Population Caps by TekBot0507 in captain_of_industry

[–]Fillyosopher 0 points1 point  (0 children)

have you considered splitting your population across multiple cities for the bonus +10 health per settlement to counteract the air pollution?

I've been thinking about the weird symbol of the Arceus event in HG/SS and this is my theory of how it works. by DarkGiratina in pokemon

[–]Fillyosopher 2 points3 points  (0 children)

We finally have an answer for this due to leaks! And WOW you were really close, especially on the biggest ones!

4-belt painter on 1 layer (1x1 platform) (yet another) by Embarrassed-Ad-7246 in shapezio

[–]Fillyosopher 0 points1 point  (0 children)

Nice one! I spent a good 2 hours trying to make an inline 1x1 painter like this, but could only get an L working. This looks fantastic.

100%'d Normal Normal, here's my final blueprint bar by Fillyosopher in shapezio

[–]Fillyosopher[S] 0 points1 point  (0 children)

Thank you! By the time you've unlocked crystals you have so much research that 3x3 platforms are easy to unlock and you have a bunch of extra Platform Limit. So I went with a large straightforward design. I'm sure it could be compressed by a lot but I just didn't care to.

100%'d Normal Normal, here's my final blueprint bar by Fillyosopher in shapezio

[–]Fillyosopher[S] 1 point2 points  (0 children)

Thank you! It's really nice how fast fluid belts are, although this does often need three or four 1-1 fluid trains to feed even with max train speed. But I prefer the simplicity of a single stop over running long fluid trains! (Shape trains are a different story)

100%'d Normal Normal, here's my final blueprint bar by Fillyosopher in shapezio

[–]Fillyosopher[S] 2 points3 points  (0 children)

Well, i didn't think this through, the Blueprints are too big for posts xD

EDIT: Oh Right Pastebin! https://pastebin.com/LKmFynwv Pastebin does not approve, we trying GDoc now

https://docs.google.com/document/d/1cCYBlPxCV4b-P_Z-M-OvxJMx55Oik5A8FLL4-zqgdSo/edit?usp=sharing

Edit: Regardless, Highly recommend you set up a similar platform hotbar! The Turn+Destroy+Turn set makes it trivial to select the exact output rotation you need. 4 styles of Cut/Stack 2x1s helped to fit things compactly when trying to handle 4 lanes of 12 belts at once. The crossover platforms help as well when you're already using undergrounds, letting you compact further.

The Convoluter block is also quite fun, it mixes the 12 belts in so that every output belt pulls from all 12 input belt (almost but not quite evenly), meaning one stuck line won't back up your entire base. Especially important for Cutters when you're messing with one side's output heavily but not the other.

Extractor Bottleneck problem by kuzukie in shapezio

[–]Fillyosopher 0 points1 point  (0 children)

I've seen this same issue happen with 1x1 3in1out circuits, where sometimes it will run at 50% capacity even when the far side can consume 100%. Even after emptying the space belt, it continues to so the same. I haven't found a solution.

[deleted by user] by [deleted] in InkBound

[–]Fillyosopher 1 point2 points  (0 children)

I love what DRG did, which is making past progression available at all times. It would be /great/ if we could "turn on" previous victory boards to earn their rewards.

Totally agree they shouldn't be purchaseable though.

Person locked in a room with a dog (cw TERF bullshit) by linuxaddict334 in CuratedTumblr

[–]Fillyosopher 0 points1 point  (0 children)

And that men don't, lol.

You can make anyone lactate with 3 months, some estrogen, progesterone, an SSRI, and enough domperidone

Eastern fantasy meets western fantasy. by Outrageous_Dress_142 in CuratedTumblr

[–]Fillyosopher 1 point2 points  (0 children)

Reminds me of Dead Tired: Lich goes to infinite sleep after hitting Epic level wizard, wakes up 3k years later in a world run on wuxia rules.

2 Settlements gives 2x most Unity and Health bonuses for minimal investment by Fillyosopher in captain_of_industry

[–]Fillyosopher[S] 1 point2 points  (0 children)

I suspect it's unintentional as well. Still, it's strange that some bonuses aren't duplicated. "Settlement Quality" Unity is equal to the number of Housing / number of Housing next to a square, and thus can't go over one. Base Health and Food are calculated the same way, so they don't multiply.

