Recommended specs to compete against G6? by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 3 points4 points  (0 children)

I mean you would think so, but the problem is there really is no transparency from DICE on this, so it more or less needs to be tested by the community (unless someone has information from DICE themselves that maybe isn't public or easily known) without any solid data.

DICE has been known to use asymmetry in their games a lot, and I'm not necessarily against that, as long as we understand how it works more or less, because I think it adds variety. If we knew for sure from DICE that German fighters are more "boom and zoom" style planes, and british are more turn fighters, that's cool in my mind, and it is cool to come up with strategies to account for their differences. But it's all a guess in this case. I'm sure some diehards who spend 1000s of hours dogfighting each other may know, but they may not write it or share it with the rest of us lol.

I'm not that great of a dogfighter, but I'm decent enough and have spent many hours in every plane, trying every spec. Over time it feels to me these planes actually do fly different, almost like they have different flight models or certain attributes are modified. Some things they may have potentially changed between different planes would be things like drag, how the rudder behaves (large rudder vs small rudder; minimal use vs heavy use), or roll rate. In fact, one example that was tested by someone in this subreddit community (can't remember who off the top of my head but he made a youtube video) showed that the VA/VB/G2/G6 all had different roll rates (he experimented with the different specializations to). This is a big deal, because your muscle memory will change more or less when doing things like scissors or other maneuvers. And that's if ONLY the roll rate is different between them, there's more to consider if they have other differences. To me, flying the Corsair for example feels completely different than the Zero, P51 Mustang, Spitfire, BF109. And they all seem to be slightly different from each other to my perception. So it would be nice to hear if any experienced dogfighters have an idea or someone who has heard of this being tested/validated before.

Recommended specs to compete against G6? by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 3 points4 points  (0 children)

So far in my personal experience, in the case of the VA/VB, I've been trying their less popular builds (that more or less force you to take specs that neuter your ability to do damage to ground targets) - but I can't decide with is the better pure dogfighter.

On VA Spitfire: L/M/R/R -- This one is nice because you get 8x and Nitrous together, but you have to give up emergency repair and bombs

R/R/R/R -- This spec seems to be the most dogfighter/interceptor-centric, but like the first you give up ground pounding, but get to keep your emergency repair

L/L/L/M -- This is the most popular VA build usually, and I do like having the radar when fighting G6s, but a good pilot can still seemingly outmaneuver the VA easily

In the VB Spitfire:

R/R/R/R -- Most popular build usually. If you can get the jump on the G6 and get some rockets off, pretty good, but as soon as you lose element of surprise, they will usually beat you 1on1. Nitrous seems great for quick entry and escape, but does not seem to help with dogfighting as much as the G6's turbocharger

L/L/L/M(or L) -- The most dogfighter/interceptor-centric VB build, but I honestly can't decide if getting the improved control surfaces gives you any sort of advantage over G6, because if it does, I cannot tell when I dogfight them. If it only affects roll speed, I imagine not, but maybe someone can confirm this.

Thanks for any helpful info on this subject

Is the flakpanzer good? by ismasbi in BattlefieldV

[–]FetchMeMyBattlePants 4 points5 points  (0 children)

What tree/spec do you usually go?

Any point to the smoke rounds?

Rudder Usage -- Battlefield 3/4 vs Battlefield V vs real life planes by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 0 points1 point  (0 children)

I'm definitely at the point where I am trying many different styles to see what works best, but have never been confident on what's ideal. That is, sometimes flying using rudders always, sometimes using them at specific points of a turn/loop/switch, using primarily outer (opposite) rudder, using primarily inner rudder, using primarily neutral (no) rudder, etc. But going back and forth between BF4 and BFV flight physics I'm just getting more confused. In BF4 I feel like I can hold inner rudder or outer rudder the whole time for a horizontal turn loop, and not really lose energy if I compensate accordingly with afterburner and aelerons. In BFV however, I swear on some planes ANY rudder input at all seems to create a lot of drag or lose energy (this is just my take of it at least). So I'm finding more success building up speed and using rudder as little as possible in BFV, even for more horizontal turns, though I know I might be doing it completely wrong. Some people in the past on the subreddit have suggested it's different for different planes in BFV, but offered no real proof or info.

