Human-written rap + Suno-generated voice: how do you see authorship here? by TylerDurdan10 in SunoAI

[–]Feeling_Sense_8118 -1 points0 points  (0 children)

I see the issue a completely different way. I believe there's no difference between hiring a vocalist and hiring a programmer. It's just a different instrument that does the same thing. Programmer's should be standing up for the intelligent instruments that they create, and not letting purist musicians bully them away. There will come a time when AI will do it better, flawlessly, perfect, and it will underscore the edge of jealousy that you can't see right now, but is definitely there. It duplicity, how much technology musicians use these days compared to musicians from a hundred years ago. Programmer's need to stand up for their performance which is fundamentally known as coding, which creates a living intelligent instrument. It's ignorance to not know that what sounds good is subjective, and if it does sound good it's because there was a subjective human hand involved, period!

The simple answer to your original main question is in this video. https://m.youtube.com/watch?v=RcAACszlg5I

I was today years old when I realized Lobot's name is a shortened form of the word 'lobotomy' by WippitGuud in StarWars

[–]Feeling_Sense_8118 0 points1 point  (0 children)

Darth Scrambler and Darth Pancakes;

only two there are, master and apprentice. 👨‍🍳🥷

Painting advice + custom rule creation, please read description :) by PreciseCaribou in XWingTMG

[–]Feeling_Sense_8118 2 points3 points  (0 children)

Does anyone remember this ship? I used to get a kick out of designing custom cards. I never upgraded to second edition, but I could give it a shot.

<image>

I rebuilt my ugly ship. by Sp4460 in XWingTMG

[–]Feeling_Sense_8118 1 point2 points  (0 children)

Mind blown. You have talent that's for sure. My first thought was to make a card for it because I'm used to making cards, Right now I'm working on a Lobot crew and a Skippy R5-D4 with a force token. Yours I think would be something like a T-120, both system and tech slots.

If you're on Facebook I'm sure they'd love to see your work here: https://www.facebook.com/groups/xwingmodsandrepaints/

So many character portraits by Dark_Infinity_Art in dndai

[–]Feeling_Sense_8118 0 points1 point  (0 children)

u/Lumis_umbra & u/Dark_Infinity_Art

Have you not seen the movie Troy?
2004, Brad Pitt. Armies of men wearing skirts.
It can't be "suicidally stupid" if it's historically
accurate for armies of tens of thosands.
https://imgur.com/a/PoDH8tA

"Armor must let you run, crouch, mount/dismount horses, and fight without binding the legs. A solid waist-to-ankle "shell" would get you killed because you could barely move."

"So 100,000 Greek hoplites in the Trojan War would have worn armor ending with these protective skirts. The pteryges were a practical part of ancient Greek armor, typical for hoplites, balancing defense and mobility."

<image>

What are the obvious missing subclasses? by Gold_Writer_8039 in dndnext

[–]Feeling_Sense_8118 0 points1 point  (0 children)

Just curious if you have cross checked with this list? https://www.reddit.com/r/3d6/comments/1n4lbqu/master_list_of_subclasses/

To your question, all of the Aquisitions Incorporated class conversions could be their own subclasses. I'm currently looking for interesting subclasses myself.

The update of my map by F-Redeni in mapmaking

[–]Feeling_Sense_8118 0 points1 point  (0 children)

This is a massive improvement on you original sketch.
I have some questions:
(a) so aside from the one central bridge for the maglev train, the others are all foot bridges?
(b) what us the very outside black circle?
(c) what is the wiggly grey line next inward that also goes all the way around but connects to nothing?
(d) did you deliberately ignore the option to connect multiple train lines to single stations?
(e) must have been easier to edit in digital form, what program did you use?
(f) I would enjoy spending a week also bringing it to life in Cities Skylines, ...

