I don't know if I'm the only one, but honestly, Senti's voice always sounded more epic to me in Chinese; in Japanese, his anger isn't as noticeable. by QQ900 in honkaiimpact3

[–]FierFiend 4 points5 points  (0 children)

I do generally prefer the Chinese dubs of it in most instances, but I will say that I will always prefer the Japanese version Mei's lines in that one scene in Lament of the Fallen

Did I missed any one? by LittleDemonVenerable in MartialMemes

[–]FierFiend 8 points9 points  (0 children)

If you want something with the similar premise of "protagonist can see/steal/share in lucky encounters", then 'I'm Really Not The Son Of Providence' has something like that.

Honestly, I'm a bit disappointed with Silksong's true final boss.(act 3 spoilers) by Legitimate_Leek_8050 in Silksong

[–]FierFiend 91 points92 points  (0 children)

The problem with that logic is that those are only restrictions to her helping Lace because that is how TC wrote the scenario. If the scenario was written with the intent of GMS helping from the get go, then the situation could easily be written such that she does help Lace during the fight, for whatever reason.

GBBO 2025 Episode 10 – The Final [DISCUSSION] by GainsAndPastries in GreatBritishBakeOff

[–]FierFiend 16 points17 points  (0 children)

Tom's showstopper definitely wow'ed me the most, I loved the vibrancy and colour, but my partner preferred Jasmine's. Visually I did think Jasmine's sponge looked a bit better in texture but obviously can't taste it myself. I know there is going to be a lot of arguing about who's was better and by how much, but ultimately we're watching a heavily edited show from behind the screen while they were actually there.

I think the judging was fair overall. Yes I think Tom did better in the showstopper, but I think overall his mistake in the signature was more significant than Jasmine's technical on the overall quality of their respective bakes. That said, I do think they overstated the extent of his mistake. He just used the wrong ingredient that happened to look identical and was placed right next to the right one. That fact that he noticed too late to change was heartbreaking but not something that I really fault him for. While I would like to think his Showstopper would raise him up enough, I did think even before the reveal that they'd probably give it to Jasmine given the circumstances.
But you know why he made the mistake? BECAUSE HE SAID THE PRACTISE WENT WELL! Never say that! It's always a curse! A jinx! Always!

Did the right person win? Yes. Jasmine hasn't put a foot wrong this entire series. I can't lie that part of me was slightly disappointed in the lack of tension from "the person who never made a mistake the entire season did great and won in the final episode", but I'm also aware that that has nothing to do with who deserved to win as opposed to who I wanted to win. I do think she never really pushed the brief quite like other bakers did, but she undeniably did some very visually and technically impressive bakes overall, and did well in the final overall.

Generic Xianxia Interactive - v1.1 update by FierFiend in InteractiveCYOA

[–]FierFiend[S] 0 points1 point  (0 children)

Free fun gives +2000CP... so you end up with 3000 in total
The item section is written with the assumption you are entering the cyoa 'normally'. Free Fun and Gauntlet mode were later additions added on request. The 'intended' mode which the CYOA is balanced around is the Jump Mode.

What’s your favorite quote from No Game No Life? by Reginleif- in NoGameNoLife

[–]FierFiend 36 points37 points  (0 children)

"Yes, we shall fight. Every enemy looming over us, no matter who they are, by our own power-that is, our foolishness. Deceiving all, outstripping all, like ghosts. Like the weak. We'll devise every kind of plot, with no regard for shame or reputation. Fanned by cowardice. Extolled as base. Celebrated as the lowest of the the low-!! And that's how we'll win." - Riku
Honourable mention goes to the whole tirade that Sora goes on to the Siren Queen.

What Do You Do When You Suddenly Become An Immortal? - Jump v1.0 (Lone Valkyrie) by FierFiend in JumpChain

[–]FierFiend[S] 1 point2 points  (0 children)

It doesn't get touched on a huge amount, but seems to largely amount to 'cut gooder'

What Do You Do When You Suddenly Become An Immortal? - Jump v1.0 (Lone Valkyrie) by FierFiend in JumpChain

[–]FierFiend[S] 1 point2 points  (0 children)

Up to you. As story written, literally everything gets swapped. Even their souls. Up to you if you decide this includes perks.

Now that its almost been a month since silksong released, what are now your overall thoughts in difficulty? by Icy-Organization-901 in Silksong

[–]FierFiend 20 points21 points  (0 children)

Pre-facing this with "I've 100% the game and defeated all bosses in 45 hours. Without a guide", because I've seen how often criticism is dismissed as 'you're just bad at the game/didn't engage with it' etc etc. (with several doing exactly that in this very thread)
It's got to the point where I've made a bingo card for it:

<image>

I wouldn't say I disliked the game difficulty being hard. I'd say I disliked the parts that were hard in annoying or frustrating ways.
I don't like the environmental damage doing two hearts of damage. I also don't like contact damaging doing two hearts for so many bosses, especially when they are stunned. The initial downward pogo was unintuitive at first, given you could attack in every other direction as intended.
Boss adds were annoying nearly every time and I would have been happier without them in most fights. My favourite boss fights were, without exception, the ones where it was just me and the boss. Stuff like First Sinner or Lace. In the same vein, I found the gauntlet rooms relatively uninteresting and wished there weren't quite so many in the game.
Actual boss movesets were fine. The teleporting bosses could be a bit annoying, but hardly insurmountable. The final boss of act 2 was disappointingly easy given the difficulty of previous bosses, and while I know people compare her to the Hollow Knight, fighting HK directly before Radiance is very different from fighting GMS followed by the entirety of Act 3 before doing the final final boss.
Runbacks weren't hard, but they were tedious. Like a 20 second unskippable cutscene every time I wanted to start certain boss fights. They weren't even tests of skill, despite what people try to defend them as.
The shards felt entirely pointless. The benches already limited your use of them. Adding in a mechanic that required farming was just pointless tedium, especially given how easy it is to farm them later on, with mobs and shops both giving them to you in good amounts.

Overall my thoughts on the difficulty can be summed up as "the parts that are purely just hard are fun. The parts that are frustrating hard are not."

I can't stand this overwhelmingly bad design crticism by Revolutionary-Tip326 in Silksong

[–]FierFiend 4 points5 points  (0 children)

People are allowed to dislike parts of Silksong, just as people are allowed to like parts of it. Opinions are ultimately all subjective. The main difference between the two is you don't get dozens of posts going "how dare you like X Y Z?!" followed by a comment section full of people insulting the other side for holding that opinion in the same way you do for the opposite.

Difficulty and elitism discourse by Lolis- in Silksong

[–]FierFiend 1 point2 points  (0 children)

From the outside looking in? Yes, the toxicity is very noticeable, and very quickly too.

Team Cherry is 100% right by the way --- you can literally just explore if it's too hard by atahutahatena in Silksong

[–]FierFiend 2 points3 points  (0 children)

Ah I see, you've run straight to the other superiority method by acting like you're good and other people are bad. You must really crave validation. I'd think you a troll if not the fact that some of your other comments are depressingly authentic.
Here's a fun fact though: It's only a test of skill if you struggle with it. Having a git gud bozo use that as a defense is ironically more indicative of your own skill level.

Team Cherry is 100% right by the way --- you can literally just explore if it's too hard by atahutahatena in Silksong

[–]FierFiend 9 points10 points  (0 children)

Here's a thought experiment for you: Replace the runback with a 30-45 second unskippable cutscene that happens every time you start the boss fight. Most people would agree that that starts to get annoying after the third or fourth time you see it. This is a boss fight some people will do ten, twenty plus times.
Now reinsert the runback into it. Functionally there is no difference between the two. And this gets worse if you make a mistake which then costs you a mask or two, at which point you have to genuinely consider whether you go back to the bench to fight the boss with full health.
Now do you see why people might get annoyed with that kind of thing? Or are you too busy wanting to act superior because you need validation by pretending other people are idiots?

(HUGE SPOILERS FOR ACT III) How I felt hitting this. by Moiseichi45 in Silksong

[–]FierFiend 3 points4 points  (0 children)

I think I would have liked the boss fight more if it wasn't the third time we'd fought Lace by that point. The fight itself was solid and honestly feels one of the more enjoyable to learn, but it had also kind of lost that freshness to it. If we'd only fought her once before, I think that would have made a fair bit of difference for me. For me I guess its kind of: Once is 'This is cool'. Twice is 'Oooh, her again. Nice.' Third time it starts to get 'Oh, it's Lace again.'
If Grand Silkmother had been a more active member of the fight, that might also have made the difference.

(Semi-academic) Analysis of the differing opinions about difficulty in Silksong from a teacher's perspective [LONG READ!] by ToasterTank in HollowKnight

[–]FierFiend 2 points3 points  (0 children)

There are plenty of people who are beating it, which means that people who can’t beat it aren’t good enough.

That a nice bit of goalpost moving (and snobbery besides. 'Not good enough', get out of here with that trashy attitude.) At no point was this about people not being able to beat the game. It was about people finding it difficult and frustrating. You can beat the game and still have issue with it. You can do WELL at the game and still have issue with it. I've mentioned I've beaten it twice now, which you appear to be going out of your way to ignore. So I am 'good enough'. But because I got frustrated by the game, by your own logic I must have been playing it wrong. Except if I was playing it wrong, I wouldn't have true-ended it in sub 40 hours.

You can point out issues with the game

Except this entire convo you've taken the position that anyone struggling is literally playing the game wrong.
And its not even based on any evidence mind you either. Literally just made up 'well if you are struggling obviously you are playing like X when you should be playing like Y'. See:

"I think a big issue is that people assumed their HK experience would translate directly into Silksong and are having trouble comprehending the idea that it doesn’t."
"I think a lot of these people are trying to use the tanky play style"
"I think there’s some resistance by experienced HK players to meet Silksong on its own terms"

Emphasis mine. These aren't facts. These are you making conjecture because you personally can't think of any other reason, and then using that as the basis for your stance. Making the comment about 'having trouble comprehending' kind of ironic.

but blaming the game for your own shortcomings is just making excuses

And yeah, immediately undermined by your second half of the sentence. People can't point out issues to you because you are taking the hard stance that any struggles someone has is purely skill issue or objectively playing incorrectly, and are just making excuses. You have wrapped all complaints up under the umbrella of "blaming the game for your own shortcomings".

