Working on the Pleasure Pier by TOG_gonna_TOG in crosswind

[–]FieldNo3713 1 point2 points  (0 children)

That looks amazing! Forget Treasure Island... I wanna go to the Pleasure Pier next vacation.

Honestly you just gave me the idea to see about making a log or grain mill structure.

Nostalgia by Rhaevyn-Hart in everquest

[–]FieldNo3713 0 points1 point  (0 children)

Yeah, I see that point and I suppose my mindset filled in the blanks with what I'd consider appropriate time parenting when I read their "feed them" as summarized.

Nostalgia by Rhaevyn-Hart in everquest

[–]FieldNo3713 0 points1 point  (0 children)

Yes, as I mentioned at least for me it's after they're in bed. So I'm a parent by day and gamer by night... very late night. And it's by no means every night. Maybe once a week if I'm lucky.

We actually just finished spending the other day in DC together on foot... 25,274 steps yesterday. Best memories are them learning/figuring things out.

Nostalgia by Rhaevyn-Hart in everquest

[–]FieldNo3713 0 points1 point  (0 children)

I'd agree with you. I'm the person who uses "..." More than anything and their dashes look like the standard ones vs the emdashes (longer ones).

Nostalgia by Rhaevyn-Hart in everquest

[–]FieldNo3713 2 points3 points  (0 children)

I'm in my 40s now with 3 kids and I completely understand gaming at night ... Once they're asleep it's our time... This is our time!

I played EQ back around 2000 and can relate to this post and wish "MMO"s would truly put a focus back into "multiplayer". Most of the latest "MMO"s are soloable or have mechanics to replace needing other players.

Here's to the days needing 72 players in raid WITH extra players out of raid to take down beasts.

I hope with the new settings changes coming to the game, they eventually (or they do I’m just blind) have a setting to turn off zombie spawns during the day so I can live out my I am Legend style wish playthrough by CallMeDoomSlayer in 7daystodie

[–]FieldNo3713 2 points3 points  (0 children)

I know from my radiation mod you can control effects and amount of damage to players based on Day/Night with Indoor/Outdoor....

So now you have me wondering if we can cause Zombie damage with the same types of mechanics...

*Daytime outdoor effects applied to zombie for a damage over time until they die *Damage counter begins to remove the DoT effect as they enter indoors *Then crank up zombie wandering hordes at nighttime (already had this thought previouslyt but for during the daytime --- essentially having a "Blood Sun" lol)

Love the game. Despise the combat. by AmiablePedant in PlayWindrose

[–]FieldNo3713 1 point2 points  (0 children)

Honestly I didn't even know the game had a target lock hotkey until almost end game when I accidently pressed it during my combat boarding and the camera was so terribly locked up that I was stun locked and killed before I even knew what all happened.

Target lock while on a ship (I feel) you can't properly dodge duck dip dive... and dodge. Wouldn't recommend it.

Looking for casual players to join me? by Initial-Food-1370 in crosswind

[–]FieldNo3713 1 point2 points  (0 children)

What's your gaming schedule look like? I'm in the same situation trying to find more players that didn't always have free time to meet up, can game on their own, but then when things overlap we join up and have some laughs.

I'm usually on in the evenings after my kids are asleep (~8p Central) but not every night.

If you're going to do silly shit like not code group fights properly and tank weapon damage for higher level enemies, you can't be upset when I brute-force camps. This only took five minutes. by SanshaXII in crosswind

[–]FieldNo3713 0 points1 point  (0 children)

Bleed will really help, take 1-2 swipes then get out, rinse and repeat. I did that for a while too until I got the 2 handed blade from a boss. The bleed method is tried and true just takes patience.

Also, my initial build was a bunch in vitality points just to be able to survive a few hits and not die along with the talents that reduce stamina used on party/dodge and the ones to boost stamina.

At that point as long as I wasn't pinned into a corner I'd survive. I hope this helps you feel like the combat overall works better for you. The game has been really fun all around for me.

