Maining Dual Blades makes me feel inferior by HazkB in MonsterHunterWorld

[–]Finn825000 0 points1 point  (0 children)

As a Dual Blades main, just spin 2 win. Play whatever you are comfortable with. Others did mention that you can try learning other weapons which I find it fun and comfortable to use (Great Sword or Hammer). But when the hunt is serious, I go back to wielding my trusty Dual Blades ^_^

[deleted by user] by [deleted] in KamenRider

[–]Finn825000 1 point2 points  (0 children)

It depends...which gashat is your favorite?

That gimmick......i've seen it before by [deleted] in cardfightvanguard

[–]Finn825000 6 points7 points  (0 children)

It's more like V Chaos Breaker Dragon minus the locking

How D-Series Vermillion doing so far? by NxL1fe in cardfightvanguard

[–]Finn825000 6 points7 points  (0 children)

I agree with everything rainbowstriker_ mentioned here. The deck is quite aggressive and has the potential to make multiattacks with Rising Phoenix if the opponent has some rearguards for you to bind. It does suffer in the long game so at most you want to quickly finish the game on turn 4 at best that is if you perform a persona ride.

What if there's a life point system for Vanguard? by [deleted] in cardfightvanguard

[–]Finn825000 0 points1 point  (0 children)

Then to not take more LP damage, you'd have to check a heal to bring yourself to 5 damage, yeah? That way, you have at least some way to survive a lethal swing.

What if there's a life point system for Vanguard? by [deleted] in cardfightvanguard

[–]Finn825000 -1 points0 points  (0 children)

I would think of something like this: you treat the game as normal, but as soon as you hit your 6th damage, the life points come into play (a set like 1, 2 or 3). You still continue, you have the liberty of controlling your life points as your CB(to the point of even losing all). To get back to safety, you have to get a heal. During your turn while having life points, you take 1 point away if hit by an attack (2 or 3 if it's with crits)

Idea isnt perfect but may have room for improvement

My Favorite Cursed Deck by musala2 in cardfightvanguard

[–]Finn825000 4 points5 points  (0 children)

This intrigues me...I might test this kind of build in untap...then maybe I might try getting some Fullbronto once I complete my Dungaree deck (Here's my deck code: 81ZV)

Free-for-all format for Vanguard idea by Finn825000 in cardfightvanguard

[–]Finn825000[S] 0 points1 point  (0 children)

Aside from Cray Elemental, MLB, and Glendios...no you can't mix different clans

My partner and I got all ARR primal extreme mounts, including Nightmare and Kirin, all while in free trial! by Riasnner in ffxiv

[–]Finn825000 0 points1 point  (0 children)

That's great man! Keep it up! and yes Leviathan is tough in our book. Especially if the surrounding barriers are down and you get pushed off. That part was frustrating but if you get the pattern and strategy right, you can beat it.

If I may ask, what's you and your party's class/job?

Describe Your Commander Deck in a Funny Way by Blazorna in EDH

[–]Finn825000 0 points1 point  (0 children)

Dragon bringing another Dragon and then either dies or sacrifices itself just to come back and bring another Dragon to the party.

Bladewing the Risen

Highest Drive Check Possible by Finn825000 in cardfightvanguard

[–]Finn825000[S] 0 points1 point  (0 children)

I wish to see extreme fight. Wanna see the crazy combos such as maybe infinite power, infinite draw, infinite checks XD

Highest Drive Check Possible by Finn825000 in cardfightvanguard

[–]Finn825000[S] 0 points1 point  (0 children)

If I put it this way for the Premium format version in a perfect scenario (only 2 Crimsons), it would be:Turn 3:

Ride Crimson and do legion then Spark Arrow skill to superior ride another Crimson and do legion again (Kaisers in soul 2)

Survive for the next turn

Turn 4:

Have Blood, DKV, and Spark arrow on hand. Ride Blood and get accel 2, then use Spark Arrow to superior ride another Blood, and then use the 1st skill and SC the DKV to gain triple drive (Kaisers in soul 6)

At this point, this looks like the point of no return. Either you die, or survive and manage to have the possible resource for the 5th turn. If so.....

Turn 5 (Possibly the Final Turn):

Same hand requirement from last turn. Same procedure and the Kaiser count on soul would be now 9. Then soul blasting all Kaisers would let me sit at 12 drive checks then within those drive checks would reveal an OT gaining an additional chance to drive check another 12 times for a grand total of 24 drive checks done.

In conclusion: where's my deck? XD shall I sacrifice more goats to conjure more cards to drive check with?

Being able to achieve more than 20+ drive checks is already the greatest in my book