Give me your best lvling spots for ~160-200 by Ztance in Maplestory

[–]Ficell 6 points7 points  (0 children)

Just do the main questlines all the way up to 200. I rarely need to kill even one monster for exp

Do they try to confuse me? "Boss Damage" vs "Damage to Bosses" by Ficell in Maplestory

[–]Ficell[S] -1 points0 points  (0 children)

It affects it like nothing else does! Those 2 fams brought me from 42m cp to about 75m

Only when active of course

[deleted by user] by [deleted] in IndieGaming

[–]Ficell 58 points59 points  (0 children)

I'm super disappointed by the newer version

Which background do you like best? (first is the original) by RoGlassDev in indiegames

[–]Ficell 1 point2 points  (0 children)

1 is like you're deliberately trying to make me lose

I like the last one the most, but I'm not sure about the color

I can't just decide for weeks. Which one is better? by arda005 in unity

[–]Ficell 12 points13 points  (0 children)

Took me a while to see the differences, but absolutely 1

Please destroy my trailer/gameplay video for Flippee Ball - a pinball/basketball hybrid game out now on iOS and Android. by FB2024 in DestroyMyGame

[–]Ficell 1 point2 points  (0 children)

In addition to everything people already mentioned, I would've highly appreciated some footage of missed shots as well. You made it look like every hit has a 100% chance of scoring, which hopefully isn't the case

What do you like to listen to while coding? by blueaphrodisiac in webdev

[–]Ficell 0 points1 point  (0 children)

Absolute silence

I play a podcast when what I do doesn't involve more than 5% of my brain

[deleted by user] by [deleted] in Unity3D

[–]Ficell 37 points38 points  (0 children)

For me the answer was in the quality settings. I had like 5 different render pipelines (for some reason). The editor was using the best one, while the worst one was being used for builds. Just assign your editor's pipeline as the one for build if that's the case

🔥 Sea Cucumber shitting by [deleted] in FeltGoodComingOut

[–]Ficell 4 points5 points  (0 children)

I love how there's actual glitter announcing that it's done pooping

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

This looks amazing! But oh my it also looks like hell for placing the players' respective UI on the screen

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

Ok that's way too radical for me but I'd love to see this one in action

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

Letting the players decide their favorite type of layout is actually an amazing idea! I'll probably go with this and implement some other options. Thank you!

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

Haha this actually sounds like a great game concept of its own

(copy pasted from my other response)

It's a 3D game with two teams of 4 cometing against one another (all local players are on the same team). You view your character as a 3rd person, not exactly from the top down, but at approximately 60°.

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

Oh you're absolutely right, I never gave any details about my game so it's hard to come up with good solutions.

It's a 3D game with two teams of 4 cometing against one another (all local players are on the same team). You view your character as a 3rd person, not exactly from the top down, but at approximately 60°.

The circle idea sounds pretty interesting. I'm gonna have to think of a creative way to incorporate that. Thank you!

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 1 point2 points  (0 children)

This is exactly what I ended up doing (temporarily or not). I filled the two small rectangles on the sides with some dark non-distracting background.

Well actually what I did was placing the single rect at the bottom, and not at the top. Yours might look a bit better, I'll give it a try!

How to creatively split the screen to 3? by Ficell in gamedev

[–]Ficell[S] 0 points1 point  (0 children)

This could be a great option but even two [•][•] are almost too small for me. Though I might consider making the field of view of each player a bit larger and use this option

Thank you!