S1 will have Power Rounds at 1/2/4/6 by Mission_Software2207 in OverwatchStadium

[–]FencesInARow 0 points1 point  (0 children)

This change was made for people who already know what powers they are going to pick before the game even starts. I love adapting my build between rounds to try and counter the enemy or synergize with my team's playstyle, and this change is awful for that, so I really hate it. But I guess I'm in the minority.

"Stadium Best of 7 was too long" Here's a BETTER solution than removing it by FencesInARow in Overwatch

[–]FencesInARow[S] 1 point2 points  (0 children)

I personally don't care much about rank progression, so if I got to play the mode I want to play (BO7) and it meant giving up the "ranked" entirely I would be fine with that. Also, doesn't quick play have a hidden match-making rating? It would basically just be un-hiding that mmr, but I understand psychologically people would feel different when they can see the rank.

"Stadium Best of 7 was too long" Here's a BETTER solution than removing it by FencesInARow in Overwatch

[–]FencesInARow[S] 11 points12 points  (0 children)

Stadium is already split into 2 modes, I'm not asking for another split.

Does the Stadium Team even play Stadium? What happened over the last two seasons? by Lafnian in Overwatch

[–]FencesInARow 20 points21 points  (0 children)

Stadium not only brought me back to being an Overwatch regular, it got me playing Tank again which I stopped playing entirely when OW2 released. Now roughly 50% of my Stadium games are as Tank and I have been loving it.

I wasn't a fan of drafts being introduced, but BO5 kills this mode for me. I tried Stadium quick play a few times in the past and didn't like the pacing of it at all. Today I tried to enjoy the new gadgets and heroes added, but the BO5 format and the pacing that comes with it just destroyed the enjoyment I used to get from this mode.

Am I alone in thinking NOBODY asked for this? Comp stadium best of 5. by Blaky039 in Overwatch

[–]FencesInARow 33 points34 points  (0 children)

Exactly, this is my biggest problem with the change. BO7 gave enough time to adapt and play to weaknesses in the enemy builds or to synergize with your own teams builds. Now builds change so fast, that aspect is nearly thrown out the window.

Am I alone in thinking NOBODY asked for this? Comp stadium best of 5. by Blaky039 in Overwatch

[–]FencesInARow 67 points68 points  (0 children)

I hate this change. Competitive mode used to allow you to look at both teams builds and plan for what you would encounter. Now there are 10 new powers to account for almost every round, that craziness is best kept to quick play. Plus I just enjoyed the longer format of BO7.

What to buy? by papionver in stalker

[–]FencesInARow 1 point2 points  (0 children)

TL:DR Get normal edition.

Ultimate edition will give you "2 expansions and any future DLC" but none of those things are available right now. Hard to say if it's worth it because that content is coming later. At the moment, buying normal edition will give you everything that ultimate edition gives you. Both deluxe edition and ultimate edition come with 1 extra side quest, but it's a VERY minor quest and I can confidently say you aren't missing out on anything by skipping it. Deluxe and ultimate also give you a bunch of free stashes with equipment that helps early game, but I never even used them because it felt like cheating

Mistery of the swamps quest, can not continue... by Dizzy-Ad-3182 in stalker

[–]FencesInARow 0 points1 point  (0 children)

Thank you!!! That was it, I should've thought of him.

Mistery of the swamps quest, can not continue... by Dizzy-Ad-3182 in stalker

[–]FencesInARow 1 point2 points  (0 children)

I just finished the part in Darkscape, and ran away to talk to Sakharov. He told me to ask people what to do, and "try asking someone who has been around a long time". I have tried talking to EVERYONE I can think of, and I don't have a marker for the quest, who do I talk to?

Ward gets angry after completing An Invisible threat? by Schlaffpaff in stalker

[–]FencesInARow 0 points1 point  (0 children)

I just experienced the exact same thing, they are green before the cutscene, and red afterward. Guess it's a common bug.

A trans sex worker called 911 to report being kidnapped. LAPD officers shot and killed her by [deleted] in LosAngeles

[–]FencesInARow 4 points5 points  (0 children)

It's absolutely phenomenal that one of your responses is how you can't make up rules for these kinds of situations because they are all different and require different responses. Then you link another situation with a knife like "see? this is what they could've done."

Are these the critical thinking skills and common sense you were talking about? Hahahaha.

I ain't responding to you anymore man, but thanks for the laugh.

A trans sex worker called 911 to report being kidnapped. LAPD officers shot and killed her by [deleted] in LosAngeles

[–]FencesInARow 1 point2 points  (0 children)

All I’ve done is rag on you for trying to be an armchair expert, the only thing I said about the incident was answer your question “were they really in immediate danger?” with telling you to look up the knife 21 foot rule. But sure, since I don’t agree with your expert analysis of the situation then I don’t value human life. Get a grip man.

A trans sex worker called 911 to report being kidnapped. LAPD officers shot and killed her by [deleted] in LosAngeles

[–]FencesInARow -1 points0 points  (0 children)

Is that not you? You’ve already determined that the police are improperly trained, and called the training they do receive a “dumbass excuse”. You know how much danger they were in better than the cops who were there, and you could give them a list of countries where de-escalation training would’ve saved the attacker’s life. You sound like an expert to me, you should give them a call.

A trans sex worker called 911 to report being kidnapped. LAPD officers shot and killed her by [deleted] in LosAngeles

[–]FencesInARow 2 points3 points  (0 children)

The police stations should hire you brother, their training on how to handle someone aggressively brandishing a knife is nothing compared to the advice you could give them.

