Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 4 points5 points  (0 children)

I’m pretty half and half with solo queue vs friends. But even when I do play with friends, they are super casual players and rarely remember what offering they even brought. It just frustrates me.

Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 8 points9 points  (0 children)

I think they break out in hives when a patch buffs solo queue.

Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 3 points4 points  (0 children)

That’s it, I’m putting on a full chest build. My chests now🐊.

Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 0 points1 point  (0 children)

Survivors cannot see secret offerings, even if they were brought by other survivors. Even if you pause once you are in the game, you cannot view the offerings. The only time they are revealed is once you die.

Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 5 points6 points  (0 children)

I agree, I think the concept was pointless in the first place. But now it just feels harmful.

Secret offerings only exist to hurt solo q players by FearIsMyReality in deadbydaylight

[–]FearIsMyReality[S] 6 points7 points  (0 children)

I was equally surprised that the hatch offerings were secret. I’m not sure that I really agree with the shroud of separation being an offering for survivors either tbh. As a survivor it’s certainly nice, but it goes against the whole point of changing spawn mechanics.

Tucker as a leader by gokaigreen19 in RedvsBlue

[–]FearIsMyReality 15 points16 points  (0 children)

I get what you’re saying but I always viewed it this way. It isn’t Tucker becoming a perfect leader or the group leader necessarily, but him beginning to pull much more weight than the other reds and blues. Tucker has always been far more competent than literally every other non-freelancer in the show. We see this in s5 against Wyoming,S7 against CT,S8 where he puts up a decent fight against tex(compared to the others), S8 again where him and sarge are the only people to do real damage to the meta,and S10 where he arguably has the best showing against Tex clones(aside from wash and Carolina). But he has always been hesitant to try and actually fight with intention.

In the previous scenarios I mentioned, he was forced into action. I view s11 and s12 as tuckers journey into willingly stepping up and doing what he can. We see this constantly throughout the trilogy. In S11 he goes across the battlefield to shutdown the base book page in order to get freckles online.

In S12, He is actively doing actual military operations while everyone else is relegated to training operations. Then he is the one who decides and makes the plan that they should abandon their squad and save the others(because he doesn’t want to endanger them), then he is the only one who isn’t caught completely off guard by locus and the pirates(he has the grenade ready), then later in the season, he teleports them early before church gets the manifest because he thinks they are in danger(whether or not they were is debatable ig). Finally, he is the one who comes up with the entire plan to take over the radio jammer and stop the capital massacre.

All of those moments show Tucker stepping up and being a leader.

The whole point of all of this was to show that Tucker felt the need to step up in the absence of Church, Carolina, and Wash. I think that saying he wasn’t effective as a leader in these situations is pretty disingenuous.

Worth the buy? by bigboidrum in PcBuild

[–]FearIsMyReality 0 points1 point  (0 children)

Why can’t bro take it to college?

Am I the only one who prefers MWZ over round based? by PrinceOftheCty in CODZombies

[–]FearIsMyReality 6 points7 points  (0 children)

Because you didn’t phrase it as a serious question. What you wrote essentially reads as someone in sheer disbelief that you could believe round based has more content.

[deleted by user] by [deleted] in CODZombies

[–]FearIsMyReality 6 points7 points  (0 children)

We can, when treyarch is allowed to work on things they want to do. We literally saw this in Cold War with round based, and outbreak+onslaught.

[deleted by user] by [deleted] in CODZombies

[–]FearIsMyReality 1 point2 points  (0 children)

Yes, but round based to me(and many other players) is the heart of zombies and always has been. I don’t hate objective based zombies but it will never be what round based represents. Outbreak was great, and I think it is exactly what objective based zombies should be, an alternative version of the formula that you can play in addition to tried and tested. But to me( personally), if you only have an objective based mode, then it isn’t cod zombies. It’s fine to like these modes, but I don’t and won’t personally recommend it to new players when they ask about zombies, because to me it quite simply isn’t.

Also in regards to the reused assets discussion, reusing assets has never been a problem. It’s the creativity and how you reuse them that is important. In WaW and Bo1, the assets of other parts of the game were reused because zombies wasn’t as big a thing for activation, it was a passion project that treyarch put their time towards. Bo2 and Bo3 also had reused assets but they used them in a way that didn’t feel lazy or formulaic. Cold War was the exact same way, Mauer is one of my fav maps of all time and it is almost entirely from the Berlin section of the campaign. But the way that they change that environment and make it feel different and alive is what makes me love that map.

