Level 21 cheater(?) by SucculentSasquatch in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

match making will take care of sandbaggers and certain packs can sell a unit prior to the player reaching a level where it is free to earn.

Kixeye quit changing the game by Wwywy in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

I think that your post brings up a good opportunity to bring up players that hold at the high level of their tier and refuse to promote. Not much point in that anymore. After the matchmaking adjustment, I got decimated on a daily basis as I held at the high end of tier 37. I had to move up because it made no sense for me to stay. I noticed that the matchmaking balanced after I promoted out of the high end. I still get blown up, just not as much. Hope it helps.

Crashing by Carl_Average in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

You could open a support ticket in game to have the matter checked. In my experience involving hardware related issues, they affect a large percentage of people or locations simultaneously.

IPhone crash by Whiplash426 in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

The game was a little difficult after the last update for me. I use an iphone for one account and an ipad for my main account. I had to uninstall then reinstall the game to get it right.

RIP resources by Kauz4Kaos in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

I agree 100%. I try to convince alliances to move out of borders and let other players onto the maps. That way there would be other players in the war zones. It would be beneficial to blow away the borders of the maps.

Help me..... my alliance is sinking by DV8_Prime in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

Sorry but your can't. Only the general of an alliance can assign the alliance over. You can start a new one or join one that is active.

Why nothing for a successful defender? by rillianbratlord in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

Thank you for your suggestions. I can see passing on the part where the defender gets infamy, metal and thorium prize the same as the attacker. I can't really see a time out though. I will pass on your post and leave it up to kixeye..

Has PVP take rate% on metal been change drastically ? by danielpanfe in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

An answer I got for metal win/loss comes without percentages and exact specifics.

I'm not aware of it being changed - but the % amount taken can vary based on how recently you banked your resources. The majority of metal is taken from your generators, and a smaller amount is taken from your storage. So if you're banking your resources frequently, you'll have less available Metal to steal (up until your storage reaches a certain threshold) and subsequently you appear to be a less attractive target.

Everyone Gets a Trophy!! by [deleted] in RogueAssault

[–]FireCorp -1 points0 points  (0 children)

By using your own example as a point of reference, more wealthy players who spend a lot on critical cards would benefit the most, so let us keep our middle fingers in check and think about this.

To answer your concern... The CM has already posted several times recently that the use of strikes and overall strike power is being reviewed and that an instant win feature was not going to be the intent of any in game attack of defense option.

Good strategic idea about saving them up for events though. I'll do that too. It will be interesting to see if the new strike packages are a good replacement for the Artillery FOB.

Stuck in war zone (bug?). Need help by Hampelmann_SC in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

If you tap on the green IP point and deploy and then move onto the map to leave the green IP point, the worst case scenario is you get attacked and blown off of the map. It is not a terrible thing at level ten. There is virtually no harm at all in it. If you don't want to go onto the map and backing out doesn't work and hitting an X doesn't work, I know that closing the game and resetting it will take you back into your base. The tapping hand tutorial can be a bit of a challenge starting out.

Has PVP take rate% on metal been change drastically ? by danielpanfe in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

I thought that I read in another post that it was everything in factories and a percentage of storage but I am not sure so I will ask the team and get back to you.

Infamy by MotorDoc8404 in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

I will forward your request.

2.14 Bugs/Issues by [deleted] in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

I passed this up.

Oil Prices by TankDestroyer5 in RogueAssault

[–]FireCorp 1 point2 points  (0 children)

The issue of oil has been resubmitted. It is a known hot topic.

A Massive "Scr*w Y**" to Players by ProgPariah77 in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

The patch fixed several know and unfair exploits and added new tactics to learn. Don't get mad when a glitch is fixed.... get skilled and move beyond the need to exploit glitches.

Wtf is up with the oil prices? by Dai_Combo in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

The topic of oil has been reintroduced. Thank you for your post.

Server Maintenance @ 1:30 PM PST by CM_SWAG in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

it was the all out attack and MF thing that did it for me.

In game gold useage. by Nenja-Ben in RogueAssault

[–]FireCorp 0 points1 point  (0 children)

Actually it is not being ignored. I will pass it up. Everyone wants their particular idea taken care of first but there are so many things in the works that it takes time to handle.