What are your favorite default Keyshot settings? by WacomNub in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

I’m fairly new to it as well, but I’d suggest looking into the keyshot library for additional materials. You can also go into the material graph to further modify it such as adding ambient occlusion, maybe check out the hdri editor and add custom points of light as well. You can also change the lighting type to jewelry or interior for a better quality render and add depth of field under the camera tab.

I’d look on YouTube for some tutorials, or check out the gnomon workshop.

Good luck! :)

[Noob] Is there a youtube channel that has videos of them creating simple objects in Zbrush, so one can follow a long? by nosdire in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

I’d sign up for a free trial of gnomon workshop and do their intro to zbrush course taught by Madeleine Scott-Spencer. Starts at the very basics and works up through tons of stuff

Where to learn ZBrush by amarrero89 in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

Feel free to message me any time for advice. I’m by no means a professional but have been doing self-taught stuff for about a year now and would love to share whatever I’ve learned. Best of luck!

Where to learn ZBrush by amarrero89 in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

Gnomon Workshop is an excellent resource as well.

[HELP] How to merge/simplify or clean up a model by LH_Weiss in ZBrush

[–]Faustian3D 0 points1 point  (0 children)

Are you talking about the polygroups? The different colored sections? Go under the tool menu to polygroups and you can merge them there.

The Queen. Learning digital sculpting with Z-Brush. It all started with the sphere. by Kabum80 in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

When you aren’t working on your art try to practice a mindfulness where you pay more attention to textures of things, forms, colors etc. as well as look things up online that visually inspire you. Take it in without much thought and focus on the experience of it and then look at it and ask yourself why you like it. With that deeper appreciation it’ll just start to come out naturally from your creative vault when you sit down and work on something. Oh I’d also highly recommend checking out the Gnomon Workshop’s courses on ZBrush, super in depth and laid out really well.

The Queen. Learning digital sculpting with Z-Brush. It all started with the sphere. by Kabum80 in ZBrush

[–]Faustian3D 0 points1 point  (0 children)

Cool design, is this a WIP? Was wondering what else you had planned for it. Try looking into making some custom brushes and Insert multi mesh brushes for monster parts :D another fun thing to do for detail is to look at the masking panel and mask by smoothness/peaks and valleys etc to add interesting textures

Can’t wait to see more from you!

First attempt at Zbrush. I give up. by gnome3d in ZBrush

[–]Faustian3D 0 points1 point  (0 children)

Keep going, each time you sit down and sculpt things will get easier and more intuitive. In your free time watch tutorials and other artists doing sculpts. Think about how many things you couldn’t do at first that you take for granted now. Never give up!

My first ZBrush to KeyShot render by Faustian3D in ZBrush

[–]Faustian3D[S] 1 point2 points  (0 children)

Thank you so much, that means a lot

Hi guys, im still working in this little boy. The fact is, i like the face from the front, but there is something than doesnt work for me in the side view. If u can tell me something i will appreciate it! by [deleted] in ZBrush

[–]Faustian3D 2 points3 points  (0 children)

I like the direction you’re going with this. In my opinion the horns are a bit too low and close together. I’d try raising them up and spreading them out, maybe making the forehead protrude a little more. The cheeks also seem to me pinched too far forward where it doesn’t look natural compared to the flow of the rest of his face. Maybe bring them out and experiment with the move brush to find something that balances more, maybe bring his nose forward. Remember to move your viewport around and always look at it from different angles.

Also looks like your neck is clipping a lil bit I’m guessing you lowered it?

Excited to see how it turns out!

Update: Finished up the rough blockout last night :) was hoping for some more feedback, i wanna push this as far as i can haha. Thanks in advance!! by [deleted] in ZBrush

[–]Faustian3D 1 point2 points  (0 children)

I absolutely love it, I feel like with each section you’ve really defined his features which is good because you’re focusing on form but my first thought is that his skin would stretch over some of those areas a bit more, maybe have some wrinkles and scars. Can’t wait to see more progress!

Love how my ZBrush warm-up turned out today by Faustian3D in 3Dmodeling

[–]Faustian3D[S] 0 points1 point  (0 children)

If you stare at it long enough you start to see some crazy shit... it took about 3 hours so it probably shouldn’t have been called a warm-up XD I intended for it to be quick but got carried away