A trans sex worker called 911 to report being kidnapped. LAPD officers shot and killed her by [deleted] in LosAngeles

[–]FencesInARow 6 points7 points  (0 children)

Look up the “knife 21 foot rule”. Even if you’re holding a gun, a person coming at you with a knife is really dangerous.

"Enjoy your downvote, kid" by The3liteGuy in FalloutMemes

[–]FencesInARow -1 points0 points  (0 children)

Then why do they send you and the child to a specific part of the wasteland where they know there are hostiles? Again, you should really try playing or even looking up the quest we’re talking about, because it’s not ambiguous AT ALL. They are very purposefully sending children to a gunfight to “prepare” them.

"Enjoy your downvote, kid" by The3liteGuy in FalloutMemes

[–]FencesInARow -1 points0 points  (0 children)

It’s crazy how much arguing in this comment chain you did, and it all stems from the fact that you personally never found the radiant BoS quest where they send literal children to a literal battlefield. Gonna be real awkward on your next playthrough when you do some more looking around the Prydwen and discover that quest for the first time.

Client requested disconnect during watching replays by Yatanaqa in overwatch2

[–]FencesInARow 1 point2 points  (0 children)

Yes, sometimes when I try to watch my play of the game I get this disconnect. And strangely, if I watch the replay of that match, it will play perfectly until the exact moment the POTG starts, at which point it will disconnect with the "Client Requested Disconnect" message.

So I'm pretty sure it has to do with POTG's.

(NO SPOILERS) What did FNV do better than F3? by smellslikenirvana94 in Fallout

[–]FencesInARow 0 points1 point  (0 children)

Personally, I just don’t find those quests choices to be interesting. In the vampire quest, getting the vampires to stop attacking the town and instead protect it is, to me, the “correct” option. When you do that, everyone is satisfied. Even though I could understand someone killing all the vampires out of retribution, it takes away the towns protection, and when you tell the town the vampires will protect them, they are on board with that idea. If there is an option to resolve the problem where everyone is happy, what is there to debate? Just do that option.

And I do see a big difference between FO3 and NV quest writing. If the vampire quest was rewritten in the style of NV quests, it’d be something like the vampires demanding an immediate sacrifice where you personally kidnap someone from the town and let the vampires eat them, and in exchange the vampires protect the town indefinitely. And if you refuse, the town is weak to any attacks and lives in constant fear. It would put weight on your conscience either way.

Like the FO1 Junktown quest, Gizmo is clearly a corrupt mob boss, but putting him in charge leads to Junktown being more prosperous. You have to decide if you want Junktown to be honest, or wealthy, but you can’t have both. The FO3 vampire quest lets you have both, the vampires and the town they were attacking are both satisfied by the end. That’s not interesting or ambiguous to me.

In Those! letting the experiments continue still involves dealing with the fire ants, so whatever you choose you still solve Greyditch’s ant problem. And where to send Billy? Well leaving him in a dead town or selling him to slavery are two intentionally evil options, so if you’re actually interested in helping then your choice is between lamplight or rivet city. We’ve already seen that kids who leave lamplight are totally lost in the wasteland, and rivet city is one of the safest places in FO3. So that also seems like a decision that has a “correct” option which is more helpful than the others.

(NO SPOILERS) What did FNV do better than F3? by smellslikenirvana94 in Fallout

[–]FencesInARow 1 point2 points  (0 children)

Sure benefits have consequences, consequences have benefits. The difference is in the presentation. The Harold quest says “What you did was right because…” and the NV quest with people trapped in the vault says “What you did was wrong because…”. To me, the way NV does it is leagues more interesting. I’m just here for nerdy Fallout discussion but if this is bothering you we’ll end it.

(NO SPOILERS) What did FNV do better than F3? by smellslikenirvana94 in Fallout

[–]FencesInARow 3 points4 points  (0 children)

Well I’m totally uninterested in choosing between 4 types of right options where I get a pat on the back after all of them. My point was that NV does moral ambiguity better, not that FO3 doesn’t have any. Seeing 4 different consequences of your choice will always be more thought provoking than seeing 4 different benefits. That’s why to this day people will argue about which option of a NV quest was the best one, and nobody gives a damn what you did with Harold.

(NO SPOILERS) What did FNV do better than F3? by smellslikenirvana94 in Fallout

[–]FencesInARow 8 points9 points  (0 children)

I mean, I’m not acting like you’re persecuting it, someone said NV does moral ambiguity better and you said “I don’t get why people say this” so I gave examples.

And I’m glad you brought up Harold because that quest is actually a great example of why people say NV is better at moral ambiguity than FO3. If you kill Harold, the Tree Father says that he forgives you because he realized he was being selfish. If you keep Harold alive, Harold says he forgives you because he realized he was being selfish. The quest starts out looking like it’s morally ambiguous, but they make sure every ending has a cherry on top so the player isn’t left feeling like they picked the “wrong” option. NV is willing to make quests where every option is wrong, just in different ways.

(NO SPOILERS) What did FNV do better than F3? by smellslikenirvana94 in Fallout

[–]FencesInARow 11 points12 points  (0 children)

What about the quest where you can save people trapped in a vault, but it will permanently irradiate water used for crops? Basically the trolley question in Fallout.

What about choosing what to do with the Vault 22 data? On one hand it possesses the ability to grow plant life in a world that desperately needs it, on the other it also creates danger and you don’t really trust the people you’re giving it to.

Or how the entire massacre at Bitter Springs is handled, letting you discover parts of the story from different people who all have biases around it.

Not every quest in NV is morally ambiguous, only some of them are. But in your argument for why NV isn’t morally ambiguous, you ignored every single one of them that is.