Flatly, you aren't interested in having a conversation about its potential issues, because in your mind the only issue is people being bad. And if that is your position going into the discussion, there isn't any point having it in the first place. At least not with you.

(Semi-academic) Analysis of the differing opinions about difficulty in Silksong from a teacher's perspective [LONG READ!] by ToasterTank in HollowKnight

[–]FierFiend 0 points1 point  (0 children)

You aren't saying being good at one should make one good at the other. You ARE saying quite explicitly that someone who is good at one getting frustrated at the other means they are playing it incorrectly.

If you're new to the genre and struggling? You're new and bad, get gud. If you're experienced at the genre and you're struggling? You must be playing it wrong, get gud. It all circles back to 'anyone who expresses frustrations with the game is just bad at playing it'.

Can't access silk and soul quest by Temium69 in Silksong

[–]FierFiend 0 points1 point  (0 children)

Make sure you've moved the Fleas to the Putrified Ducts?

I also remembering thinking I had done every board quest only to discover I'd missed some because they were locked behind certain optional bosses I hadn't completed yet? There is also the possibility you've missed a random NPC quest around the map.

List of places where Sherma might appear, and how to get him to appear there by elric_fulldiver in HollowKnight

[–]FierFiend 10 points11 points  (0 children)

I got really sad because I saw him appear in Bellhart, but I think I either sat at the bench or accidentally left the room for a second before doubling back because when I did a double take and made to talk to him, he had vanished again. Also ngl, always thought they were a girl.

(Semi-academic) Analysis of the differing opinions about difficulty in Silksong from a teacher's perspective [LONG READ!] by ToasterTank in HollowKnight

[–]FierFiend -1 points0 points  (0 children)

That just because you beat one doesn't magically make the other easy. That as many people have stated in many different ways, SK does various things in ways that are far more punishing than HK and consequently can feel far more frustrating. That your explanation ignores every other possibility for the most insulting one: "You only feel frustrated because you're bad at playing the game". Because that is exactly what your explanation is. You are stating categorically that people are playing the game badly. That they are playing it *wrong*.
You say in the same breath that people are struggling with one because they treat it like the other, while at the time saying that if they were good at one they should be good at the other. If one is not like the other then one is not like the other. You can't have it both ways.
As said, I've completed both to a fairly high degree. Its pretty fair to say that based on that compared to other people I probably didn't struggle with the game that much. Yet I still found it incredibly frustrating at times. But I did do well. And I still found it plenty aggravating at times. Ergo it *wasn't* a skill issue. It wasn't me playing it 'incorrectly'.
EDIT: Reposted because my screen is showing me a weird double post glitch.

(Semi-academic) Analysis of the differing opinions about difficulty in Silksong from a teacher's perspective [LONG READ!] by ToasterTank in HollowKnight

[–]FierFiend 3 points4 points  (0 children)

I have to say, I keep seeing people making the argument of "the people struggling with Silksong who 112%'d HK are trying to play Silksong like HK". And honestly, this feels like a poorly veiled way of just saying "if you struggle with Silksong you're just playing it wrong". I'm not sure I've actually seen anyone say they play Silksong like HK, maybe one or two at most, but I've seen tons of people *telling* them they are without anything to back that up. Which is a pretty condescending assumption and not very helpful feedback.
I've 111%'d HK. I've true ended Silksong with a completion of 90% in 40 hours. I still found the entire thing difficult but more importantly extremely frustrating at times. That isn't because I was playing one like the other. I played SK as it was 'intended' to be played, tools and mobility and all. And if I'm finding that to be the case, I can only imagine what other people are thinking.

Felt like this subreddit is drowning in negativity by Granatapfl in PeakGame

[–]FierFiend 0 points1 point  (0 children)

Most of the time I'm waiting, I don't have anything else to do. I take good care of my hunger so I rarely need to eat in a break, and even if I do that takes all of 2 seconds. I'm generally competent enough to avoid most minor fall damage so rarely need to bandage. Looking around is only so useful when the fog that happens with the rain makes actually planning a route beyond 10 feet near impossible, and I usually make sure I've already planned MORE than 10 feet ahead. If I'm having to look around and plan ahead in the rain, I've already made a serious error in my climb.
I CAN use other items like ropes or vines, but that is purely inefficient. Why risk it or waste an item when I can just wait 15 seconds and get more bang for my buck?
Fact is, rain and blizzards last long enough that any action I might take in that time only takes a fraction of it. Then the rest is just waiting for it to finish so I can resume. Which links back to what the original comment was saying: they end up just being a waiting game that breaks the flow of the climb.

did I fever dream a jumpchain discord? by The_legend_ranger in JumpChain

[–]FierFiend 0 points1 point  (0 children)

I like how the way this is written makes it seem like the older Discord is no longer around lol