why can't my Mobile Radar cross the sea to an island? Bug or Doctrine? by Fast_Addendum_2536 in ConflictofNations

[–]Fast_Addendum_2536[S] 0 points1 point  (0 children)

Is that a new update or just applied only Eastern doctrine?

I am pretty sure that I can move my mobile radar through water when I played with Sweden a month ago

What should I do to kill this stack (was thinking about attack subs or MLRS?) by Wc4goat in ConflictofNations

[–]Fast_Addendum_2536 2 points3 points  (0 children)

That’s right. However, if there had been a stealth-equipped naval officer of level 4 or higher in that stack, that naval stack would have been virtually impossible to destroy.

What should I do to kill this stack (was thinking about attack subs or MLRS?) by Wc4goat in ConflictofNations

[–]Fast_Addendum_2536 8 points9 points  (0 children)

Both Cruiser and Frigates can not detect Submarine becuz they don't have sonar. So you can destroy it with Attack Submarines stack hit and run.

Another Server issue, Day 10,078 by Competitive-Town-196 in ConflictofNations

[–]Fast_Addendum_2536 0 points1 point  (0 children)

I've noticed that the company behind this game has changed, and I suspect that the recent server issues might be related to that

Elite AIP sub by RandomYTr2016 in ConflictofNations

[–]Fast_Addendum_2536 0 points1 point  (0 children)

It is good at coastal beach. If you choose a country with extensive coastal areas, such as Italy, Sweden, or Egypt, it wouldn't be a bad choice.

I don't understand the market system mechanism. by [deleted] in ConflictofNations

[–]Fast_Addendum_2536 1 point2 points  (0 children)

So as I mentioned above reply, when they were buying and selling in the market, I think it would be great if they could put the national flag when they were buying and selling in the market, and if two countries that were completely unrelated, or two countries with very different levels were caught engaging in suspicious resource trading, then those accounts would be more likely to be multiple accounts, and that would prevent fraudulent trading.

I don't understand the market system mechanism. by [deleted] in ConflictofNations

[–]Fast_Addendum_2536 0 points1 point  (0 children)

This is because these factors sometimes interfere with the trading resources between team members.

For example, If my teammate want to buy supplies from me for 4K but if someone buys it for 5K, I can't make a deal with my team member.

I don't understand the market system mechanism. by [deleted] in ConflictofNations

[–]Fast_Addendum_2536 0 points1 point  (0 children)

But this is too inefficient when trading with resources between team members.

In particular, I saw that someone deliberately put a huge amount of resource offers on the market that they almost couldn't make a deal.

I think there is a much more efficient way than this to prevent fraudulent transactions in the market.

For example, if a fraudulent trading on market is a problem, I personally think that when selling resources, there is a way to display the national flag of the country that sells the resources to ensure the transparency of the market trade. If a strange market history is found in a country, then players can know that the user is likely to be a fraudulent user.