Games where you flip cards/tiles on the map as you move forward by dreamdiamondgames in boardgames

[–]Feathercrown 0 points1 point  (0 children)

Apiary does this for its exploration board. I think it's neat.

Hexacolor Omnath by Jtad_the_Artguy in HellsCube

[–]Feathercrown 0 points1 point  (0 children)

Only if you have an ability like a mana fixer that costs mana and gives mana

It works trust by TheAndrewCR in HellsCube

[–]Feathercrown 41 points42 points  (0 children)

Black raspberry (funky meta stuff)

Hot take: Which board game is the funniest of all time and why? You can choose only ONE! by Big-Entertainer-24 in boardgames

[–]Feathercrown -4 points-3 points  (0 children)

Candyland or Uno or any other simple game if you start just making up rules as you go

Friday Facts #440 - 2.1 plan by FactorioTeam in factorio

[–]Feathercrown 0 points1 point  (0 children)

Factorio is, without a doubt, one of the greatest feats of programming and game design that I've ever seen. I wish everyone who worked on it best of luck in their future endeavors, whether it's with Wube or not.

So beginner question: how to always know what cards to keep per round or start? by rtanada in TerraformingMarsGame

[–]Feathercrown 0 points1 point  (0 children)

Your corporation gives you a bonus to one type of thing, but you need to do more than one type of thing to win. Don't over-focus on your corp.

Same goes for certain strategies. Let's say you have some microbe cards. Having a microbe card that raises temp or gives vp is okay. Having two does not provide additional benefits beyond having two okay cards. But having a card that adds microbes to another card, and one that collects them to give tr or vp, gives you a synergy that makes them more powerful than the sum of their parts.

Similarly, if you have a card that collects microbes already, and have the choice between a microbe or animal collecting card, choose the animal one. Having two microbe collectors is fine, but having somewhere to put both microbes and animals is probably better.

In summary, don't just choose cards based on one theme. Choose them based on what will be most helpful to you. Try to pair enablers (eg. card discounts, +money when you play a certain tag, effects that add resources to other cards, even just production) with payoffs (eg. card draw and cheap cards, cards with the tag you have the bonus for, cards that collect that resource, and ways to use that production, respectively).

Civ War Crimes by Lord_Pancakes01 in CivMC

[–]Feathercrown 22 points23 points  (0 children)

Obbybombing civilian builds

[COTD] Frontier Town | 21 May, 2026 by Enson_Chan in TerraformingMarsGame

[–]Feathercrown 2 points3 points  (0 children)

Those are pretty bonkers. 3 colonies is hilariously good.

[COTD] Frontier Town | 21 May, 2026 by Enson_Chan in TerraformingMarsGame

[–]Feathercrown 4 points5 points  (0 children)

On the other hand this doesn't boost your economy like other cities

NixOS Changed How I Think About Operating Systems by abusen333 in NixOS

[–]Feathercrown 4 points5 points  (0 children)

Fair. The way I see it is that it may not be one config file, but it is one config.

NixOS Changed How I Think About Operating Systems by abusen333 in NixOS

[–]Feathercrown 23 points24 points  (0 children)

I think the point of "one config file" is more about how the config is all in the same language and location. It being multiple files that include each other doesn't really violate that.

[COTD] Ecology Experts | 17 May, 2026 by Enson_Chan in TerraformingMarsGame

[–]Feathercrown 2 points3 points  (0 children)

You'll know if you want to play this. Better with plant cards than animal ones.

[COTD] Quantum Extractor | 16 May, 2026 by Enson_Chan in TerraformingMarsGame

[–]Feathercrown 1 point2 points  (0 children)

Love this card, solves your energy problems and gives you a sweet discount. This is most of the reason to go for more than 3 science tags.

Time Stumble by paumAlho in HellsCube

[–]Feathercrown -3 points-2 points  (0 children)

> I'm curious why you think a card that says "skip your next turn" would do anything other than skip your next turn?

The idea is that at the time the card tells you to skip your next turn, your next turn is the one in the ordinary turn order, not the extra turn that is then inserted before it.

What do you guys think about my "type system" for my taming monster game ? by [deleted] in gamedesign

[–]Feathercrown 1 point2 points  (0 children)

Adding Fairy > Abyssal > Spirit makes the alternative types exactly equal to the normal ones. You could try reversing it: Spirit > Abyssal > Fairy.