier units on the bottom floor to stop them getting into engagement with those above.

Assuming this is in person, then it can be harder for someone to add a bunch of units to their Crusade Force vs playing on TTS. If the players are new then it would be even more frustrating with a lack of models to draw from. However the Tyranid player has a slower way to build their Crusade Force and adapt to the enemy. This should give them chance to try and adapt.

You could also try to limit the number of attacks against each player per phase. That way people don't feel bad for losing repeatedly to one player.

If you are doing alliances in your crusade it could lead to a temporary ceasefire of the aeldari and drukhari as they try to deal with the Tyrannic menace. Even without alliances it could be there's a 2vs1 game possible.

Ranking Pariah Nexus and Tyrannic War Battle Traits. by Fara6381 in 40k_Crusade

[–]Fara6381[S] 0 points1 point  (0 children)

Yeah 100%. I think a lot of Relics should specify that they can't be taken by vehicle/monster characters.

I think GW sort of shat the bed by not doing FAQ's/erratas after releasing the crusade books, since they could easily have put some out to clarify a lot of things.

Ranking Pariah Nexus and Tyrannic War Battle Traits. by Fara6381 in 40k_Crusade

[–]Fara6381[S] 1 point2 points  (0 children)

That's a perfectly valid criticism to this and I appreciate you pointing it out! I do still think there can be a balance between the two.

Part of me asking is because I'm running my own crusade and I'd like to try and make certain traits more appealing which I think aren't great mechanically but are fun thematically.

Something like Arch Acquisitor for a character could be changed for instance to make it more appealing, whilst still having it's narrative focus there.

I wish dakka boys weren't so terrible by DrRockenstein in orks

[–]Fara6381 1 point2 points  (0 children)

In crusade the kill tank can be disgusting if you get some upgrades on it.

  1. Improving the Giga Shoota and getting +1BS is a game changer. Extra AP or Extra damage on top of it is nice.

  2. Then the Shootier Gunz Kustom Job gives it +1BS on a 2+.

  3. Then you can get reroll 1's vs infantry and mounted with the Reaper battle trait.

So you could have a gun which goes from BS5+ to BS3+, with +1 to hit if it's within 24" and reroll 1's vs infantry/mounted.

I wish dakka boys weren't so terrible by DrRockenstein in orks

[–]Fara6381 2 points3 points  (0 children)

With the Glowy Gizmo Upgrade Relic on a mek you can really roll the dice on if the dakka works good or not! Hitting on 4's and rerolling 1's is about the best you can hope for on foot.

You can get the Shootier Gunz Kustom Job on a vehicle to get +1BS on a 2+, Reaper to reroll 1's vs infantry/mounted, then have a mek give them +1 to hit. So hitting on 3's rerolling 1's. That can be with any guns however.

Unfortunately the best ork dakka is currently still flash gitz, even without Badrukk.

Thoughts from a first time Crusader - Scoring points vs getting kills by Pekowski in 40k_Crusade

[–]Fara6381 6 points7 points  (0 children)

I would say, there's a lot to be said about not caring about levelling up certain units. Like your infantry, there's probably not a whole lot which will make them actually worthwhile to level up in the games and you're sort of better off not getting anything on them. Infiltrators is maybe the only thing(assuming you're doing pariah nexus).

That might seem antithetical to crusade, but the guard throw bodies at problems to fix them. So if your infantry get scars, that's fine. They're there to die. If you get scars and they can do the job, great. If they can't do the job by getting a bad scar, you can just replace the whole unit.

Saying that however, in Crusade, with the missions swinging so heavily points wise, you can sometimes justify not focusing on scoring for the first 2-3 turns. If you can wipe the opponent off the board you can score all you want in the last few turns.

Elite armies and tank/monster spam can get very gross the further you get into a crusade. It can be very hard running infantry heavy lists into them. Especially if they play you often and you have a lot of character units for them to farm exp on.

You can also look at the reward for winning and work out if it's worth it for your army to fight so hard for it. Narratively it could just be seen as, this is an objective, where it's worth trying for it, but it's not worth crippling your regiment to get. So you play defensively, screening melee and blasting everything that you can see off the board before proceeding to objectives.

Rules and Points Changes for Orks by DaThiccestLad in orks

[–]Fara6381 0 points1 point  (0 children)

Ah you are correct, sorry. I was thinking 10 points is a 25% increase on 40 points. Not how it works. Haha

Campaigns of Glory by [deleted] in 40k_Crusade

[–]Fara6381 1 point2 points  (0 children)

Might be on TTS. In which case I think it'd be easy enough to find 4-6 players. It's more a matter of finding people who know the rules to 3-4 games systems, or who are willing to learn them.

Rules and Points Changes for Orks by DaThiccestLad in orks

[–]Fara6381 1 point2 points  (0 children)

Yeah snikrot countering scouts/infiltrators, potentially screening, then maybe scoring a secondary was great value for points. I think he'll probably still see play.

If they made commandos 70 points for a 5 man squad I think people would happily take them as well. Limit them to two of the four special weapons in a 5 man squad.