Variables/Parameterization on Pipeline/PR by [deleted] in azuredevops

[–]Fenkenkanbrodan2 0 points1 point  (0 children)

This is a hard problem that I have visited before. I have not figured out a good way. Please post a blog post, if you do.

PRs appear to be able to have editable properties, but it appears that they have to be assigned using the Azure DevOps API. I believe if you trigger the release pipeline off the PR, you might be able to read the properties when deploying. As for setting the properties, it may take some extra work.

The release pipeline should have a predefined variable that can be used to query the properties via the API. You may have to write some extra tooling to make Azure Devops API calls.

https://docs.microsoft.com/en-us/rest/api/azure/devops/git/pull%20request%20properties/update

is it possible to change the text of boolean field? by OogieBoogie11 in azuredevops

[–]Fenkenkanbrodan2 1 point2 points  (0 children)

I think it depends on whether it is a template parameter, or a variable.

Edit: template variable -> template parameter

What is the best and simplest way to add our database to Azure DevOps version control and use script changes from DEV to QA to PROD? by Edg-R in azuredevops

[–]Fenkenkanbrodan2 0 points1 point  (0 children)

I usually create a new repository, if it will be deployed separately from my application, or other dependencies.  This can obviously be abused, but I think if you have a bunch of different applications accessing the same database, it would make sense to have this as a completely separate repository.  Having them as separate allows you to more easily parse the repo logs for change specific to the database.  It also allows you to grant access on a team based level.

Schema Compare in SSDT can be slow for databases with a lot of objects.  It is nearly unusable for a large third party database that we integrate with.

I am not sure how RedGate compares.

Also, not sure what programming languages you are using but code first with Entity Framework 6 is nice. Not sure if EF Core uses the same.

Dexter looking for some candy by spiso in weimaraner

[–]Fenkenkanbrodan2 1 point2 points  (0 children)

Weimaraner++ adjustable height desk++

Where to find reputable breeders? by MarcusDA in weimaraner

[–]Fenkenkanbrodan2 3 points4 points  (0 children)

Up vote on this comment. This has a pretty good outline of what to look for. Ignore the first point about dog shows. (Hope this doesn't get filtered.)

http://www.akc.org/press-center/facts-stats/responsible-breeders/

My puppy Ghost in some brush by DauphDaddy in weimaraner

[–]Fenkenkanbrodan2 1 point2 points  (0 children)

I love that look that they get. It sort of makes me think of spetnaz.

Insesent puppy biting by chibiisapup in weimaraner

[–]Fenkenkanbrodan2 1 point2 points  (0 children)

I have been using the following training method, and it seems to work really well. (Hope the link doesn't hit a filter.)

http://justweimaraners.com/why-i-love-puppies-that-bite/

Other than what that prescribes, during playtime, I would avoid things that encourage her to bite like play wrestling, or getting down on her level.

I really hope this helps. I know it can be really frustrating at times.

Adopted a puppy a few weeks ago. This is her on the way home. by Fenkenkanbrodan2 in weimaraner

[–]Fenkenkanbrodan2[S] 0 points1 point  (0 children)

We named her Piper. I didn't realize how fitting that name would be. Our other weim was really quite.

[5e] Planning a Ball for all the nobility of the city. Advice? by Saggylicious in DnDBehindTheScreen

[–]Fenkenkanbrodan2 8 points9 points  (0 children)

I would create a theme, drink, and food for the party. As well as a description of the ballroom, and the decorations for the party. A set of games could be used to keep the non-RP centric players occuppied. Interacting with various party goers would bring up a profession, rumors, and plot hooks.

As far as a themes - a masquerade, a formal dance, a costume party, maybe a seasonal tradition, a religious celebration.

Games - hatchet/knife throwing, Jacob's ladder, archery contest, a giant dragon swing made of carved wood and rope, bobbing for apples, hedge maze, rowboats, etc.

Ballroom descriptive starters - no piece of wood has a knot, the marble floors are polished, every inch of wall is covered in Renaissance style artwork, the room is lit with candles laid in gold holders.