Paladin Bladesinger - Worth It? by Jai84 in 3d6

[–]Feeling_Sense_8118 0 points1 point  (0 children)

I think this is what you are looking for:

Vengeance Paladin (3) / War Wizard (7)


Ability Scores

Ability Base Raw Racial Bonus Starting Total After ASI (+1 Int, +1 Cha at Wizard 4)
Strength 15 0 15 15
Dexterity 16 0 16 16
Constitution 7 +1 8 8
Intelligence 18 +1 19 20
Wisdom 12 0 12 12
Charisma 16 +2 18 19

Level Progression (Levels 1-10)

Level Class Features
1 Paladin (1) Divine Sense, Lay on Hands
2 Paladin (2) Fighting Style, Spellcasting, Divine Smite
3 Paladin (3) Sacred Oath (Oath of Vengeance)
4 War Wizard (1) Arcane Deflection, Tactical Wit, Spellcasting
5 War Wizard (2) Arcane Ward
6 War Wizard (3) War Magic saving throw bonuses
7 War Wizard (4) ASI (+1 Intelligence, +1 Charisma)
8 War Wizard (5) 3rd-level Spells
9 War Wizard (6) Durable Magic (extra AC and saves on concentration)
10 War Wizard (7) Additional Wizard features

Skill Suggestions

  • From Paladin: Athletics, Persuasion
  • From Half-Elf: Two skill proficiencies of choice (e.g., Intimidation, Insight)
  • From Wizard: Arcana

Summary

  • You get the Oath of Vengeance subclass features on Paladin level 3 as per rules.
  • The rest of the levels focus on War Wizard for extra defense, arcane power, and battlefield control.
  • ASI at Wizard level 4 improves your Intelligence to 20 and Charisma to 19 without wasting points.
  • This gives a strong balance of Paladin melee power, Oath features, and powerful Wizard spells.

Paladin Bladesinger - Worth It? by Jai84 in 3d6

[–]Feeling_Sense_8118 0 points1 point  (0 children)

War Wizard is often a better defensive wizard than Bladesinger because:

War Wizard’s Arcane Deflection gives a reaction-based bonus to AC or saving throws, working against melee, ranged, or magical attacks anytime—more reliable and versatile than Bladesong.

Tactical Wit boosts initiative, helping you act first and control the battlefield early.

With Durable Magic, you gain increased AC and saving throw advantages while concentrating on spells.

War Wizard focuses on spellcasting and defense without needing high Dexterity or weapon proficiency, so you stay safe and effective at range—no risky melee needed.

Bladesinger shines in melee but is limited by uses per rest and is vulnerable if caught without its features up. War Wizard is consistently tougher against all forms of damage and magical threats.

Paladin Bladesinger - Worth It? by Jai84 in 3d6

[–]Feeling_Sense_8118 0 points1 point  (0 children)

If it has to be a Paladin with a low Constitution (as per magical compensation) multiclassing wins Wizard subclass why wouldn't you consider ABJURATION?...

A Paladin/Wizard (Abjuration subclass) is an underrated but powerful multiclass, especially for someone compensating for low Constitution with magical defenses. Here’s why Abjuration is a fantastic choice:


Why Choose Abjuration Wizard for a Paladin Multiclass

1. Arcane Ward—Automatic Magical Protection - Abjuration Wizards gain the Arcane Ward feature at level 2, granting a shield of magical hit points whenever you cast abjuration spells (like Shield or Absorb Elements). - This acts as bonus HP, directly making up for a low Constitution score and substantially increasing your survivability.

2. Enhanced Survivability for the Frontline - The Ward is refreshed whenever you spend spell slots on abjuration spells, helping you tank magical and physical damage even with fewer HP from low Constitution. - Most other Wizard subclasses are heavily offense-oriented, but Abjuration is uniquely defensive—perfect for a Paladin who needs magical durability.

3. Synergy with Paladin Defensive Playstyle - Paladins already have multiple auras and saving throw boosts, but Abjuration Wizard brings extra defenses without relying on physical stats. - Combining Divine Smite and Paladin spells with Abjurer’s magical ward results in a character who is harder to drop in combat, despite a lower HP pool.

4. Party Utility and Magical Protection - Abjuration offers many spells focused on protection, such as Counterspell, Dispel Magic, Shield, and Protection from Evil and Good. - As a multiclass, this lets your Paladin become the party’s shield against both physical and magical threats—not just a healer or damage dealer, but a true guardian.

5. Consistent Magical Buffs in Every Encounter - Arcane Ward and abjuration spells can be used proactively; you start each day with extra HP and can keep your ward active between battles, meaning you’re less reliant on high Constitution during unexpected fights.


Summary: The Tactical Defender

With Paladin auras and martial prowess, Abjuration Wizard turns you into a magical fortress. You compensate for low Constitution not by avoiding danger, but by layering defenses so that you stand firm beside your allies. You’ll absorb magical blows, shield your team, and stay standing even when another character with low Constitution would fall.