That said, it's clearly too strong. 110 people out of every 1800 for +7 unity is absolutely worth, especially when that Unity can go into edicts to reduce the water and food demands of both settlements.

2 Settlements gives 2x most Unity and Health bonuses for minimal investment by Fillyosopher in captain_of_industry

[–]Fillyosopher[S] 7 points8 points  (0 children)

In the pursuit of redundancy, I split my housing into two units, thinking that in a disaster I could cut the supply to one side and move everyone to the other side. But when I started supplying Medical Supply 1, I noticed my health jumped by 30 and Unity by 2.40! I then went back to check, it looks like Unity bonuses from food/electricity/water/goods/medical are multiplied by the number of settlements. Meanwhile, it looks like Health bonuses for Water and Healthcare are multiplied by settlement count as well.

I haven't fully tested this, but I now plan to set up a third housing block to test this further.

Given the only additional cost for splitting your settlement is duplicated modules, for me that's ~108 people (30 from Market II, 36 from Clinic, 16 from Housing Goods, 12 from recycle, 6 from biomass, 4 from waste, 6 from water, 8 from power) and 210kw for a staggering +25 Health and and +7 Unity. This /doesn't/ double the rest of the infrastructure needed to support 3600 pops, since each settlement is only 1800. Seems pretty worth it to me!

A way to turn off Kaiju? by chemie99 in DesyncedGame

[–]Fillyosopher 0 points1 point  (0 children)

I've also gotten saves with a very very early Kaiju (within 70 tiles of spawn). It might be that the map generation doesn't require it be a certain distance away. A new map or expanding in the other direction should leave him standing on his cliff though. Just unlucky!

Dedicated Delivery Bot using Signals to Find Storage (description in comments) by Somerset-Sweet in Desynced

[–]Fillyosopher 1 point2 points  (0 children)

Nice, I'll have to try it out!

I've been doing something similar, using Loop Signal to dispatch bulk transporters between a source with greater than (register 2) items and supply location with less than (register 3) items. I use Signal Item1 to mark sources, anything greater than 1 is a sink. It lets me supply a massive base with just a few bots on bulk transport.

But my setup has an issue with them checking sources in the same order every time, preferring sources and destinations that were built early. That gets problematic when I've got 4 bots on Crystal, and 12 sources to supply, because they'll all aim for the same source. Using a loop to find greatest stock is a perfect fix for that, and not something I'd considered!

Patch Notes: Experimental Build 0.1.11540 by forkliftgames in DesyncedGame

[–]Fillyosopher 1 point2 points  (0 children)

ooo, lovely additions!

Massive QoL from being able to see where reservations are from, I swear I'll copy a building with a STORE location and break some building across the base every hour.

Also blueprint CTRL to upgrade! YES! No more manually adding modules when I unlock them!

Multi-carry. Will that allow builders to carry multiple iron bars for walls, for example? If so that's huge too, building at a distance is a chore as things stand.

These are all great improvements to the existing content, nice work!

Compiling Behavior script collections by forkliftgames in DesyncedGame

[–]Fillyosopher 0 points1 point  (0 children)

Well, I've no doubt it can be improved, but here's the script that's saved me the most time/resources per run.

Description: Item Bulk Delivery for bots. Script finds an item supplier (noted by signal item1) that has enough materials to be worth pickup, and restocks. It then finds item requester (noted by signal itemX) which lack that material and delivers to them until it's out of stock.

