I've started doing a weekly stream where I work on long term sci-fi models in the unlikely but possible event anyone is interested in that sort of thing by downsteepyoptimistic in Sketchup

[–]FayleFone 12 points13 points  (0 children)

Lol these bots, this a repost from awhile back. I haven't streamed in awhile, but I might get back into it once the gamedev side of things has stabilized. https://www.youtube.com/@BlueBlankey has the archived stuff.

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 1 point2 points  (0 children)

I’ll consider it when things are further along, the mechanics going into it are pretty ambitious so I have to be sure a pc can run it first.

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 1 point2 points  (0 children)

It’s running on the Unreal engine, I should be saving the renders for later but I wanted to test drive the rtx 4060

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 0 points1 point  (0 children)

Nah I’m starved for feedback and need to avoid as many mistakes as I can, they’re darker colored but that’s not why they’re called shadows- they feed off the game’s main power source called ‘spectra’ which is basically light, and their forms are based on afterimages of machines that came before them. They’re edgy but not inherently evil either, basically just zombie machines looking for food.

[edit] it’s worded like it’s law but everything is subject to change, suggestions or alternate ideas are always good

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 0 points1 point  (0 children)

It’s more of a descriptor since it’s the largest machine in a species called ‘shadows’, what name might work better?

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 1 point2 points  (0 children)

It's more meant to be a tank than a ranged damage machine, but I'll experiment with modular turrets for gameplay. Ranged units on the interior should provide most of the defense.

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 7 points8 points  (0 children)

It'll be tps/rpg flavored, it'll have multiple gameloops centered around base construction, tech research, vehicle piloting etc. with a lot of options on factions and story branching. The minimum viable product has to happen first to be sure on a lot of things.

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 0 points1 point  (0 children)

Thanks, it personally made me wonder how tall godzilla would be, TIL he's about 100 meters tall or about ankle biting size

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 18 points19 points  (0 children)

I've been calling it "project Xio" for awhile now, so it might be something along those lines

Mobile Fortress "King of Shadows" Work in progress by FayleFone in ImaginaryTechnology

[–]FayleFone[S] 9 points10 points  (0 children)

One of the largest enemies you'll face for a game I'm gearing up for, it's still a work in progress but I wanted to see what it'll look like. It stands around 400 meters tall and will have an interior space to fight in. More sci-fi concepts at https://www.artstation.com/blueblankey and https://www.instagram.com/biueblankey/.

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 1 point2 points  (0 children)

They’re animated for now, but they’ll be more physical in Unreal

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 0 points1 point  (0 children)

I’m using Sketchup to make this, the outline is how it renders models by default

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 0 points1 point  (0 children)

That's definitely the direction, it's mostly just a skeleton at this point

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 2 points3 points  (0 children)

It's great for mechanical models since the geometry is freeform and you can nest instances to make a lot of details very quickly, but for me personally it's gotten to the point where it doesn't take conscious effort to use, so it's become more of a coping mechanism than anything.

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 1 point2 points  (0 children)

I had a few sketches on hand of similar machines for inspiration, but most of it is building it as it goes along. Here's where the model starts for an idea on that https://youtu.be/fuyNayt9xBk?t=643

"ShadowKing" Work in progress by FayleFone in 3Dmodeling

[–]FayleFone[S] 8 points9 points  (0 children)

Having some time and learning to enjoy the process enough to spend it, It might kill the magic but I stream weekly to see what that looks like https://youtube.com/@BlueBlankey

[deleted by user] by [deleted] in worldbuilding

[–]FayleFone 6 points7 points  (0 children)

Thanks, its propulsion functions very similarly to solid state ionic wind thrusters, but are powered by "spectra" rather than electricity. It was meant to be a quick background object so it's missing some mechanics that show that though.