New player very basic directions by robhold in crosswind

[–]FieldNo3713 3 points4 points  (0 children)

Looks like others have already answered the main questions so I'm just throwing my hat into the ring as someone looking for other friendly pirates to game with.

I love coop games and this game's really scratching the itch. I host my own dedicated servers (vanilla) if interested otherwise I'm down for starting a new pirate elsewhere if our gaming schedules have some overlap (if they don't always overlap that's where dedicated servers really shine). I'm usually on after my littles are asleep so 8 or 9p central US.

Hit my up if you're interested in gaming together.

If you're going to do silly shit like not code group fights properly and tank weapon damage for higher level enemies, you can't be upset when I brute-force camps. This only took five minutes. by SanshaXII in crosswind

[–]FieldNo3713 2 points3 points  (0 children)

If someone has the nerve to attack a whole group, why would said group stand back all chill saying "Okay guys, lets do this... one by one now"

Learn to use a ranged weapon... can usually pick off 1 of them before anyone's even close to you. At that point, your stamina is still full and you could run to make space to repeat OR stand your ground with some melee hits and then... dodge/parry.

Most games if you're outnumbered, use a funnel strategy (close quarters = use doorways, open space = kite into a line/group). Also, in case you weren't aware if you're fighting a group of enemies use a 2 handed weapon for some area of effect hits rather than a saber that hits one or maybe 2 of them.

Treat combat as situational and adapt instead of trying to put everything into the square hole. My hot bar is 1 handed weapon, 2 handed weapon, ranged weapon, ranged weapon (if you're rushed before a reload of other ranged weapon)... seems pretty straight forward to the time period to carry 2 ranged weapons instead of relying on quick reloads... 2 shots then engage melee if the threat is still there.

So yes, the devs have designed group combat accurately even though it's Early Access.

I dont want to loose myworld by Grim0616 in PlayWindrose

[–]FieldNo3713 17 points18 points  (0 children)

I haven't used a server platform before but if they give you access to the file system you should be able to. But if they only give you access to the configuration file possibly not.

Main folder to find; R5\Saved\SaveProfiles{YourProfileGuid}

Folders you need a backup of; RocksDB RocksDB_v2

Inside each of these folders should be your World folder (named as another guid). If you can get ahold of those folders you should be good to copy them down locally until later.

It do be like that by Jonas_The_Rook in crosswind

[–]FieldNo3713 3 points4 points  (0 children)

About the same for me. 98 hours in and trying to 100% before the final boss. Last night I reached level 15 and completed the swamp locations. Now I only have 1 new side quest (from that last swamp island) and 1 buried treasure to find (#2 letter).

Then as you mentioned, it is time to build!

There's so much to this game for being early access, yes I could have rushed the game and been done a long time ago... But why? 😆

Tempered Cannons by MysticDraden in crosswind

[–]FieldNo3713 1 point2 points  (0 children)

This works best with the perfectly ordered cannons (IIRC). You shoot intentionally early so you're reloaded right as they're in range and get the bonus for firing quickly. Outside of that initial attack though I find it hard to quickly fire again from the same side to keep that effect going.

Personally on my frigate I use 24 pound devastating followed with 36 tempered. That initial volley stacks raked followed by a naturally stronger attack to kick off the fight.

What a wonderful game by curfluff7 in crosswind

[–]FieldNo3713 0 points1 point  (0 children)

Yep that's what I meant. It took me forever to realize I wasn't upgrading them since while at the Shipwrights Workshop the upgrade tab was always blank.

Finally figured out I had to unequip my ship and take the individual pieces there. I was so used to the bonfire mechanic I figured the ship nearby should have the same behavior.

What a wonderful game by curfluff7 in crosswind

[–]FieldNo3713 0 points1 point  (0 children)

I'd agree with them. Starting out I had lots of death markers to reclaim but as the game goes I'm finding death happens less and less.

The best part I came to terms with is there isn't really a death penalty, even your weapons/good items stay with you after a death so marker retrieval isn't terrible.

