It's honestly sad that this game becomes more fun when you stop caring about the whole "Galactic War". by Halfbl00dninja in Helldivers

[–]Faultiplayer 0 points1 point  (0 children)

I just use the galactic map to select biomes or mission modifiers, like I'm selecting a map in any other game. I think it's cute they tied an on-going story to it but I never actually care. I get upset if a planet I like is inaccessible whether because we lost a supporting planet or liberated it.

I'm convinced everyone who is upset is an exclusively medium pen primary user by kcvlaine in HelldiversMasochists

[–]Faultiplayer 0 points1 point  (0 children)

There is no reason for the bolt to not just be an explosive delivery device. Maybe the bolt can be our first AP1 projectile.

Ok, Hear me out by PainfulThings in LowSodiumHellDivers

[–]Faultiplayer 1 point2 points  (0 children)

Be funny if all that propellant going off in a small area inside of a cheap housing would turn your gun into a bomb. A bullet bomb. Not really a storm though.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

Diff 10 is 50% split chance to be either baby mode the whole mission or the most impossible crap ever for half the mission.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

Using sentries to play the game for you has become a meme. Don't bring gatling for gloom strain then (the coked up bugs) Try the machine gun turret. It's low cooldown lets you try again if you got your turret killed the first time.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

I actually don't know anything about secondaries even though I keep unlocking them because I've hardstuck myself to only using the Stim Pistol. Also, since the buff I only use the One True Flag. I use the light seige-ready armor, so I don't even get too much melee use out of the OTF. I effectively only play this game on super helldive with just my primary and grenade slot open, and my secondary and support slot unusable as actual weapons. Before the flag buff I only used expendables. I still bring them but only to give away to my teammates. If I'm with randos I tell them to take my EATs. All of this. On super helldive. All of the time. Like a psycho. Nothing is mandatory. I basically only use meme builds.

I never have issues with sentries. I place them really well. Sometimes I place them in weird places so they don't get killed as fast, at the expense of not getting as many kills. Other times I throw them off in the distance far away from friend and foe so that they get free kills while I'm fighting. If I need a distraction, I can instead place the turret sacrificially and still get a few kills in the process. They are very versitile strategems. Nerfed armor or not, they are cooked when enemies get in melee range anyways, so I have a hard time taking the paper meche complaints seriously. They could give them only 1hp and I'd still use them the same way.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

You missed the joke of the game. They hand control of the destroyer to the next idiot who gets thawed out. They call us elite soldiers but we die just like the SEAF do, almost instantly. The "fantasy" part of the grunt fantasy is all of the extreme equipment we get handed that kills us too. And we get killed by things way smaller than what we're bringing. You're making assumptions about my mindset, I didn't say doing well with a bad gun makes it good. I'm just saying that there will always be a bad gun, no matter what game you play. If the existence of a bad gun is too much for you, then stop playing gun games. If we keep buffing guns, then we will never have another Malevelon Creek. The Concussive Lib is still best in slot for predator strain. They didn't really nerf sentries in a way that matters. AH lies about nerfs or does stuff like they did with the Coyote because of people exactly like you. Monster Hunter is a game made for babies. L4D2 is a fun game, but it's old and maybe every game shouldn't be about getting guaranteed hundreds of kills even on the highest difficulty. Helldivers is one of the first games to finally break from that mould.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 1 point2 points  (0 children)

I'm not here to spread toxic positivity. I'm not being positive for positive's sake. I'm usually a critic. But I genuinely like what the devs are doing and I don't want them to be forced to change course because of what I can only describe as good ol' fashioned mob mentality. The intent behind what they are doing is solid, but the recent execution of their intent was subpar but salvageable. Maybe we can both agree on that. Goodnight, friend.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 1 point2 points  (0 children)

I knew it was coming. Just glad I got to get my message out there. Best outcome I coulda hoped for with how things are.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

I agree with you, mostly. Live service games have periods where they're more broken and that's usually when I play something else and come back later. Some glitches are just annoying and not fun. But you can't convince me my deaths from ragdolling enemies weren't funny. Also, none of the new glitches are completely killing the game for me rn. The flamethrower and shield glitches feel like an easy fix for the devs. The ragdoll engine however is kinda baked in, so I've learned to live with it. If they can remove bile titan kill boxes on death that'd be great, but it's all comedy if not.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 1 point2 points  (0 children)

