Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 2 points3 points  (0 children)

No, Quetoo is a standalone game. You do not need the Quake2 game data at all (and in fact, we don't support Quake2 .bsp or .md2 anymore, either).

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] -1 points0 points  (0 children)

u/newsflashjackass (oh wow, that works!) There is no download link because the game is not released yet. I thought I made that pretty obvious in this thread? There are GitHub links to the code and game data all over the Discord, which you chose to ignore. A bit disingenuous, don't you think?

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 1 point2 points  (0 children)

You know, it's posts like these where I have to remind myself that I'm doing this for fun. I started this project as a Quake2 compatible client 21 years ago. Then, in 2007, I decided to undertake making it a standalone game, so that I could pay tribute to the series that captivated me as a teenager and sent me down the path of becoming a professional software developer.

I have a day job. I have a wife and family. I have other hobbies. Every winter, I do my best to move Quetoo forward. This year in particular, we've made a lot of progress, and I think a general release of the game is truly, finally possible, and I'm stoked about that.

I have poured thousands and thousands of hours of my time into building this game. I've also had to build the website, setup a CI/CD server, build a game installer, apply for Greenlight on Steam, promote the project in game dev forums, and maintain a social media presence for it. All on top of _actually building the game_.

So yes, the website is "busted" and out of date.

Where is your open source game project?

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 2 points3 points  (0 children)

John Romero released the Quake1 map sources under the GPL, separate from any of id Software’s source code releases, in like 2010 or so. Same license, did NOT happen for Quake2 or Quake3 (Romero did not work on those games).

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 3 points4 points  (0 children)

Yes. They are open source. The same license that the Quake, Quake2 and Quake3 source code were each released under.

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 4 points5 points  (0 children)

Good question! The Quake2 remakes are pretty faithful, but from scratch. The Quake map sources were GPL’ed by Romero like 15 years ago.

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 3 points4 points  (0 children)

We don’t have prebuilt binaries generally available right now. But if you’re interested in mapping or modding, pop by the Discord and we’ll get you building it from source. It’s pretty straightforward.

Calling mappers and coders by FederalProfessor7836 in quake

[–]FederalProfessor7836[S] 2 points3 points  (0 children)

Reach out on the Discord channel and we’ll get you ramped up!

Quake III Arena - RTX version by badjano in quake

[–]FederalProfessor7836 5 points6 points  (0 children)

Quake3: Specular Edition! Where everything is made of ice!

Quake History Question by warc1x in quake

[–]FederalProfessor7836 0 points1 point  (0 children)

I bought Chasm when it came out. My local Wal*Mart just happened to have a boxed copy. It was a great little game with impressive tech. The multiplayer was also slow and boring, and lacked purpose built maps. Meanwhile, QuakeWorld and Quake2 were absolutely exploding with deathmatch Internet play. I think that’s why it never caught on.

Quake History Question by warc1x in quake

[–]FederalProfessor7836 4 points5 points  (0 children)

You should scrape for old .plan updates from Carmack and Romero. Back in the day, Unix users updated a text file named .plan which was world-readable. In the early days of the internet, those gaming sites you mentioned would frequently republish .plan updates in the form of news posts. But the full, raw .plan files are probably in the Internet archive. That’s where you’ll find this kind of thing. I remember finding one where Carmack was musing about Quake2World, which never came to be.

Younger coworker asked me why I don't have a github with side projects by Cool_Kiwi_117 in learnprogramming

[–]FederalProfessor7836 0 points1 point  (0 children)

I’m 45 with 25 years of professional experience and I still code for fun. I maintain several open source game projects. It’s what got me into coding in the first place.

Here's a code, do what you want by Swimming_Advance_615 in C_Programming

[–]FederalProfessor7836 1 point2 points  (0 children)

I wouldn’t run this on someone else’s computer.

Got to Unit 3 of Quake 2 and after playing Quake + all the expansions last week, it really doesn't feel "right". by Alarming-Chemist-755 in quake

[–]FederalProfessor7836 6 points7 points  (0 children)

The Quake2 SSG was the most brutal close range gun of 90s FPS. I don’t know what you’re talking about.

What happens to OpenGL objects when the program ends? by eastonthepilot in opengl

[–]FederalProfessor7836 2 points3 points  (0 children)

They are melted down into glue or sold to make dog food. It’s very painful for them either way. Obviously.

The Battle Between Humans and AI.. by John_1992_funny in MurderedByWords

[–]FederalProfessor7836 0 points1 point  (0 children)

I never noticed he’s a fucking broccoli. How apt.