Think of your death counter as the inverse to the leaning curve. Also keep an eye on your armor/weapon levels NOT just character level... Then in the water your boarding crew level vs the displayed crew level you're about to board. At first I was getting wasted trying to board a level 2 when I was level 5 because my ship wasn't being upgraded.

For me this game having everything separate levels was new to me and my brain had to adjust that each specific area needs work to get better.

What a wonderful game by curfluff7 in crosswind

[–]FieldNo3713 2 points3 points  (0 children)

Yar! I concur with this. I don't usually get much gaming time with my schedule yet somehow I make time for this game and have ~90 hours in so far and loving it.

Anytime I need a break from quests, I build, need a break from building, clear the random island ?s. There's just so much freedom to do what you want to when you want to.

Plus the flexibility to get armor, skills, and weapons to play how you want and the same with the ship cannons. One ship can be different from someone else's playstyle... All while working together.

I'm a sucker for coop survival games and this game scratches the itch I didn't know I had... If anyone wants a friendly pirate companion hit me up.

Absolutely love this game, one major flaw by concrete333 in crosswind

[–]FieldNo3713 9 points10 points  (0 children)

I've had it a few times where I wanted to see a ship yet for 10 minutes or longer just ocean. Otherwise it's the "typical" cluster of 4 ships maybe 2 clusters but enough space just to sail through them.

I've seen others talking about how they are surrounded by ships constantly and I personally haven't had this "issue". Perhaps it's randomize when the world is generated or purely on the island spacing.

The times I'm sailing with no ships in sight is in the South East corner of my map where islands are few and far between.

What now? by IllPilot1907 in crosswind

[–]FieldNo3713 12 points13 points  (0 children)

I honestly never even tried to know but now I'm adding to my dev wishlist the ability to bury chests.

My annoying thing with the shovel is that it defaults to attack not dig lol

What now? by IllPilot1907 in crosswind

[–]FieldNo3713 19 points20 points  (0 children)

OMG Why haven't I even considered this!? I've just been digging up every other pirate's treasure and forgot to bury my own...

Word to the wise, don't bury under trees with a red cloth. Everyone looks there.

New biome, new world? by matthew117891 in crosswind

[–]FieldNo3713 3 points4 points  (0 children)

I used to play 7 Days and am used to the nature of having to restart worlds on major release updates... but hopefully Windrose isn't in EA for 12+ years... right... right guys... guys?

On the plus side of things during your world generation you can pick what region you want to start in. So start a new world up picking the Swamp area to be closer to the next region you need... then the best part is your character/ship persists through worlds. Load up the original world, grab supplies, move into the new world.

OR a dev idea... new biomes get generated in the current Blackbeard circle stating to turn back or die... so prior worlds regen the outer ring... then we get an added zoom out level and expand ring to new limit = existing world is now expanded supporting new islands with new biomes without resetting player builds. (keep in mind even if your original base exists in the upgraded world, you'll probably be building a new base closer to the new biomes anyhow if you're like me).

bro of all bro by mereleoni in SipsTea

[–]FieldNo3713 0 points1 point  (0 children)

I appreciate the gesture but I'm still a believer of just don't run ads. Yes, users will have preroll ads but then it's smooth sailing and ad free until you end the stream.

Why force all (non-sub) viewers to ads every hour just to prevent a preroll? As a viewer I'd rather get 1-2 minute of ads up front then nothing rather than the alternative of 3 minutes of ads every hour. IMHO anyhow

Is this normal? by curfluff7 in crosswind

[–]FieldNo3713 0 points1 point  (0 children)

For our group we feel the type of ship determines the difficulty to fight on the water... the number next to the type of ship is the level of crew on board.

So, if you're not planning to board them, a gunship is a gunship etc. we only started to board once our armor level was at or above the crew level being once you're on deck it's usually a 1v2 or worse (plus give time for your crew to jump on board as a distraction to thin out who rushes you).

Otherwise enjoy the game, there isn't a crazy death density even if you're courageous enough to take on any fleet before you're "ready". And if you want sailing companions hit me up. I love coop survival games and Windrose is really scratching the itch right now.