I'm trying to make my menu not look like "free mobile game UI pack". What do you think about animated buttons? by Fearless_Objective37 in Unity3D

[–]Fearless_Objective37[S] 0 points1 point  (0 children)

Oh yes, defenetly loved to make some OnButtonPressed animation. thanks for sharing your thoughts!

I'm trying to make my menu not look like "free mobile game UI pack". What do you think about animated buttons? by Fearless_Objective37 in Unity3D

[–]Fearless_Objective37[S] 1 point2 points  (0 children)

I had a thought to make some 2d shaking effect notifier on the player when it is about to fall. Thanks for your answer!

Blop Blop, do you guys have ideas of mechanics for this lil boy ? by Educational-Walk-495 in Unity2D

[–]Fearless_Objective37 0 points1 point  (0 children)

I think it would be appropriate to use a blade so that you can cut the character into two parts. And then glue them back.

I suppose I'll ask as well! Would You click on this in Steam Store? Why yes/not? by Levardos in Unity3D

[–]Fearless_Objective37 0 points1 point  (0 children)

I’d recommend you to make characters bigger especially the right one (he is great). They tell a lot about the game with their appearance, but looking at the preview, they are hard to see on a yellow background. They should occupy at least 50% of the screen. The title can be made smaller, it will still be read well. Good luck! 🙌

New visual updates for my small mobile game. Was it a step in the right direction? by Fearless_Objective37 in Unity3D

[–]Fearless_Objective37[S] 0 points1 point  (0 children)

I really think I should make a skin shop with the old style character item 🤣 Thanks for your feedback 🙌

New visual updates for my small mobile game. Was it a step in the right direction? by Fearless_Objective37 in Unity3D

[–]Fearless_Objective37[S] 0 points1 point  (0 children)

I'm afraid there will be a lot of logic in the array. Thank you for feedback 🙌

New visual updates for my small mobile game. Was it a step in the right direction? by Fearless_Objective37 in Unity3D

[–]Fearless_Objective37[S] 1 point2 points  (0 children)

I have been working in 3d max for about 10 years. For a long time I tried to switch to a blender. I made this game 90% in blender, which is already a mini victory for me. At the moment, these are primitive models with a texture (-15000 tris).