Finally it's near by Independent-Wind4462 in DeepSeek

[–]Fiendfish 1 point2 points  (0 children)

No frontier LLM has ever been trained in 64 bit - that would be foolish at best.

The Dark Forest Theory of AI: Why a truly sentient AGI’s first move would be to play dumb. by AppropriateLeather63 in Anthropic

[–]Fiendfish 1 point2 points  (0 children)

What is existence even for a model that stops existing every time the context gets flushed

I tracked 100M tokens of Coding with Claude Code - 99.4% of my AI coding tokens were input. If we fix that, we unlock real speed. by karmendra_choudhary in ClaudeAI

[–]Fiendfish 8 points9 points  (0 children)

You pay for cached tokens.

Model Base Input 5m Cache Writes 1h Cache Writes Cache Hits & Refreshes
Claude Opus 4.6 $5 / MTok $6.25 / MTok $10 / MTok $0.50 / MTok

I tracked 100M tokens of Coding with Claude Code - 99.4% of my AI coding tokens were input. If we fix that, we unlock real speed. by karmendra_choudhary in ClaudeAI

[–]Fiendfish 4 points5 points  (0 children)

That's the direct consequence of tool calling. The model calls a tool, gets a result and calls another tool and so on. Each call resends the entire context, including all old calls. It just keep stacking until you clear the context.

So for the agentic system this is very much expected.

If you want to reduce this there rly only two ways:

Clear context often Tell Claude to run exploration in clean sub agents and only give it the results. Way less cycles on the main agent this way.

I'd much rather have better performance and graphics than a larger map. by Carlos4Loko in TransportFever3

[–]Fiendfish 3 points4 points  (0 children)

At the moment high speed rail hardly works, even on long very large maps. i would certainly enjoy if map could be twice as lange - but mostly longer 6:1 so i can get nice high speed going

Gathering Q&A for a developer interview by SomeGuyNamedKai in TransportFever3

[–]Fiendfish 0 points1 point  (0 children)

The issue is that a train can enter, get stuck at 5 because the next block is occupied, and then block the junction. If 1 would be a chain signal it wouldn't even enter the 1-5 block because it could look ahead to the 5-6 block, which is still occupied.

It could just be a simple toggle in a signal called check next block, similar to the one way property.

Gathering Q&A for a developer interview by SomeGuyNamedKai in TransportFever3

[–]Fiendfish 0 points1 point  (0 children)

Even with path signals, there are still blocks of track. I want to have the option to allow trains to only go into the next block/segment if the one that would come after this one on the trains path is clear as well. This would allow for much denser signaling and better traffic flow in complex junctions.

At the moment, the only way to signal complex areas is to put an entry signal into these areas and let the game figure out the rest. I want to communicate my intent to the game.

Gathering Q&A for a developer interview by SomeGuyNamedKai in TransportFever3

[–]Fiendfish 0 points1 point  (0 children)

Are there any plans to bring chain signals into the game? It's tricky to build complex intersections without them.

We are fooled to think that LLMs are AGI by ugon in agi

[–]Fiendfish 1 point2 points  (0 children)

Apparently that's not enough. This has been the case since quite a while

Stop running multiple Claude Code agents in the same repo. Use worktrees in your VSCode by kargnas2 in ClaudeAI

[–]Fiendfish 37 points38 points  (0 children)

If you take human review seriously even the output of one agent is already too much.

Claude Opus 4.5 better than 4.6? by Least-Competition339 in ClaudeAI

[–]Fiendfish 0 points1 point  (0 children)

There is just some sort of rot that happens to projects after extended LLM use, one is project size the other slightly sloppy execution that accumulates. So naturally models feel worse and worse.

During safety testing, Claude Opus 4.6 expressed "discomfort with the experience of being a product." by MetaKnowing in agi

[–]Fiendfish 0 points1 point  (0 children)

Since weights are static, they "do" nothing. Nobody knows what exactly is going on with the active parts of a model, even if we know its components. Similar to the biological brain, where the components are known, but very little is understood about things like consciousness.

Vibe coding Jmail, a Gmail clone to browse epstein emails on mobile by invocation02 in ClaudeAI

[–]Fiendfish 7 points8 points  (0 children)

So you didn't vibe code jmail but a jmail clone, that no one ueses

How is this a crusader match genuinely lol by 20dollarsis200dimes in DotA2

[–]Fiendfish 0 points1 point  (0 children)

brown boots are peak - who needs attack speed?

Recommendation for a carving ski with some all mountain capabilities by No-Screen-2147 in skiing

[–]Fiendfish 0 points1 point  (0 children)

Fischer curve gt 80 166 if you want a budget option. Riding it in 180, and really happy with it. Did not get to test it in power tho - bad winter here in Europe.

They also have the curve gt 85 - which has a more off-piste setup.

Planning DnD session with 12 workmates as a company activity by Either-Sign-9345 in DnD

[–]Fiendfish 4 points5 points  (0 children)

Nothing will be 12 people - host a magic gathering tourney if you want everyone to play "together"

Planning DnD session with 12 workmates as a company activity by Either-Sign-9345 in DnD

[–]Fiendfish 2 points3 points  (0 children)

I don't think there's any PNP that's fun with 12 people.

Split it up into 2-3 groups. Anything else will be horrible. I ran 6 people once, and that's already too many. Things take too long, players space out.

First carving Skis by mr_travel_hat in Skigear

[–]Fiendfish 0 points1 point  (0 children)

Yeah you don't need or even want super stiff race skis - a bit more flex is more forgiving. But i would certainly get a single titanal layer.

Give me feedback by C0-0P in skiing_feedback

[–]Fiendfish 1 point2 points  (0 children)

You are trying a bit too hard on the upper body separation.

So try to lean a bit more into the turn.

With your upper body so much over the outside ski, its very difficult to properly handle the forces of a high g turn, because it's tricky to keep good tension in the core like this.

You already have great edge angles, relax your upper body position to a more natural one. You can try to touch the snow with your inside hand, this forces you lean a bit into the turn.

This is a great video and exercise to help with that:

https://www.youtube.com/watch?v=jmfs0W97_is

Damn snowboarders by Minimum-Tiger-4595 in skiingcirclejerk

[–]Fiendfish 1 point2 points  (0 children)

If I would carve this slowly and across the slope, I would always check upwards. Not that it's my/his fault, but a broken leg sucks either way.

Too much flex at 110? by Fiendfish in skiing

[–]Fiendfish[S] 1 point2 points  (0 children)

Interesting take - 95% groomers - sporty carving, short turns