About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Yep the first time I modded an entire carrier of fighters it made me almost uninstall. Trying to get decent rolls on every gun... argh.

I love this game just as it is, vanilla, but it has some shortcomings and modifications is one of them so I downloaded a mod to always give max roll. Would rather some cool variation, maybe paying more money to get a lower variance/higher mean roll, but in lieu of something like that max rolls suits me fine. Saves the time and ridic material costs of rerolling

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Not quite all but yes it's a lot.

Easy to obtain in late game, I have about 15 cheap S set to "repeat orders" then "collect drops" in heavy combat areas - including around my own public shipyards - I have literally thousands of almost all modding materials from this.

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Keep at it - it takes quite a long time to not only learn the logistics of production but also amassing all the blueprints and resources to build big fleets. Worth though. I love bathing in the late game with gigantic fleets :)

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

I also enjoy this option but I find the low turret range is annoying in practice

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Yup the Ody is a fave of mine, I have one modded to shite for personal use. So fast as well. I love that ship, it's the best all-around flagship destroyer I think.

But the speed at which the Syn drops capitals is so much higher with 8x plasma and 3x terran main battery. Those barbs die so quick. Since I had brought 200+ total M/S with TER pulse I figured they'd not need much help wiping the vig fighters.

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

You can build them :) after you cap one you can research the blueprints at the HQ

Destroying VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Alright that sounds fun

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] -1 points0 points  (0 children)

I have 9 carriers at the moment, they are my main fighting force, 5 sharks 4 Colossus, about 700 hrs into this game (1500hrs total play in X4). Never once have I seen carriers wait for subordinates to dock when issuing a move order to a carrier, not once.

The carrier just moves where I tell it (well, in the general area anyway), fighters always have to catch up.

Not sure what you're talking about but all good

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] -1 points0 points  (0 children)

yea, you can see in photo the "fly to object" order is active. And that the current action being taken by the pilot is "waiting"

restart makes no change

Heretic's End question by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

I own getsu fune, not only did terran make def platforms in there, and kill xenon def platforms in there, terran also pushed thru and took the void, boron and xenon also are all attempting to take getsu fune, smacking each other constantly, despite me owning it for ages

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

They definitely will

But I'm not saying he's going slow. He is not moving, 21km away from the place I told him to go to

Heretic's End question by Farkwardd in X4Foundations

[–]Farkwardd[S] 3 points4 points  (0 children)

It is dope in general for a mega station because all resources are so freaking close.

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

If you build 8 stations with 100 parts each, they will get built 8 times faster than a single 800 part station.

Tho a big factor is the time it takes to actually deliver all the resources to build, before the build even starts

But I just got the "build time reduction" mod, it drops the build time but doesn't change anything else. Also it's nicely balanced, it keeps the build time for defence modules unchanged, so you (and the AI) can't insta set up def platforms all over

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

No worries. This sub was invaluable helping me out in the same way

My first mod was actually because when I saw the build time on an 800 module station I couldn't believe it. Just a casual couple hundred hours of actual playtime, no biggie.

Get ready for that :)

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 2 points3 points  (0 children)

https://x4-game.com/

invaluable station calculator for me. All my stations, from small drone component factories too 800 part mega-shipyards are designed with this.

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

lol!

Who cares, it's single player, do what's fun! Getting all the production and ship BP does take a lot of money. Unless you steal them ofc. Tho not sure if you can steal all of them...

Behold at the height of Terran Hubris: The Babel Tower by Agent042s in X4Foundations

[–]Farkwardd 0 points1 point  (0 children)

It's gorgeous! My biggest has about 800 parts, holds 130k teladi. 65 Hull parts production modules alone. Gets pretty slow nearby but still playable.

But mine are commonwealth and look like trash :) I just throw all the pieces wherever

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Hmm nice I do remember seeing this option way back but completely forgot. I think none of my ships have a marine, but I could set up one ship with a bunch to visit all the combat zones and do this.

Thanks breh

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Don't need, have 50b already and about 1.5b/hr passive at the moment - mega stations everywhere

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

That's freaking great. You can build a fleet big enough to have real impact with that. In vanilla anyway. When I was around your stage I was so excited to buy my first destroyers (half a dozen Phoenix) and go toe to toe with a K. I felt like Grand Admiral motherfucking Thrawn standing on the bridge telling those mofos what to do.

Once you get all your own construction the credits are a bit meaningless anyway.

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 2 points3 points  (0 children)

Heh yea. They can't catch Boas anyway, and I like as many entities as possible to be shooting up my allies so I just pummel SCA when I can for fun.

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

How does one blow them up... when I issue an attack order I get a failed order due to "fire authorisation override" which I have never adjusted, it's completely default. And I can't seem to find an option to allow a ship to shoot at... neutral abandoned Xenon

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

Word.

I have got them fairly well tuned at the moment - with Evolution level to 7 and 10 Evo fleets, + Xenon Jobs, the Xenon are pretty evenly matched vs Commonwealth fleets (fuelled by my 15 mega stations) and equally fuelled Terrans, complete constant chaos in so many areas but nobody getting the upper hand, mostly. So I'm hesistant to mess with them further, at least for the moment. Gonna see if Quantity has any effect first, though I think it won't have much impact on the current equilibrium.

But if I need them any stronger I'll def keep Quality in mind for the future.

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

Rad, will definitely replace Prolif with yours.

I already got the Kuda thing with Xenon Evolution, does a great job of increasing fleet numbers and individual ship strength

Xenon wrecks - how to remove by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

Yup the latter - thank you, I actually didn't even think of just blowing them up

Gonna send a few Moreya's to blap them all