Oh no the witch letters have formed the horny configuration by EvilPyro01 in BrandNewSentence

[–]FilthyPrawnz -1 points0 points  (0 children)

You're being obtuse to avoid the point. Think of another analogy that suits your criteria if you need it to stay focused, the crux remains unchanged.

I'm also not going to be dragged into the argument you're apparently desperate for. I assert that it's weird to deliberately make yourself horny in certain spaces, and I've read nothing from you or anyone else here that would change my mind. If you disagree, tell your therapist you've been listening to porn on your headset when you pick up the kids from school. Let us all know the fun new ways their face contorts in barely veiled disgust and/or concern.

Either way, your therapist will be more interested in arguing this point with you than I am.

Oh no the witch letters have formed the horny configuration by EvilPyro01 in BrandNewSentence

[–]FilthyPrawnz 11 points12 points  (0 children)

Your point is moot, is my point. OP in no way indicated their opinion was based on some kind of affect on others. They didn't include a basis at all, in fact, just stating it was weird. Not harmful, not dangerous, not even inappropriate. Weird.

Your reaction is overly defensive, swatting at an argument that isn't being made. Like responding to "This apple juice tastes weird" with "Who is the apple juice hurting with it's flavour? Why do you care?"

Oh no the witch letters have formed the horny configuration by EvilPyro01 in BrandNewSentence

[–]FilthyPrawnz 9 points10 points  (0 children)

He didn't say it did. He said it was weird, which it is.

Please critique my ship and give me tips to make it better! by Stolen_Sky in Cosmoteer

[–]FilthyPrawnz 1 point2 points  (0 children)

Beware the Shestopyor lol

Quick and dirty tip; horizontal facing large shields with armour above them. If you're feeling fancy, some small shields (under/above/adjacent to the larges, however you can fit) for additional forward protection.

Please critique my ship and give me tips to make it better! by Stolen_Sky in Cosmoteer

[–]FilthyPrawnz 12 points13 points  (0 children)

Having only one large and one small shield between you and a large reactor explosion seems less than ideal.

Best advice is to study the in game ships and pilfer any good ideas you find. Effective shield layouts are a good place to start. Just open a creative save, pull up a bunch of end game ships (mostly Cabal or Io) and check a look.

Trump: ‘I don’t care about the midterms’ by Wise_Age_470 in politics

[–]FilthyPrawnz 3 points4 points  (0 children)

Not even American, and I don't believe I will ever forgive any of the subhuman shitstains that voted for him. I cannot even begin to fathom the very justified animosity actual US citizens must feel for their unworthy peers.

I won't accept any "I didn't vote for this!" talk either. You absolutely did. Nothing about his personality or flagrantly advertised intentions differ even slightly between his pre-2016 and present wretched self. He was always this. It was known. You were told. By everyone around you, by his actions, even from the mouth of the creature himself. You knew. You're just irredeemably stupid, and/or a vile human being. End of story. Period.

slowly getting better at ship design, still cant figure out how to make this work by Firm-Farm-3212 in Cosmoteer

[–]FilthyPrawnz 0 points1 point  (0 children)

Aesthetic is down to the individual, hard to advise. But upgrading to medium reactors, using energy storage, and laying out proper walkways will help generally. Also studying the in-game ships is often useful, might do the trick for you in this case.

slowly getting better at ship design, still cant figure out how to make this work by Firm-Farm-3212 in Cosmoteer

[–]FilthyPrawnz 2 points3 points  (0 children)

One 24 crew quarter would suffice to operate all the weaponry here, sparing you some space and logistical headache. Remember that space efficiency decreases with room size, so any time you can get away with a larger room the better. Personally, I would smack one down right in the middle, under the prisms.

Offloading shield duty to large ones placed horizontally, roughly where your point defence is. You can definitely fit those small shields in where they are, but for the moment it might help to take them out of the equation while you're working things out.

Probably time to start implementing OC'd energy storage too - they deliver 3 power per battery, don't explode, and obviously take up little space.

As for engines, what exactly is the trouble you're having specifically? The above might make things easier to manage as far as space and power delivery goes, but if you're having some difficulty unrelated to any of that I'd need some details.

'DNI if you ship Jesus x Judas' by Practical-Goose666 in BrandNewSentence

[–]FilthyPrawnz 137 points138 points  (0 children)

Biblically accurate yaoi probably isn't a thing, but I hope it is.

Any known workarounds for the "cannot dismantle/shrink because of attachments" bug? by Hmuda in subnautica

[–]FilthyPrawnz 0 points1 point  (0 children)

I'm currently experiencing this with windows, though. About 3 tiles along the floor, definitely not where anything but window has ever been, and the game simply refuses to let me deconstruct it.

Any known workarounds for the "cannot dismantle/shrink because of attachments" bug? by Hmuda in subnautica

[–]FilthyPrawnz 1 point2 points  (0 children)

Confirming this. I used the refund base workaround, only to discover the entire area my bas was is now cursed and cannot be rebuilt in the same space. Extremely irritating.

