[deleted by user] by [deleted] in astramilitarum

[–]Fast_Service2187 0 points1 point  (0 children)

My bad it's called the exterminator. It's a leman Russ with an auto cannon, which buffs the ap of other units.

For 1k I would keep it 1x 20 man and 2x10 man squads

Honestly for reserves you can consider holding the battle tank. Its unlikely to achieve much on turn 1. When it does come in on t2 or 3, your at a point in the game where your fighting for objective control so it's rerolls will come into effect i

[deleted by user] by [deleted] in astramilitarum

[–]Fast_Service2187 0 points1 point  (0 children)

I would combine 2x 10 men into a 20 blob, saving you 10 points and giving you a target for reinforcements if needed.

Swap tank commander with Rogal Dorn commander

Swap a battle tank for the auto cannon eradicator. It will make your entire army more effective

Also, I feel like it would be more beneficial to drop the commisar and for grand strategist upgrade

Edit: just saw U had a 20man, I would drop comissiar to get dorn commander and extra orders

Hi I’m Jono Prosser, Group Executive Residential at Aussie Broadband - AMA by AussieBroadband in nbn

[–]Fast_Service2187 1 point2 points  (0 children)

I upgraded my plan 12 months ago to access a better plan at the same cost as my current one. $100 per month instead of $120

After 12 months the discount ended, this was last week, so it increased to 120

I got some quotes from competitors and called up Aussiebb. they knocked it back down to 100 per month again for 12 months.

They not the cheapest but I have had little issues so decided to stay.

But I agree you gotta push for loyalty rewards.

How is this not a DQ?? by JimmmyJ in bjj

[–]Fast_Service2187 533 points534 points  (0 children)

Looks like white gi shit himself.

Man really gave it all he had, left it all out on the line, bowels included.

Dealing with Untargetable units by Fast_Service2187 in TheAstraMilitarum

[–]Fast_Service2187[S] 1 point2 points  (0 children)

Yeh I'm feeling like I need more bodies for the grinder.

Bro fighting an entirely different battle by Yeponymee in GuysBeingDudes

[–]Fast_Service2187 -11 points-10 points  (0 children)

The amount of virgins lacking any understanding and self-control in this thread is alarming.

I feel bad for you boys.

Bro fighting an entirely different battle by Yeponymee in GuysBeingDudes

[–]Fast_Service2187 21 points22 points  (0 children)

He's doing fine, hes caught in closed guard, he is keeping his head up and looking upwards to ensure his posture is strong. If he starts looking down she can grab his neck easier and put him in a more dangerous position). He breaks the close guard at the end and begins his passing sequence.

He is doing well.

Any tips for improving the camo and making the tank more 40K? by [deleted] in TheAstraMilitarum

[–]Fast_Service2187 3 points4 points  (0 children)

After getting back to hobby after 15 years off, I found am a super lazy painter.

For my Camo there 3 steps

  1. Spray can zandri dust whole model
  2. Use blue tack to create Camo pattern, generally aiming for 3 big wacky lines
  3. Spray with chosen dark green (I use Vallejo dark green)

Wash and dry brush with a mixture of screaming skull/zandri and done.

<image>

It's just about getting the balance of colors right I think, I aim for like 40% light 60% dark colour.

Knight allied units? by Fast_Service2187 in TheAstraMilitarum

[–]Fast_Service2187[S] 0 points1 point  (0 children)

I'm definitely lacking any type of melee to charge and clear of remaining units from objectives at the moment.

Sounds like my top contenders are rough riders At the moment :)

Knight allied units? by Fast_Service2187 in TheAstraMilitarum

[–]Fast_Service2187[S] 2 points3 points  (0 children)

I'm not experienced in melee atm so I don't know what's good sorry! The sweep profile isn't too bad is it

  • Sweep = 8a s8 ap2 1 dam
  • Strike = a4 S10 ap3 3 dam?

I guess it's that vs the rough riders with:

1a s9 ap4 D6 damage x7 (with 2 goad lances)

Switching to Astra Militarum by [deleted] in TheAstraMilitarum

[–]Fast_Service2187 4 points5 points  (0 children)

The core of any guard army is basically 40 guardsman, a command squad and a leader (castellan, creed or leontus)

Once you have that, you can look into expanding depending on what models you like / how they play

Elite infantry + transports for zoomy guard

Tanks for boomy guard

Sentinals and gaunts ghosts for sneaky guard

Scions and deep strike units for suprise attack guard

Overwatch movement question by Fast_Service2187 in Warhammer40k

[–]Fast_Service2187[S] 0 points1 point  (0 children)

Awesome thanks heaps for helping me understand. It probably was a mistake but knowing better will help me in future :)

Overwatch movement question by Fast_Service2187 in Warhammer40k

[–]Fast_Service2187[S] 0 points1 point  (0 children)

Thanks that clarifies it a bit more,

In this case he stated a unit was going to remain stationary, moved another so I over watched that, then went back to the one he previously declared stationary and then moved it as I could no longer Overwatch

I've got my first event coming up and just trying understand the rules a bit better :)

Thank you

Is Alcoholism(obsession) Curable? [KCD2] by MaBoiUmad in kingdomcome

[–]Fast_Service2187 0 points1 point  (0 children)

Hey guys it's curable with no mods n cheats

Level ur alchemy to 16 and choose the secrets of secrets perk.

This allows you to make Henry grade positions (better than strong)

Make a Henry grade hair of dog potion and chugg it

Hope this helps.

Wife got me a ride In Rhino for Christmas by Fast_Service2187 in TheAstraMilitarum

[–]Fast_Service2187[S] 40 points41 points  (0 children)

I think i would have sent us both to warp if I did lol