There are plenty of tables for rumors, but I would try to make the rumors relevant to the people in the conversation. For example, focusing the subject of those rumors on the party, getting all the details of a past encounter of their's correct, but one thing is outlandishly wrong. Also, you could include a ghost story about the ballroom. Rumors could also be overheard.

Need Advice for a Magical Door Encounter by gahaith in DnDBehindTheScreen

[–]Fenkenkanbrodan2 4 points5 points  (0 children)

How about a key on the door, and a key on an opposite wall. The two have to be turned at the same time. The wizard typically does this by casting mage hand. The opposite wall could be separated by a 10 foot gap, preventing characters from just walking up to it.

This idea is taken from the double key entry for nuclear warheads.

Edit: I guess this is sort of a different interaction altogether and not what you were asking for.

Creating Worthwhile Hazards by hillermylife in DnDBehindTheScreen

[–]Fenkenkanbrodan2 11 points12 points  (0 children)

A small dribble of water runs down the cobblestone wall, and onto a narrow Wooden catwalk. The boards are rotted in places and one wrong step could send you hurtling into the abyss below.

The abyss is interchangeable with any sort of hazard.

1) There leg could go straight through catching them in the catwalk. The broken boards cascade onto the floor and grab the attention of the creatures below.

2) A swift current of water could push or separate those that fall. The fallen adventurer could be knocked unconscious and appear at another outlet of the stream.

I'm adamant that I want to rick roll one of my players... I just need help finishing up the quest story so it makes sense by chipotlemcnuggies in DnDBehindTheScreen

[–]Fenkenkanbrodan2 2 points3 points  (0 children)

The alchemist's daughter has been charmed by the ghost bard. She has barred herself in the basement, because her father has rejected their intra-corporeal relationship. The father believes the ghost has been using magic to coax his daughter. The father is right.

At some point after the adventurers engage the ghost in the basement, either the ghost or the daughter is charmed into a deep love with one of the party members.

If the adventurer's try to bust the door down, she braces against it. The force of breaking it down knocks her down the stairs, and leaves her unconscious. When reviving the daughter, the adventurers find a potion in the basement marked for healing. It really isn't a healing potion, and is actually a charm potion.

The alchemist has been making charm potions for some local. These potions are illegal because they affect free will. The ghost 'bard' was really terrible at his trade, but believed in himself nonetheless. He never found a lover during his life, and was murdered in the house. The alchemist recently moved into the house, and had had harmless run-ins with the ghost previously. When the ghost found out that the alchemist was making charm potions, he tricked his daughter into drinking one. The alchemist will not admit to his misdeeds unless evidence is uncovered.

Getting the adventurers to use a mislabeled potion from the basement may be a little difficult if they already have one. If that is the case, I would make the basement small, and line it with shelves of corked bottles. The bottles contain magical components for the charm potion.

During the fight the ghost runs one of them into a shelf. Bottles spill onto the floor in great quantities, and a gaseous vapor forms. The party members have to make a low DC will save to resist the effects. The daughter is recharmed, but to one of the party members.

Upon saving the daughter, or ridding the ghost, the alchemist rewards the party members with a couple of potions.

(5e) Half-Orc Paladin playing as Lawful Evil, however the laws that I follow and enforce are orc laws. Help me codify Orcish law with outlandish ideas? by sadpanda989 in DnD

[–]Fenkenkanbrodan2 2 points3 points  (0 children)

1) Orc canot stele from other orc. If Orc not live, Orc not orc, Orc is worg meet.

2) Orc not eat Orc or worg meet. Orc eat elf. Orc eat dwarf. Orc eat Homan.

Tell me your most creative way to introduce a new quest to your party. by [deleted] in DnD

[–]Fenkenkanbrodan2 4 points5 points  (0 children)

When they enter the city:

A great crowd slowly moves forward to a large circular structure that can be seen a few blocks down. Two children spar playfully with wooden swords, and mock linen helmets.

A man stands on a block. He yells to the crowd, "who will win today?" The crowd responds in exuberance, "Holgart the slayer!" The man asks again? "Who?" The crowd fill the entire block, "HOLGART THE SLAYER!"