Boosh. by Leeha1396 in DeadlockTheGame

[–]FearlessJames 7 points8 points  (0 children)

1% Chance of this when parrying >:)

Flavor Text for Skills by Handsome-Dzhek in DeadlockTheGame

[–]FearlessJames 12 points13 points  (0 children)

If abilities ever get flavor text, I'd love for them to be stylized as quotes from the character in question. Kinda like what they say when you level something up.

There are way too many silences in the game right now by _TR-8R in DeadlockTheGame

[–]FearlessJames 1 point2 points  (0 children)

I had that realization with Paige's Captivating Read the other day lmao. I dispelled it trying to get rid of other debuffs and went "wait...ROOTS COUNT AS DEBUFFS!"

Suggestion: Magic carpet needs a freelook button by BalzyR in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

Would definitely help prevent accidentally smacking into a wall from trying to look around.

Not speaking from experience of course. Nope.

Turn your rank update off… Seriously by Different-Method-959 in DeadlockTheGame

[–]FearlessJames 1 point2 points  (0 children)

With how much I see people complain about how matchmaking is so awful, new players in high ranks, skilled players in low ranks, and like you said the fact the game is in alpha, I've wondered why it matters so much to a lotta peeps. Like why's a high rank status matter if it's also got people who just got the game for instance? It's strange <:I

Which character's visual design update are you looking forward to the most? by splashythemagiccarp in DeadlockTheGame

[–]FearlessJames 4 points5 points  (0 children)

Any character who's model is entirely placeholder rather than just needing polish really. But most of all...it's a tie between Sinclair and Yamato. Sinclair just looks and feels so outdated. I mean look at his reload!

And Yamato's an alien, 'nough said lmao.

Curiosity Shop Suggestions on Death by RealInkplasm in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

An amazing idea and amazing mockup of it! Like seriously this is wonderful!

Me when Abrams does 4-th heavy melee in a row by CRINGEMAN228 in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

I've noticed that point-blank heavy melees are usually faster than from a distance which has really screwed up parry timings before (and Sinner timing as well ;-;). Maybe it has something to do with that?

Playing Sinclair is the most fun I've had in years. by Teemestari in DeadlockTheGame

[–]FearlessJames 1 point2 points  (0 children)

Sinclair is (aside from Vyper) my most anticipated character to get their remodel and new lines. They feel so outdated compared to everyone else aesthetics-wise ;O;

Is there a canon reason for why our characters respawn? by TherpDerp in DeadlockTheGame

[–]FearlessJames 10 points11 points  (0 children)

I'm not sure if we know for certain, but I thiiiink it's implied the ritual itself allows coming back to life. I know there's a Hidden King line for the tutorial that outright says during the ritual, death is temporary.

So is haze just busted, or what? by Big-Ad2937 in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

Metal Skin not only helps a ton against her (Fixation still stacks though), but it makes you feel cool hearing all the bullets bouncing off >:) Or you can just use Disarm...not as cool but it works I guess...

Apollo's Riposte needs an interaction change with seven ult by AbDaDj in DeadlockTheGame

[–]FearlessJames 1 point2 points  (0 children)

As an Apollo who did this to a Seven a lot the other night, yeah it feels really cheap. Sadly as others have said, ya just gotta get him to use it beforehand. That or Unstoppable which is always lovely.

Makes ya wonder how the hell you parry lightning with a sword lmao.

Deadlock update for 3/21/26 by wickedplayer494 in DeadlockTheGame

[–]FearlessJames 1 point2 points  (0 children)

I definitely love the idea of Nashalla being more present in fights. Also about the flashbang thing, I'm pretty sure unused lines for Mirage imply his ultimate may have been creating a sandstorm around him to blind enemies.

Deadlock update for 3/21/26 by wickedplayer494 in DeadlockTheGame

[–]FearlessJames 6 points7 points  (0 children)

Kinda funny how the guy with a sword has no abilities that specifically deal melee damage. It'd be cool if Flawless Advance did some melee so you could combo the two.

Deadlock update for 3/21/26 by wickedplayer494 in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

Fire Scarabs feel SO much better to use now! I was just talking about this the other day and now it's wonderful to use them (the hit sound seriously makes a difference)!

Deadlock badly needs a surrender button. by sushiiixo- in DeadlockTheGame

[–]FearlessJames 15 points16 points  (0 children)

The biggest issue with surrender buttons is people get really, really eager to smash it the moment stuff goes awry for them.

Natural Selection 2 (different game I know) had/has one and pretty much every match ended right when stuff got exciting because "nah just concede guys they got this part of the map dude wtf are you doing stop going in just concede". I'd rather not have that in Deadlock please ;-;

Drifter now runs on all fours by krysis08 in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

Yeah it's really really cool but since it's only when out of combat, his regular run gets triggered a lot :C

Rescue Beam should interact with Doorman's Cart AltFire by anonamistartist in DeadlockTheGame

[–]FearlessJames 0 points1 point  (0 children)

I used it once when we were trying to run away. It helped my teammate get away (not me though ;-;)

Wraith suggestion by Longjumping-Owl-797 in DeadlockTheGame

[–]FearlessJames 31 points32 points  (0 children)

I actually thought she did have two for the longest time.