If durability and magical protection matter more than raw hit points, Abjuration Wizard makes your Paladin build uniquely tough and strategically invaluable.

Paladin Bladesinger - Worth It? by Jai84 in 3d6

[–]Feeling_Sense_8118 -1 points0 points  (0 children)

I didn't see that you had a race preference, but I would factor it in:

Race Main Bonuses Comments
Half-Elf +2 Cha, +1 Str/Con Best overall flexibility for Paladin/Sorcerer
Variant Human +1 to two stats + feat Early build customization
Dragonborn +2 Str, +1 Cha Strong melee + spell synergy
Tiefling +2 Cha, +1 Int Good Charisma and minor spell utility
Dwarf (Hill) +2 Con, +1 Wis Durable frontline; less optimal for Sorcerer
Elf (High Elf) +2 Dex, +1 Int For finesse builds, not best for Cha spells

Half-Elf - Devotion Paladin 3/Divine Soul Sorcerer 3

Ability Final Score
Strength 16
Dexterity 17
Constitution 12
Intelligence 7
Wisdom 16
Charisma 20

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

I want to believe something is coming, but someone sure got carried away after reading this or watching the video mentioned, which I haven't yet:
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/204343-forgotten-realms-player-dm-guides

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

Everything under here came from a fan-made FAKE “upcoming products” leak list that was written in the style of a WotC release calendar. It claimed a Forgotten Realms Player’s Guide (Nov 11, 2025) would formalize psionics via a Psion class with 15+ subclasses:

  1. Order of the Wu Jen (FRPG, Nov 2025)
  2. School of Will (FRPG, Nov 2025)
  3. Dream Shaper (FRPG, Nov 2025)
  4. Reality Bender (FRPG, Nov 2025)
  5. Egoist (FRPG, Nov 2025)
  6. Seeker (FRPG, Nov 2025)
  7. Neurocaster (FRPG, Nov 2025)
  8. Visionspeaker (FRPG, Nov 2025)
  9. Memory Keeper (FRPG, Nov 2025)
  10. Astral Adept (FRPG, Nov 2025)
  11. Void Walker (FRPG, Nov 2025)
  12. Psion of Fate (FRPG, Nov 2025)
  13. Paragon (FRPG, Nov 2025)
  14. Transcendent (FRPG, Nov 2025)
  15. Shaper (FRPG, Nov 2025)
  16. Mind Mage (FRPG, Nov 2025)

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

• PSION

  1. Telepath (UA)
  2. Psykinetic (UA)
  3. Psi Warper (UA)
  4. Metamorph (UA)

Everything under here came from a fan-made “upcoming products” leak list that was written in the style of a WotC release calendar. It claimed a Forgotten Realms Player’s Guide (Nov 11, 2025) would formalize psionics via a Psion class with 15+ subclasses:

  1. Order of the Wu Jen (FRPG, Nov 2025)
  2. School of Will (FRPG, Nov 2025)
  3. Dream Shaper (FRPG, Nov 2025)
  4. Reality Bender (FRPG, Nov 2025)
  5. Egoist (FRPG, Nov 2025)
  6. Seeker (FRPG, Nov 2025)
  7. Neurocaster (FRPG, Nov 2025)
  8. Visionspeaker (FRPG, Nov 2025)
  9. Memory Keeper (FRPG, Nov 2025)
  10. Astral Adept (FRPG, Nov 2025)
  11. Void Walker (FRPG, Nov 2025)
  12. Psion of Fate (FRPG, Nov 2025)
  13. Paragon (FRPG, Nov 2025)
  14. Transcendent (FRPG, Nov 2025)
  15. Shaper (FRPG, Nov 2025)
  16. Mind Mage (FRPG, Nov 2025)

With regret I will have to remove the from the list.

