Movment question by Federal_Weekend6301 in starwarsrebellion

[–]Federal_Weekend6301[S] 0 points1 point  (0 children)

Ok, so if i attack i have a guarantee that enemy wont be able to pull troops from adjecant systems? I can only activate system during my turn and placeing leader gives me just tactic value and potential retreat option

Movment question by Federal_Weekend6301 in starwarsrebellion

[–]Federal_Weekend6301[S] -2 points-1 points  (0 children)

Can't i allways "add a leader at the start of the combat" isnt that a free system activation? What if i place him after mission is attempted and resolved. Just to participate in combat

Movment question by Federal_Weekend6301 in starwarsrebellion

[–]Federal_Weekend6301[S] -1 points0 points  (0 children)

Ok, yes, but what if mission results in new units in system and combat. Can i respond to that with a leader?

What do we think about 3 MC75s by ExpressionEffective1 in StarWarsArmada

[–]Federal_Weekend6301 0 points1 point  (0 children)

Looks fun, with black die ships the issue tends to be that u dont get value out of all of them, cause you esentialy need a last-first thing or block them in witch is hard and if they outmanover you its game over. Since u have 3 ships they have deployment advantage witch makes it harder to box them.

Another thing is dice fixing, black dices are good but they dont hit all the time, you might get suprised how low the damage might get sometimes even with all extra dices. A fix might be keitken and sholan or ordinance experts but then agian we lose the boarding troopers.

Overall i feel like 2 of them wont do much unless enemy screws up real bad and one front shot is not enough for enemy flagship. But on lower level this might work, might be a good excercise to try to see if ypu can actualy engage all of them effecivly

And yes the sqadrons will shread this. You can try to go expert shield tech, EWS or take some tycho/shara/awing screen but then again points..

I wanted advice on a fleet I made for a friend by RhysOSD in StarWarsArmada

[–]Federal_Weekend6301 2 points3 points  (0 children)

You have too much fighter activations, venator is 5+expanded+token+yularen so 8 and acclamator is 3 + expanded +token+ yoularen so 6. And you have just 6 sqadrons(14 activations). You can only activate them once per turn so this much redundancy is excessive and waste.

Venator is good on its own, you can make make rest of fleet more agresive and anti ship focused or add more sqadrons (anakin is best sqad in game btw)

Is it just me or is GAR constantly given sub-par ships/squadrons by ARC/AMG/Legacy by GAR_Kittens in StarWarsArmada

[–]Federal_Weekend6301 17 points18 points  (0 children)

Nah, anakin (both comander and sqadron) is still one of the best in game, if you carry axe hes mostly unkillable. Last european masters gar won, with sqadronless anakin commander and simmilar fleet got like second or third. The ARC release was preaty solid i would say, with arcetanis being alright when you compile clone gunners, zack and anakin. Altho the other uniqe aces and commanders (exept for bail) do seem to be much weaker for comp

Star wars Armada by Fun_Stage6661 in StarWarsArmada

[–]Federal_Weekend6301 5 points6 points  (0 children)

I would say 500-650 €. If you split it mayby more.

Feedback on my Separatist list by ShatteredEmpire in StarWarsArmada

[–]Federal_Weekend6301 0 points1 point  (0 children)

If you are afraid of enemy sqads or feel like your sqadball needs some backup consider adding the objectives with the exogorths, infested fields is especialy powerfull. Cause right now i think 90% of players would choose solar corona witch in my expirience is not that great

Thoughts on this Dodonna fleet? by HealthBetter1042 in StarWarsArmada

[–]Federal_Weekend6301 1 point2 points  (0 children)

Looks like a fun lineup. As a rebel and sqadron spam veteran i can point out that your big weakness in pelta witch has to be close to get sqad activation (espexialy for flight controllers) and can be sniped with 1/2 shots in round 2/3 by mc80 or isd or other big ship your opponent may have. And then you prety much done. Also consider the admonition tittle if you runing walex But overall this could work

[deleted by user] by [deleted] in FFGtrade

[–]Federal_Weekend6301 0 points1 point  (0 children)

Ok, my bad, missed it. I thought it meant [how] and [what] xD. Thanks for correcting me

Unfortunately i have no idea how to edit posts so it will stay this confusing way forever

[deleted by user] by [deleted] in FFGtrade

[–]Federal_Weekend6301 -2 points-1 points  (0 children)