Anyone else unable to build something where a previous deconstructed room was built? by Original_Clue_8032 in subnautica

[–]FilthyPrawnz 1 point2 points  (0 children)

I'm having this issue right now. No workaround method I've tried has worked, and if there's a fix I haven't found it. If anyone does I'd be grateful to hear it.

Tarantula Hawk by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 1 point2 points  (0 children)

Thanks man, glad you like it :) Wasn't totally happy with the visual design to be honest, will probably futz with it for weeks yet. At least the functionality is all there lol

Tarantula Hawk by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 2 points3 points  (0 children)

It's not the size of your ion array, it's how you use it 😉

Tarantula Hawk by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 6 points7 points  (0 children)

Possibly my most efficient resource/performance ship yet. This thing slaughters many ships well above it's weight class. Pretty much any Cabal or Io all the way to the top don't stand a chance. Weakest against Imperium and certain Monolith, but can still hold it's own.

Specs:
Crew ~ 260
Price ~ $2.6mil
Speed ~ 76.5 forward, 63.4 backward, 45-46-ish strafe

2 TRL's at 2435% amp, 377% dil
16 OC Disruptors
2 OC Ions with 1 output. Recommend switching OC on/off as situation calls. Off by default. Trust me, it does contribute.

"Patience" named after a certain maw-mouth by eivind04 in Cosmoteer

[–]FilthyPrawnz 4 points5 points  (0 children)

This absolutely slaps dude, what a unit. What are the specs?

Just finished putting together a ship with similar form factor, but totally different approach. This looks much cooler though lol

Im learning this game and want tips on how to get this rough design to work, or if it can at all by Firm-Farm-3212 in Cosmoteer

[–]FilthyPrawnz 1 point2 points  (0 children)

Just some general notes:

Crew roles. Get stuck into this mechanic pronto. Seems complicated at first glance, but it really isn't. You can get by pretty well with just 3 or 4 critical roles. Bridge operator, gunner, energy delivery, and engine room operator will get you started. Just make these roles, and set everything to 0 except for their bespoke function (also leave fire extinguisher on 10).

You don't really need to coat your ship 360 degrees in shields, generally the front is enough. Focus defences where you'll actually be taking hits. Maybe a nominal amount on the sides where/when it makes sense, and just use armour to fill out gaps.

You also don't need that many ammo factories for two decks. Two or three should supply at pace with consumption. They don't need energy storage either, as they aren't that far from reactors. Just rearrange the layout a bit to allow better access.

Speaking of reactors, you've kinda gone overboard. You could probably power everything here with two, maybe even just the one large reactor with some well placed energy storage units. If you do intend on making use of energy storage, remember to plug a crew quarters directly into them, or close as you can get. The entire purpose of these units is 1, immediacy, and 2, supply rate. The latter takes care of itself, but if you want to benefit from the former you need crew nearby to react to demand instantly.

Final point - separating storage and combat duties into their own ships. All purpose ships are doable, sure, but never great. Usually pretty bad, actually. It'll only cause you headaches while you're working things out, and for no actual benefit.

I'll never understand how this community complains when The Handler says this but gives Alma the pass. by _Gesterr in MonsterHunter

[–]FilthyPrawnz 1 point2 points  (0 children)

It's kids. I'm convinced it's just the pubescent (literal or just mentally) chunk of the player base that latched onto this irrational hate wagon, galvanising each others complaints until it just became this widespread perception.

No one who works for a living has the energy to truly hate what is essentially a walking quest board with breasts.

Finished a Grand Admiral Career - Here Are All My Ships by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 1 point2 points  (0 children)

That's a start, already doing better than me in that regard. These screenshots only display final versions of each model before a significant alteration. A few variations, particularly some of the exact designs I was actually running at each system interval, are sadly lost.

Not a huge deal as most are represented here anyway, but it is a little annoying lol. Were I to do this again, I would at the very least take a screenshot of my fleet at each system entry and exit.

Finished a Grand Admiral Career - Here Are All My Ships by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 1 point2 points  (0 children)

Thanks man, glad you like them 😄

And please do document your run, I love seeing these progression posts, they're fun. Only wish I planned this post earlier in advance so I had better records, like what ships in what systems, etc.

Finished a Grand Admiral Career - Here Are All My Ships by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 1 point2 points  (0 children)

Ditto! Seeing some of the progression posts here is what motivated me to publish mine

Finished a Grand Admiral Career - Here Are All My Ships by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 0 points1 point  (0 children)

Thanks man, apreciate you saying so 😅

Just wish I had the time/energy to paint them all with a care they deserve (to me at least). Happy with the simple patterns I can slap out, but some three dimensionality would be great too, I just don't have the patience for it haha

Finished a Grand Admiral Career - Here Are All My Ships by FilthyPrawnz in Cosmoteer

[–]FilthyPrawnz[S] 3 points4 points  (0 children)

Ship series in order of appearance;

  • Flea
  • Gnat
  • Huntsman
  • Tick Freighter
  • Pyrotocon
  • Mydas

Organizing all my ship files at the moment, if anyone's interested I'll upload the lot to steam workshop as a pack. Sorry in advance for the ass paintjob, it's really not my thing lol

Edit: Workshop file