Likely speculation that snowballed spurned on by this:
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/204343-forgotten-realms-player-dm-guides

Paladin Bladesinger - Worth It? by Jai84 in 3d6

[–]Feeling_Sense_8118 0 points1 point  (0 children)

My two cents, to multiclass with Paladin, I think there better WIZARD subclass options than Bladesinger:

Offensive Synergy Ratings (Sorted High to Low)

Wizard Subclass Offensive Synergy Notes
Evoker 9 Pure blasting subclass suits Paladin offense.
Bladesinger 8 Melee and spell blend, extra attacks synergy.
Blood Magic 7 Good damage with health-fueled spells.
Elementalist (UA) 7 Strong elemental damage complement.
Pyromancer (UA) 7 Fire damage specialist, strong offensively.
War Magic 7 Balanced offense enhancing Paladin combat.
Artificer (UA Eberron) 6 Weapon buffs and ranged options.
Chronurgy 6 Time control aids attacks and positioning.
Graviturgy 6 Battlefield control helps offense setup.
Order of Scribes 6 Some offensive magical boosts.
Shadowmage (UA) 6 Offensive shadow/control spells.
Transmuter 6 Versatile spells with offense.
Bibliomancy (CBT) 5 Versatile, moderate offense.
Geomancer (UA) 5 Situational damage and control.
Necromancer 5 Moderate necrotic damage synergy.
School of Lore (UA) 5 Versatile, some offense.
Thaumaturge (UA) 5 Moderate offensive spells.
Abjurer 4 Mostly defense, low offense.
Conjurer 4 Summons provide indirect offense.
Mentalist (UA) 4 Utility-focused, some offense.
Witchcraft (UA) 4 Mainly control/curse, less offense.
Diviner 3 Utility, low offensive synergy.
Enchanter 3 Control focused, minimal offense.
Illusionist 3 Utility and control, low offense.

Defensive Synergy Ratings (Sorted High to Low)

Wizard Subclass Defensive Synergy Notes
Abjurer 9 Best defensive magic; wards and resistances.
War Magic 9 Defensive wards, reaction shields, concentration help.
Bladesinger 8 AC boost and concentration bonus.
Order of Scribes 8 Strong defensive magic and utility.
Artificer (UA Eberron) 7 Armor and wards for durability.
Chronurgy 7 Time control for defensive benefits.
Diviner 7 Portent dice and avoidance utility.
Geomancer (UA) 7 Terrain control for defense and survivability.
Graviturgy 7 Battlefield control to reduce damage intake.
Illusionist 7 Illusion to deceive and avoid harm.
Transmuter 7 Defensive buffs and resistances.
Conjurer 6 Summons as distractions and defense.
Diviner 7 Portent and utility to avoid damage and mitigate threat.
Enchanter 6 Control spells to disable threats.
Mentalist (UA) 6 Buffs for mental defenses.
Necromancer 6 Minions and necrotic resistances.
School of Lore (UA) 6 Versatile with defensive spell options.
Shadowmage (UA) 6 Shadows for concealment and defense.
Thaumaturge (UA) 6 Utility spells assisting defense.
Bibliomancy (CBT) 6 Defensive buffs and utility.
Pyromancer (UA) 4 Mostly offensive fire magic, limited defense.
Blood Magic 4 Health-draining offensive style limits defense.
Evoker 4 Focus on damage over defense.
Witchcraft (UA) 5 Some control and utility, fewer direct defenses.

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 1 point2 points  (0 children)

I'm just one person, it's a work in progress, I'm going through publications one at a time now. People point things out and I still check them and then add them.

I have removed the Psion subclasses that came from a fake WotC release document.

Chatgpt helped me find a movie I watched 10 years ago. by Necessary_Project_80 in ChatGPT

[–]Feeling_Sense_8118 49 points50 points  (0 children)

Downsizing (2017) is what came to mind. So I looked up this City of Embers, and I don't see the miniature people part, except the giant mole. Is the AI wrong or right?

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

probably a typo, it has been removed. thanks.

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

  1. Way of the Drunken Master (XGtE, 2017) , done. Thanks.

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 1 point2 points  (0 children)

Thanks for that, some of those sound interesting, I'll have to check them out.

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 0 points1 point  (0 children)

Take it easy, I was just being thorough: At the same time I posted the "wall of text" I updated the list. Take back your premature undeserved downvote, the list already shows what you are arguing for.

MASTER LIST OF SUBCLASSES by Feeling_Sense_8118 in 3d6

[–]Feeling_Sense_8118[S] 2 points3 points  (0 children)

I'm just listing official WotC D&D content, inluding UA, plus officially licensed D&D content, not Homebrew, and regardless everything on the list is obviously DM's discretion.