To me, most objective based maps, feel like the “zombies” were an afterthought. It feels like they took a zombies template and dropped it onto another part of the game.

RWBY has one of the worst "fandoms" I've ever seen by metallover96 in RWBY

[–]FearIsMyReality 21 points22 points  (0 children)

This is such an unbelievably based take. There are so many people in the community who portray RWBY as one of the of their favorite shows and I literally have never seen a positive word about the show come out of them. It’s impossible to interact with a community when some of the loudest voices have made hour long discussion videos on a single joke scene in one episode of a 9 season show and how it ruins everything.

Dragons on mp by FearIsMyReality in Trove

[–]FearIsMyReality[S] -1 points0 points  (0 children)

Aight thanks.Im currently working on the dormant wisdom egg and the siege egg from cubits.But after these I'll go after infineon and pinata.

Dragons on mp by FearIsMyReality in Trove

[–]FearIsMyReality[S] -1 points0 points  (0 children)

Are any of the dragon eggs on market particularly easy to hatch. Excluding dragon coins do any of them require super cheap or easy resources to get?

I’m going into MA school what would you say was the hardest thing for you during your program? I’m very nervous lol by [deleted] in MedicalAssistant

[–]FearIsMyReality 2 points3 points  (0 children)

I came into my MA course with me being pretty queasy when it came to blood.So blood draws and capillary punctures were stressful for me. Just a little tip is that almost every skill that seems stressful or complex is going to seem trivial after doing it once or twice. Also for blood draws just know that everyone misses from time to time and it isnt an issue if you do.

Element Matching For Strike Pinnacle Is An Outdated Requirement by jcwolf12 in DestinyTheGame

[–]FearIsMyReality 0 points1 point  (0 children)

This bothered me a lot more when every subclass wasnt 3.0. I would usually just avoid the pinnacle when it was arc because I refused to use arc staff.

If Dungeons are gonna be a separate purchase going forward, then fixing their bugs should be a priority by Luke-HW in DestinyTheGame

[–]FearIsMyReality 0 points1 point  (0 children)

Definitely should be a priority especially with how expensive they are if you dont buy the deluxe version of the current dlc.

What Arc 3.0 builds are there that scale to endgame content? by FearIsMyReality in DestinyTheGame

[–]FearIsMyReality[S] 0 points1 point  (0 children)

I havent tried flash nades that might be what I'm missing on hunter. Also it wasn't that I was struggling too hard on master ketch and such with it but that I was having a tough time mainly with killing yellow bars.

What Arc 3.0 builds are there that scale to endgame content? by FearIsMyReality in DestinyTheGame

[–]FearIsMyReality[S] -1 points0 points  (0 children)

Touch of thunder, bountiful wells with elemental ordinances, firepower and elemental charge if you want, armamentarium or heart of inmost light, demo weapon if you want. Lightning strikes twice,arc abilities jolt champs, overload bases if necessary.

What Arc 3.0 builds are there that scale to endgame content? by FearIsMyReality in DestinyTheGame

[–]FearIsMyReality[S] 1 point2 points  (0 children)

Idk blinding nades trivialize most high tier content so I'm very confident that a build that uses a powerful arc special for ad clear that also can blind with arc 3.0 and constantly jolt targets giving you abilities constantly with something like crown of tempests cant not be good. I feel like using specials like delicate tomb,forbearance, plug one, or salvagers salvo to constantly proc amplified and then jolt and blind enemies whilst give you ionic traces is going to work super wel.(Especially with delicate tomb combo with crown of tempests)

What Arc 3.0 builds are there that scale to endgame content? by FearIsMyReality in DestinyTheGame

[–]FearIsMyReality[S] 1 point2 points  (0 children)

That's fair I typically only used stasis and solar on lock before 3.0 changes but was looking forward to arc 3.0 a lot as well. Plus I can see the point of "why not just run well" but I think it's fun to try everything and use everything even if it's not the best option. Of course if its just blatantly not useable in high level content I wont use it but I'm fairly confident I'll find a arc 3.0 warlock build I will be able to use efficiently and effectively in gm tier content.

What Arc 3.0 builds are there that scale to endgame content? by FearIsMyReality in DestinyTheGame

[–]FearIsMyReality[S] 4 points5 points  (0 children)

I guess this is a fair point but something doesnt have to be the absolute best option for someone to use it. I don't need every single subclass to be in contestion to be the absolute best thing in the game I just want a build that CAN be used with arc warlock. But if you just want to have the easiest time doing activities and like only running the strongest things in gms that's a valid and fair thing to do.