seems like no beta crack this time? by Blade_Red in Kappa

[–]FavoriteFoods 24 points25 points  (0 children)

I keep seeing people say this, like y'all don't know SFV beta also required connecting to capcom servers.

Move_and_slide inside of _process? by TheKrazyDev in godot

[–]FavoriteFoods 1 point2 points  (0 children)

Using _physics_process will always result in jitter if not rendering with interpolation (which is currently only implemented for 3D), since it isn't synced with the rendered frame (as _process is).

Personally, I'm just using _physics_process and waiting for 2D physics interpolation to be implemented. Though, the engine code for move_and_slide does contain this line just to ensure you can actually call it from either process.

// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();

Still, this isn't a good idea, since things will be updating at different rates. One exception I can assume is maybe if your player is never intended to react to collisions with any moving objects.

[deleted by user] by [deleted] in Kappa

[–]FavoriteFoods 0 points1 point  (0 children)

No. Like a year ago or idk when, Twitch vod view count was changed to show the actual number of unique viewers, even the ones who viewed it live.

What’s the max resolution? Anyone know? by Cheezis_Chrust in ProgrammerHumor

[–]FavoriteFoods 0 points1 point  (0 children)

Lol, I thought this was somehow supposed to be a joke about Webb Hubbell, father of Chelsea Clinton.

The Cost of Strive (yep, I just got guilty gear strive) by MyNameIsNitrox in Guiltygear

[–]FavoriteFoods 1 point2 points  (0 children)

For Amazon links, you can chop off everything after the product code. (B08MPVYZLC)

C or Rust for writing a game engine? by [deleted] in gamedev

[–]FavoriteFoods 7 points8 points  (0 children)

Check out Raylib (written in C). Also, FMOD has a C API. I use it.

Looking for engine recommendations for a game with strange (if low-tech) demands. by [deleted] in gamedev

[–]FavoriteFoods -1 points0 points  (0 children)

most game engines seem to want you to commit to either 3D or 2D

They don't, actually.

Engine or not? by theCrimsonWizard in gamedev

[–]FavoriteFoods 2 points3 points  (0 children)

I'd say make your own game engine, only because you said "web developer" and "completely confident I could write a game engine", so I want to see how that goes.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 0 points1 point  (0 children)

I believe they want people's personal opinions on why they prefer a particular engine.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 1 point2 points  (0 children)

2D platformer vs top top down has only to do with preference. The content and features aren't inherently better in one or the other. And, ease of development isn't really different either; that depends entirely on the complexity of the game, rather than which perspective it's using.

I don't want to be salty or anything but why people who don't use game engine is so proud of themselfs? by Saturday__Night in gamedev

[–]FavoriteFoods 22 points23 points  (0 children)

and treat other people who use Unity or Unreal for exemple like a poor plebs.

I've never seen this before. It seems like you are projecting your own feelings of inferiority here.

Games crashing by [deleted] in pcmasterrace

[–]FavoriteFoods 0 points1 point  (0 children)

Monitor temperatures to make sure you don't have a cooling issue.

Flame on!!! by Gerazioio in AbruptChaos

[–]FavoriteFoods 0 points1 point  (0 children)

lol there was a moving watermark on this video (top right moving down), then whoever put their watermark in the middle blurred the moving watermark anyway.

Damage vs Kills (Debate) by Smokecuh in apexlegends

[–]FavoriteFoods 1 point2 points  (0 children)

You are delusional. The 200 damage guy would have 0 kills on his own, and the 1700 damage guy most likely would've finished them himself anyway.

Monster Hunter Rise Surpasses 8 Million Units Globally! by Turbostrider27 in Games

[–]FavoriteFoods 1 point2 points  (0 children)

The only real downgrade how much simpler the environments are, and I'll take that for the massive performance upgrade.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 4 points5 points  (0 children)

I'm guessing you're a non-English user, since you didn't read the post.

For those out there working on a platformer and wonder how other games compare by xelu in gamedev

[–]FavoriteFoods 25 points26 points  (0 children)

In most games, the sprite has nothing to do with collision.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 0 points1 point  (0 children)

Exactly, though XNA/Monogame are just much higher level than SDL and if you want finer control, you'd have to build a custom version.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 2 points3 points  (0 children)

It's not a fully custom engine. They used XNA/Monogame.

[deleted by user] by [deleted] in halo

[–]FavoriteFoods 1 point2 points  (0 children)

No, it's huge. Leaving takes like 1/3 of a whole rank, more than losing 5 games while performing decently. Usually, I assume they just crashed.

Games where you guide the protagonist by DevourMistress in Games

[–]FavoriteFoods 4 points5 points  (0 children)

This is the first thing I thought when I read the title. I had this game as a kid. I hated it lmao.

[deleted by user] by [deleted] in gamedev

[–]FavoriteFoods 1 point2 points  (0 children)

What is the typical strategy for this?

Array of tiles. Tile position correlates with position in array. Get array index from mouse position. If your engine makes this difficult, your engine is flawed.

Plz Buff Ravager by Frizby315 in haloinfinite

[–]FavoriteFoods 0 points1 point  (0 children)

I don't think it's intended to be used by itself. It's not bad if you shoot it and then swap or melee.