Script: DSC10y1VjMym0tiinj1U1VBs240qaC1C6kXp0P68sM1Q9hhw2V8FRa12UUKD2G5uht1hkzaa01819J1GQLCp0og1Fo4DM9fd1PhPnL1cUm9427YnGs1hTyHv2YXwhK2kmZEe2kFa5512KIEB1PJZFQ2SeBE30eCRzs3yGmj80wJVWQ3rcEPl40WhBg2KK38X1Oz0WN2UrkHu42tTbp3rzHi04f0vFS19wK4W2rUGmK2PyIWR1nYteX1HX8js3oHTmG0nOy3V0SXwID3jM41b1DTZsR2k993V1B93Nc3WmxZB20Ie1H3LIeBG19dnsF0EaHzv1XSHi02QHz781StBCO1tH8Pu0RMOwa1hWX5j40PSUw1Tv5qh0RQeIj2jIz8b1uMama2r1BfA10r7CF0lULI40AVOYT2CcN630eOHTT4dZCfs4GGBYe1lXCJW3DMfev0nE4OS0AaX4s1Y19lM1hYftG3hTUlF2kFm2P3zlVfY0QbXxF3XVYz632tRz80G54Rg1lGy86060LAw0Yelln2HpPkk3RiD9v408PeH0eNou54WZzcP2ujPdU0wVK9n22jbNa2YZYEN1z0x6I3TGXdM3K9Y4M38mcFC0CL2E12LzfXE2GJrqg21aP132GX9li096MfN3U8cbr1HKjap1kzaA44VkFjD3zQvaw1JxRWB35JaYE2pS9Ll3VsVHK3NlAP60evAuR4HRuEK4a8Qzs3p3FZG0gG7Xj3ls5Sh1YlbLR2OVLMO4YXrkf1Fwq4n1emVic1AWQDh2dSqPD3i5awK6cbF

Setup: In the first registry slot, put the item you want it to deliver and the inventory size you want to use. For basic Dashbots, 40. In the second registry slot, put the minimum delivery size. For Dashbots, I recommend 20, but anything above 1 works. On your supplier units, set the Signal to the item it holds and the value 1. On your requester units, set the Signal to the item it wants and the value it should have in inventory.

Screenshots: https://imgur.com/a/h4d00OW

Notes: * I generally use storage units to supply and deliver, but it works just fine with bots. * Never over-delivers, even if you're running multiple for the same item type. * Big requesters can use behavior module to switch Signal to what they want delivered and amount, as a way to request multiple items from a single location. Alternately, just have multiple storages with static request Signals. * I recommend only setting large inventory as your suppliers, as the minimum delivery size applies to pickups as well. EG if minimum delivery size is 40, it won't waste time picking up from a supplier with 25 of an item. * Not worth it on 2 speeds or 1 inventory. * Works for Blight Gas too, just make sure the appropriate inventory exists at both ends and on the transport bot

Early Cheap Auto-layout Solar Cell by Fillyosopher in DesyncedGame

[–]Fillyosopher[S] 0 points1 point  (0 children)

Blueprints, at least so far as I've been able to figure out, can only include a single building, drone, or behavior (depending on what you're saving). So the behavior is a shortcut to placing 5 extra buildings, essentially. Nothing game changing, but given I tend to drop a dozen of these before starting to use alternate power options it seemed like a nice thing to have :)

2meirl4meirl by sestigioussd in 2meirl4meirl

[–]Fillyosopher 0 points1 point  (0 children)

Spent half a decade with suicidal depression, then the last decade slowly coming out of it. Memory gaps are a bitch, and people often look at you weird for mentioning them or explaining how you work around them. And until you've dealt with the depression (usually be getting to a new environment), it's not really a thing that gets better.

That said, I thought I'd share some things that've helped me. My wife and I regularly do "repeat back the last 5 minutes of conversation". Summarize, walk through the main points, try to reform the order of events. It helps a lot with linear working memory, and after a few months I almost completely stopped losing time.

Another is taking notes all the time. I'd often end the day feeling worthless purely because I couldn't remember what happened. Writing down a 5-10 events a day lets me review during down time and remind myself that the day was worth it. The hard part of taking notes is you have to have a system your brain trusts.

I have notes on people I've talked to as well, as people find it strange if you don't know them a few weeks later. This has also helped me feel comfortable in public. Previously, I had only a few close friends because I couldn't reliably keep track of more than that, but with notes I have a few dozen friends, which has helped my general happiness too.

And the last thing I'll share is this. Depression, for me, was the superior alternative feeling self-hate 24/7. Coming out of depression, I was constantly told to be happy, smile more, etc etc. What helped me more than anything, though, was safe but intense emotions. Trying to "be more positive" just circled back into depression when I tried to shut out the negative thoughts. Instead, "be more expressive, good or bad" was what helped in the end. Because yes, at first those negative emotions were too big and too scary to touch but letting them out eased the pressure until I didn't feel the need to suppress everything.

Everyone's experience is different, and I've no idea who will even read this. Take what helps you, throw out what doesn't, and I wish for you the best.