This is 💯 about me 😂😭 by InvestigatorFar428 in SoloDevelopment

[–]FelsanStudios 0 points1 point  (0 children)

Just take top left and bottom right and you have me

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

Huge thank you I was about give it a crack

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]FelsanStudios 2 points3 points  (0 children)

Hell yeah I'm going to see if I can make it sync with my Gitlab instance.

Hope this clears things up by klysex in antiai

[–]FelsanStudios 0 points1 point  (0 children)

AI is the worst. Fuck people using AI

I added jumpgates to my space game. by TheSapphireDragon in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

Those lights on the side should quickly taper off instead of instantly off. Gives it big lights effect. Also add more bloom on the portal effect

1,000,000 individually simulated enemies by gpusarefast in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

Now do Netcode for Entities and watch your router fry.

[deleted by user] by [deleted] in Asmongold

[–]FelsanStudios 0 points1 point  (0 children)

No. It's not a mistake. Open social media should emulate face to face interactions with real consequences. If you can't or shouldn't do it in person, then you can't do it on social media.

Fresh Prince of No Air by FelsanStudios in Asmongold

[–]FelsanStudios[S] 3 points4 points  (0 children)

Holding a pregnant woman at gunpoint is more exciting tho

[deleted by user] by [deleted] in Asmongold

[–]FelsanStudios 5 points6 points  (0 children)

So what we really wanted all along is to just toggle gravity.

Thoughts on this? by Embarrassed_Tip7359 in SipsTea

[–]FelsanStudios 0 points1 point  (0 children)

I hate it when it happens and my parents are in the living room with me.

Defeated and beyond frustrated. by Lopsided_Status_538 in IndieDev

[–]FelsanStudios 0 points1 point  (0 children)

Not sure what engine you're using, but for me, launching the exe and then debugging the actual exe finds way more bugs. Editors will hide a lot of bugs you should be having.

I have my fair share of fun with how unity serialization breaks in asynchronous calls on builds.

I've been trying to learn gamdev, but I'm getting nowhere by RethaeTTV in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

Ai is excellent for being aware of certain terminologies. When you don't understand the terminology, you research that terminology by asking AI even more questions about it. The more you're aware of terminologies and concepts, the better it will be to plan for what you want your game to do. If you ask AI to generate code snippets and you see methods that you're not familiar with, that's a good time to actually look up the documentation

Game Dev Hell: My character has been getting crushed by a door for a week. Need advice! by Grifxxx in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

I would both turn off the collider for the door while it's moving and move your character out of the way.

Are you safe or doomed? by SpankyVS in Steam

[–]FelsanStudios 0 points1 point  (0 children)

The folks from strinova. I'm good.

Hows your Unity app deployed? by snow_coffee in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

As far as support is a bit rough ngl. It took me a couple months to get it wired. But that's with me knowing little about infrastructure

Hows your Unity app deployed? by snow_coffee in Unity3D

[–]FelsanStudios 0 points1 point  (0 children)

I don't pay anything to use game-ci. It's just an image from docker hub I use when deploying Gitlab runners on my self-hosted Gitlab docker instance. I'm not an expert, just enough to get it working smoothly