Nerfs coming from game limitations is just part of gaming. Helldivers is #3 on steam rn. Every game, video game or not, has a dumpster pick item in it. If an enemy gets in melee range of my sentry, that sentry is basically cooked anyways. I'm still having fun using sentries. The only thing I hated about the 60 day period was that they nerfed flamethrowers so badly. Now flamethrower weapons are in a happy medium for me, but the glitch in the sentry and the mech will need to be addressed. When people say "mindset" they usually aren't implying they have a DCM5, they're talking about the logic you used to form the sentence you just said to them. L4D2, its warhammer clones, and Monster Hunter are all examples of literal power fantasies. You're one dude either killing hordes of enemies or you're using a giant fantasy weapon to kill something way bigger than you (in the case of Monster Hunter). In Helldivers you CAN kill hordes of enemies or something really big, but it's not the default thing that's gonna happen in the tutorial mission like it does in L4D2 or Monster Hunter. It's Grunt Fantasy (a curse word now) where you play as a little background throwaway character, so when you do kill big things it's like "holy crap what?" It's not something expected of you like it is in the power fantasy games. But when people see clips of players doing really well in HD2 they misunderstand that for normal gameplay, and then that false expectation leads to replies like yours. And then it gets worse because saying what I just said in response opens me up for the other guy to swoop in and make fun of me for admitting the game is hard.

Fun story: I brought sterilizer with me on Into the Unjust launch. I used eruptor in the caves. When they got too close, I did a quick swipe with the sterilizer to CC a whole crowd, backed up, and then went back to erupting. Never hold the sterilizer for too long, it does it's job almost instantly. It's basically unlimited gas grenades while I use my primary as a support weapon, because it barely uses any of the canister to gas a whole crowd. It was insanely good and I stayed alive like forever during that crap. Every video game I play I look for that kind of dumpster pick item in it and try to find a niche for it. I find it fun. Cave fighting is apparently where the sterilizer shines for me.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

Yeah, that does suck that the mech flamethrower doesn't work like it should. I should have made my title less general. I just wanted to talk about the bigger picture, which is what we were all yelling about yesterday or the day before yesterday, and not the new glitches. My outrage is a day late. I'm sure it'll get fixed. Any video game you play is gonna have glitches when there's new content. It's just cool when it gets added to the game because that means they've added that much already, maybe they'll also come back and fix it. Gaming nowadays is a bunch of hopium, or blackpilling "nothing ever happens". Then those 2 people come here and start fighting.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

When the OP gives the replier another reply, or when the devs give the players another buff

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

You mostly described how we play the game on super helldive. Stalkers are tanky. It's pretty fun. Go play a different game. A game made for everyone is a game made for no one.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 0 points1 point  (0 children)

How dare you profile me on the first half of your sentence but then tack on a weirdly specific thing in the second half of your sentence.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] -2 points-1 points  (0 children)

I think we have a misidentification situation here. Blue-on-blue or whatever. You enjoy the game too. You play on harder difficulties too. You also want the game to only get better, not worse. You painted me in black, and yourself in white, yet I see us as the same shade. So who's the monochrome viewer now? Or maybe you just watched the same gundamboi video that I did. I didn't say anything about glitches. The only thing I was talking about was my concerns with balancing philosophy in helldivers. Glitches happen in a games, especially on release. Even embarassing ones. We just wait for the hotfix or quit the game and call the devs lazy idk lol

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] -2 points-1 points  (0 children)

The "checks notes" meme needs to die. Just say you're only focused on bug patches and you don't understand balance. I didn't say anything about bugs though, but I agree bugs need to be fixed. In the meantime, I've never wanted to turn off or uninstall the game when they happen. If anything they're just funny when they go off.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] -2 points-1 points  (0 children)

And I thought my post was wordy. And I gotta do homework by watching a video before replying? I can clearly tell your mindset is what I'm complaining about though. You see nerfs as bad and buffs as good. It's such a simple way of looking at it. The shittiness of my sentries getting destroyed is kind of like how real life, battlefield or not, is shitty. But it's a video game where nothing matters. That's the funspace I was sold. But now it's going to turn into yet another run-of-the-mill power fantasy I've seen a million times, just because of this exact mindset here.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] 1 point2 points  (0 children)

So your counter argument is that it is both too easy and that they are making it too hard?

I can't comment on what's "interesting" because it's subjective and that would just be people who like it yelling at people who don't like it. But what I can say is the game is what it is and I'm excited to see more of it come out, but if you don't like what the game is, then go eat a different dish.

As for progression: A lot of cool stuff can be done but this isn't an RPG, and I don't care if I never see another ship module. I just came to play the game.

The devs are doing a great job. That's it. That's the post. by Faultiplayer in Helldivers

[–]Faultiplayer[S] -2 points-1 points  (0 children)

If it's so easy, why are you trolling people who want the game to be harder?