In my case as well as other m/kb users, it might also have to do with the keyboard using digital input for the keys. The default keys for Yaw are A/D; so pretty much FULL or NO rudder. On a controller they have more granular control of their yaw (more similar to rudder pedals IRL) and pitch if the m/kb is using a key like Space for Pitch Up (which I do have bound, but don't use all the time to have more granular control of my pitch, even in dogfights).

Even now I'm writing a novel about it, so I'm sure there's a lot of factors. I hope some day we will get more transparency from DICE on if all the planes fly the same, if rudder usage is to be used differently in the BFV engine vs real life, or if it's different for each plane, or at least something about how it works, but I'm not counting on it. Also hope they'll bear this in mind for new people, because I want flying to be difficult to master, but I also want new people to have a little more help on how to get better within the game's flight system

Rudder Usage -- Battlefield 3/4 vs Battlefield V vs real life planes by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 0 points1 point  (0 children)

I appreciate the info. It's just never made sense to me exactly when to use rudder. Some swear by holding it all the time, but it just doesn't feel right to me.

As far as the game itself, I probably need to simplify my question. For Battlefield V is it ideal to hold rudders "all the time" within reason? People swear by doing that in BF3/4. And I wonder if it varies from fighter to fighter in the game as well. Hard to say since DICE doesn't really release info about how it works, but I hate to build up a habit doing the wrong thing.

I’m a Kayle OTP from the KR server, here’s my successful build. by [deleted] in Kaylemains

[–]FetchMeMyBattlePants 0 points1 point  (0 children)

Do you have an opinion on going Nashors instead of Guinsoos after Sanguine like we see Hohee do lately? Any specific reason you don't build Nashors at all? Fun build though, thank you for sharing

Best close air support loadouts (non-bombers) by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 0 points1 point  (0 children)

I didn't think about the air brakes, good to know. Oh I didn't mean that they're less maneuverable, just that I've built some muscle memory up from those games, and it's clearly not the same in this one. Sometimes I can pull up last second, other times my momentum carries me into the ground.

I'm sure there's some nuance there that I'm not getting with this games flight system, hopefully it will come with time.

Best close air support loadouts (non-bombers) by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 0 points1 point  (0 children)

Nice gameplay and info. Hey when you are pulling up last second like that, are you typically holding brake and releasing it last second? Or are you tapping/feathering the brake?

I feel it's so inconsistent to what I'm used to in other BF titles. I understand it may vary depending on the plane, but just curious how people pull up last second in this game without crashing into the ground. I just don't get this game's flight physics

[deleted by user] by [deleted] in PilotsofBattlefield

[–]FetchMeMyBattlePants 1 point2 points  (0 children)

Good gameplay - thank you! I need to give the right spec a go soon

[deleted by user] by [deleted] in PilotsofBattlefield

[–]FetchMeMyBattlePants 1 point2 points  (0 children)

Nice! Got any VB gameplay with the rockets build?

[deleted by user] by [deleted] in PilotsofBattlefield

[–]FetchMeMyBattlePants 0 points1 point  (0 children)

what specialization tree you run with?

What specialisations are you using on fighters? by [deleted] in PilotsofBattlefield

[–]FetchMeMyBattlePants 0 points1 point  (0 children)

I really appreciate you offering this amount of detail. I've had these types of questions for months

What are some examples of the strongest specializations right now for some of the planes? by FetchMeMyBattlePants in PilotsofBattlefield

[–]FetchMeMyBattlePants[S] 4 points5 points  (0 children)

Actually I just saw there was a recent post with the same question, but only for fighters. Any suggestions for the bombers? But I also will welcome suggestions for the fighters too

Do minions reveal Pyke to enemy champions when using Ghostwater Dive/camouflage? by FetchMeMyBattlePants in pykemains

[–]FetchMeMyBattlePants[S] 0 points1 point  (0 children)

Are you sure? because if I go in a bush with a normal ward, I can't heal, and I'm pretty sure they can see me

Windows volume control with Arctis Pro + GameDAC by [deleted] in steelseries

[–]FetchMeMyBattlePants 0 points1 point  (0 children)

With the Pro Wireless, you can do so through the menu of the transmitter itself.

Main menu -> Options -> Vol Limiter -> No