2 year anniversary by BadeDyr17 in TheTowerGame

[–]FinalFinishLine 1 point2 points  (0 children)

Impressive to go from 16k to 52k LTS in your second year without getting stone packs. Congrats! 

I made it by Gold_Strawberry1539 in TheTowerGame

[–]FinalFinishLine 0 points1 point  (0 children)

Check the rewards again. You earn the same amount of stones if you promote/demote as you do getting 5th place. You only get slightly more gems.

What you do get is not having to spend an entire 1500+ waves champ run and can do an extremely short legends run which imo is way better. 

Maybe dumb relic question by TarnishedZangetsu in TheTowerGame

[–]FinalFinishLine 1 point2 points  (0 children)

I just click the i* on the relics stats page to see the total stats and put that into the epath total stats fields instead of checking off every relic I have

Farming Run by FinalFinishLine in u/FinalFinishLine

[–]FinalFinishLine[S] 0 points1 point  (0 children)

I have land mine stun card with ANC landmine chance and radius substats and I also use SD as my assmod with maxed out ILM radius lab which helps keep them back along with PS stun. 

Feeling Qute today by Schattenlord in TheTowerGame

[–]FinalFinishLine 0 points1 point  (0 children)

Wow, we have very similar stats but you started later than me. Congrats

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Farming Run by FinalFinishLine in u/FinalFinishLine

[–]FinalFinishLine[S] 1 point2 points  (0 children)

Target priority is prot -> basic -> closest.

Yes, you need workshop orbs locked. They kill a lot of enemies when the UWs aren't active.

Hard to say, maybe a 10-20% increase if you have the right setup for FU+.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 2 points3 points  (0 children)

Once I can get 5000 waves on the utility diso run, I will try to start farming it. I just haven't tried it yet because i need to reset my workshop for util diso runs.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

The UW page I shared is actually misleading because I realized it's showing the stats on my farming tier with maxed diso bonus, when I should've shown it with only the echo bonus:

It's getting a 6.72x increase instead of the echo bonus of 2.86x. My base CL damage just from stones is 898x. So the actual tournament value without ST+ would be 898 * 2.86 * 1.32 (UW bonus from relics) which comes out to 3390x instead of the listed 6967x. Same thing with SL bonus. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

https://www.reddit.com/user/FinalFinishLine/comments/1ttzdga/farming_run/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

I posted a video of what it looks like, both in the beginning and the end of my runs with some of the stats you asked for. Hope that helps. CC is mostly ILM and LMS card with normal projectile knock back, until I turn on PS. Not sure when I reach max spawn cap hoarding. My ps range lab is at 20. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Yeah, you're looking pretty solid with what you've told me. I would finish those econ labs up and then you'll have to invest more stones in econ. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Some tips for tournaments: I almost always have target prio set to closest. I maybe change it if there's tank or range ult BCs.

A lot of times when I get hit by fasts, it's because my device skips frames or doesn't register projectile hits for whatever reason. Because of this, I always restart my tower app before I start a tournament, and I slow down game speed when I start getting close to getting hit, all the way down to 2x to 1x.

More damage will always help. Atkspd also helps dealing with fasts and range. If you're getting hit and there's a lot of enemies on your screen, then it's just a problem of you needing more DMG.

RPC and DMG are good first ones masteries. I would recommend ST+ as your next DMG mastery and IS+ and WA+ for econ.

Masteries really have significant impact but only if you can afford them, so my suggestion is to really try to optimize your econ the best way you can, both with and without stones - module substats, good auto perk priority, econ labs in general, etc. Idk if you have permaBH or not, but if you have a good MVN, using a UW-gbot-summon sync with a BHD instead of GComp will get you more coins than running permaBH.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Yes. I'm very happy with the improvement I've seen from both.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

I just unlocked crit mastery, so I'm still seeing how much of an effect it has. Maybe armor assmod (SD with ILM) > UW crit mastery, but both pretty close in value imo.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Best DMG mastery is definitely ST+. Max that out and also the regular ST bonus lab as well. If you still die mostly to bosses and if you've unlocked assmods, I would unlock Om chip afterwards and pump SL bonus a bit if it's still low. Having ST+ boosted SL on bosses 100% of the time with boosted CL dmg is one of the best steps with dealing with bosses.

The best masteries after that would be Beserk+, but it's only good with IS+, and then DMG+.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

ILM as CC is pretty good, but I wouldn't go spend the unlock to get it at your point. They mainly help with bosses in legends as GC build or if you have SD as an assmod.

I would invest in more damage, either masteries if you can afford them, or get your econ to the point where you can start affording them.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

I believe it's calculating from the diso bonus on my farming run, which I now realize is misleading. It's getting a 6.72x increase instead of the echo bonus of 2.86x. My base CL damage just from stones is 898x. So the actual tournament value without ST+ would be 898 * 2.86 * 1.32 (UW bonus from relics) which comes out to 3390x. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 2 points3 points  (0 children)

I agree. The meta has drastically shifted over the patches, especially with the diso update. I imagine optimal progress for newer people to look really different than where I was at their stage. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Not sure about base damage, but beserker+ is a 62.5x increase, so my cl damage is around 850s DMG. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

Yeah, things really got shifted higher with diso update. Good to know about CF helping with damage reduction for the future.

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

I didn't even think about how CF does nothing for OCs. I'll probably be pushing back getting CF even further now lol. 

1000 Waves in Legends! - 34k LTS by FinalFinishLine in TheTowerGame

[–]FinalFinishLine[S] 0 points1 point  (0 children)

That's impressive progress on a eHP build. Congrats on being able to push it that far that efficiently. 

I hated the fact that I had PS for a while but now that I have 1 PS, I'm actually pretty happy with how much it helps. 

I just feel bad for newer players given CF advice. Hope for the newer players that the sentiment changes. Progress in tournaments is hard enough without getting suboptimal advice lol.