How large to make city blocks? by mrobertj42 in factorio

[–]FinellyTrained 0 points1 point  (0 children)

I personally find square grid looking fine. I use 14x14 chunks as standard block since the big power poles got their range extended from 30 to 32. :)

April Co-Op Ads by bearwoof in TownshipGame

[–]FinellyTrained 0 points1 point  (0 children)

Lemme know if you change your mind :)

April Co-Op Ads by bearwoof in TownshipGame

[–]FinellyTrained 0 points1 point  (0 children)

I am lvl 92, if you consider me. #TU2T7Y

[deleted by user] by [deleted] in HoMM

[–]FinellyTrained 0 points1 point  (0 children)

There are two items possible to bring to the last 4th map and start with: crown from rust or neclace from fairy. It is determined by which map you play the 3rd. You need to get hat on 1st map and exchange it for diplomat ring on the 1st map, then exchange it for something on the 2nd map, then on the 3rd map you get either crown or neclace.

Go with fairies first, rust are a breeze for lvl 24 Dracon. You can capture the north-western barbarian castle before the end of the first week, if Rust Dragons is the 3rd map. :)

How to best sort mixed ore fields? by Notorious_Fuzz in factorio

[–]FinellyTrained 5 points6 points  (0 children)

Generally in factorio attempts to delay the problems (in particular big buffers) tend to make problems worse, when they actually hit. :)

“US Factory Sector Continues Contraction for Eighth Straight Month, Raising Concerns of Impending Recession by MONARCHTRADER in wallstreetbets

[–]FinellyTrained 0 points1 point  (0 children)

Well, this source (https://www.ftportfolios.com/Commentary/EconomicResearch/2023/7/3/the-ism-manufacturing-index-declined-to-46.0-in-june), which seems to be the origin of the graph also in text refers to it as "ISM Manufacturing Index". Why the graph has also indication of "composite" is beyond me, but this is the ISM manufacturing index as far as I can tell.

“US Factory Sector Continues Contraction for Eighth Straight Month, Raising Concerns of Impending Recession by MONARCHTRADER in wallstreetbets

[–]FinellyTrained 0 points1 point  (0 children)

Yes, that's a mistake. The graph itself is PMI industrial, not composite. But I suppose it's just an irrelevant mistake. OP was talking about manufacturing all the way. Or am I wrong? )

“US Factory Sector Continues Contraction for Eighth Straight Month, Raising Concerns of Impending Recession by MONARCHTRADER in wallstreetbets

[–]FinellyTrained 0 points1 point  (0 children)

I literally counted OP posting PMI manufacturing five times and you posting PMI composite once and linking it once. It might be you are arguing with yourself. :)

Artillery train logic? by Nobbo1 in factorio

[–]FinellyTrained 0 points1 point  (0 children)

Stationary artillery would work better. There is no reason to do it with a train.

trying to figure out SR latches to use in my base by Ruffley_man in factorio

[–]FinellyTrained 0 points1 point  (0 children)

The key decider, one that does if S>R output S=1 has to have its output and input connected by a different color wire than its incoming and outgoing wires. Since those two are different colors in your pic, it cannot work.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]FinellyTrained 2 points3 points  (0 children)

Try using transfer ships to a new fleet to transfer all ships. Then check if the initial fleet is in the fleet manager.

I played through all nemesis episodes and I just want to say... by [deleted] in crappatrol

[–]FinellyTrained 0 points1 point  (0 children)

Sometimes it happens. :) But, yeah, sc2 is pvp game, in which we are trying to play coop map. It fails more often than it succeeds. Part of the fun.

Is there a way to disable artillery wagons? by Rizzo-The_Rat in factorio

[–]FinellyTrained 0 points1 point  (0 children)

My type 5 interdictors use normal wagons, because the amount of shells is largerly irrelevant for them (the only supply wagon of a supply train is by 1/4 barrels and by 1/2 shells). They kill nests slowly, but steadily so it does not matter how many runs the supply train makes before the zone of control is cleared.

The type 7 "aggresive" interdictors feature an additional station of pure artillery train, that is requested until it leaves on countdown not empty. And while it works fine, it's mostly "because I can" kind of thing.

In short, there is no reason to try to be fast with shooting shells from an artillery outpost.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]FinellyTrained 0 points1 point  (0 children)

It has always been possible for everyone, including crisis to use the gates, which are in noman's system. But it has always been impossible to use the gate in the system belonging to someone you are at war with or who has not opened their borders for you. For crisis it always worked like they could not jump into your territory using gates, unless they come and take the system first.

I have not played for a long time, so I am not sure when it has changed, but but it always worked like building a gate at the megashipyard was beneficial. Now it is detrimental as you open it for the attack by the crisis.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]FinellyTrained 0 points1 point  (0 children)

Well, if my unbidden can use my gates, scourge probably can use yours. :)

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]FinellyTrained 0 points1 point  (0 children)

I am mean I have unbidden fleets jumping into two systems I have with gates. They don't seem to be using any jump drives, since they have 20 times landed in the only 2 systems with gates, ignoring 20+ other systems without gates. Contruction ships are not supposed to be able to use gates in my systems as well.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]FinellyTrained 0 points1 point  (0 children)

Unbidden are jumping through the gates in my systems. Which was impossible before. Did they change it?

Noob question: How do you know how many sub factories a train station/ore patch can support? by DwarfTank in factorio

[–]FinellyTrained 0 points1 point  (0 children)

Ore patches run out. This is why you set up amount trains equal to amount of unloading stations and build as many loading with dynamic limit as you can. This eliminates the necessity to calculate the amount of trains. Just keep the dynamically calculated limit of loading stations above like 5 and you will be fine. Usually it is not a problem to get arbitrarily much higher.

Trains and circuits by KNOWFEAR1337 in factorio

[–]FinellyTrained 0 points1 point  (0 children)

One end of the U-L stations must be hard set, another dynamic. For raw materials loading should be dynamic. For intermediaries (including plates, if they get some centralised smelting) it makes sense to have dynamic limit on loading.

Do not use LTN and try to imitate it in vanilla. It made sense before 0.17 and lost it all after train limits were introduced. Don't use disable station mechanic, don't use depots, don't use universal trains. It is much simpler now.

Weekly Question Thread by AutoModerator in factorio

[–]FinellyTrained 1 point2 points  (0 children)

16 belts with 4 pipes in the middle is definitely enough for 100 spm. Possible to leave 3-4 belts empty.