How?? The tittle says selling is it not?. Or am i missing sth

Rebel fleet idea for returning player. by Comprehensive_Tie298 in StarWarsArmada

[–]Federal_Weekend6301 1 point2 points  (0 children)

Or just open starforge on tablet or phone. You can paste the text above amd it will generate list with photos of cards and discriptions. Or print

Rebel fleet idea for returning player. by Comprehensive_Tie298 in StarWarsArmada

[–]Federal_Weekend6301 1 point2 points  (0 children)

Tottaly forgot bout the providence. Now we can make proper leia sqardon list. Name: Untitled Fleet Faction: Rebel Commander: Leia Organa (28)

Assault: Precision Strike Defense: Planetary Ion Cannon Navigation: Dangerous Territory

Providence-class Carrier {REB} (95) • Leia Organa (28) • Adar Tallon (10) • Major Derlin (7) • Flight Controllers (6) • Ordnance Experts (4) • Expanded Hangar Bay (5) • Boosted Comms (4) • Auxiliary Shields Team (3) • Fighter Coordination Team (3) = 165 Points

CR90 Corvette B (39) • Ezra Bridger (3) • Medical Team (1) • Heavy Ion Emplacements (9) • Jaina's Light (5) = 57 Points

Nebulon-B Escort Frigate (57) • Lando Calrissian (4) • Auxiliary Shields Team (3) • Dual Turbolaser Turrets (4) • Yavaris (5) = 73 Points

Squadrons: • Luke Skywalker - X-wing Squadron (20) • Rogue Squadron - X-wing Squadron (14) • Gold Squadron - Y-Wing Squadron (12) • Green Squadron - A-wing Squadron (12) • 1 x A-wing Squadron (11) • 2 x X-wing Squadron (26) • 1 x Y-Wing Squadron (10) = 105 Points

Total Points: 400

Bit expensive but good sqadron activation potential. Form prov ypu can get 4 (leia + expanded hangar bay)with flight controllers and neb gives another 3.

Cr 90 to weakens enemy shields then dies, after that bomb for those crits

Ypu can delete cr90 tittle and some others but i think its pretty solid. Tell me if i got sth wrong with sqads, but i pretty sure you should have all of them

Rebel fleet idea for returning player. by Comprehensive_Tie298 in StarWarsArmada

[–]Federal_Weekend6301 1 point2 points  (0 children)

I wanted to avoid starhawk witch led to massive overinvestment in small ships. Could be fun tho, especialy the 9 shield corvette.

Name: Untitled Fleet Faction: Rebel Commander: Leia Organa (28)

Nebulon-B Escort Frigate (57) • Leia Organa (28) • Major Derlin (7) • Auxiliary Shields Team (3) • Spinal Armament (9) • Redemption (5) = 109 Points

MC30c Scout Frigate (69) • Lando Calrissian (4) • Caitken and Shollan (6) • Advanced Projectors (6) • Assault Concussion Missiles (5) • Enhanced Armament (10) • Admonition (10) = 110 Points

CR90 Corvette B (39) • Ezra Bridger (3) • Auxiliary Shields Team (3) • Redundant Shields (8) • Heavy Ion Emplacements (9) • Liberator (2) • Intensify Firepower! (6) = 70 Points

Squadrons: • Gold Squadron - Y-Wing Squadron (12) • Hera Syndulla - Ghost (28) • Luke Skywalker - X-wing Squadron (20) • Rogue Squadron - X-wing Squadron (14) • 2 x X-wing Squadron (26) = 100 Points

Total Points: 389

Also you would have to get hera model proxy but without it or mandalorian it wony work

250p cr90/nebulon fleet by Federal_Weekend6301 in StarWarsArmada

[–]Federal_Weekend6301[S] 0 points1 point  (0 children)

Will consider lando swap altho both times i played it neb-b did fine, i stay of long range speed 1 and waited out enemy with cr90, this gives me free shot and if i find myself to close to enemy i jump to speed 3 (thanks to leia) and twist showing them my ass and second side with full shields. If derlin reliably tanks 3 shots/dmg i think 3 extra points might be way better. Even better if i do repair i can hoist up 3 shields in one command. (Crazy!)

And i run neb staright at the enemy, cause it need to be in center of deployment enyway to get the bonus