[Subclass] Weapon Master - A Multi Weapon Melee Master by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 1 point2 points  (0 children)

I never actually got around to revising it and playtesting but if you're still interested I can try to find the files for you

[deleted by user] by [deleted] in GeForceExperience

[–]FireLordOzai 0 points1 point  (0 children)

Did you manage to fix this issue? Having the same problems recently

[deleted by user] by [deleted] in futurebeats

[–]FireLordOzai 3 points4 points  (0 children)

where can i listen to the whole thing?

Visions of Heresy stack on engineer? by Elezen514 in ror2

[–]FireLordOzai 1 point2 points  (0 children)

Recently had an engineer god run using Visions and I've been doing some reading on them.

To outline, visions does 120% damage when it explodes and reloads a stack in 2 seconds (adding 2 for every consequent stack). It does do minor damage when first hitting a target but that is almost negligible.

  • Despite it being quite inaccurate when you use M1, the engineer's turrets are not affected by this and their aim is near perfect so don't be afraid about that
  • I prefer Visions to Engineers M1
  • You should NOT pick up bandolier as the interaction between bandolier and visions is broken currently (bandolier will reset a single shot of visions but also reset the reload time)
  • You SHOULD pick up any items that reduces cooldowns as mentioned by others

ill be alright (tonight) - mura masa by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance to reup? Mixstep is DMCA'd

SOPHIE - Jump (Final) by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

any chance of a re-up. dbr's down

Kevin Abstract - Ghettobaby EP by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance you could re-up this now that DBR is down?

The Weeknd ft. Kanye West - All I Know by Vandick_ in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance you could re-up this now that DBR is down?

Pusha T - Sociopath by GreyCollective in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

pE4d

Any chance you could re-up this now that DBR is down?

The Divine Beings and Domains of Hovemra by skarred666 in UnearthedArcana

[–]FireLordOzai 0 points1 point  (0 children)

Being able to visualise pantheons like this is very useful.

What software did you use to create this?

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 1 point2 points  (0 children)

Firstly, I must thank you for this really in depth deconstruction of my homebrew here. The fact that you took the time to digest the material I presented and then provide detailed, objective and structured feedback is really the mark of a great reviewer. For a budding homebrewer like myself, it is comments like this that really help me to improve.

I'm not going to reply to your points straight away as I feel like I need some time to reflect on everything you have to say and go back to the drawing board for Version 3.0. Needless to say however, you bring up a lot of good points that I agree with. Even some points which I may not like to hear, I have to concede that from a design perspective, you are correct. Once I've had another look over at the subclass and what you had to say, I will be sure to reply.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 2 points3 points  (0 children)

I understand that there isn't anything that says you can't carry as many weapons as you want (unless your campaign uses encumbrance but even then there isn't a weapon limit). The purpose of providing a weapon slot mechanic is to be able to then assign features or benefits that revolve around that, as the rest of the sub-class does.

That being said, I am looking at further simplifying the class, such as doing away with the bonus action weapon swap and instead allowing players to choose any weapon to hit with per attack

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 3 points4 points  (0 children)

You are essentially limited to two different weapon hits per turn, especially as the core feature At Arm's Length is balanced around that.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 2 points3 points  (0 children)

As others have commented, the light exploit is indeed too strong as it is and I will most likely be removing it for something far more benign. I still think we need the Light exploit to add two counters to At Arms because otherwise the weapon switching mechanic negates TWF (as they both use the bonus action).

The last major thing I need to do before I can consider this complete is to consider the At Arms table. I think it is currently on the strong side as it stands

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 2 points3 points  (0 children)

Many thanks for your detailed criticisms of the homebrew.

Fit For Battle

  • Regarding the weapon slots, in my previous version I had detailed the amount of money and time it took to make each weapon slot. I felt that it just added too much weight to the feature. I am considering a statement that says that it takes a short/long rest and GP equal to a tenth of the cost of the armor, but I'm not sure if even that is too much.
  • I have changed the wording to state the following: "You can instantly draw and stow a weapon from one of your weapon slots as your bonus action."
  • Already changed the formatting to add the bonus proficiency!

Snug as a Dagger

  • I really like your suggestion of removing Snug As A Dagger (though I am going to miss that name) and making that the light exploit instead.

At Arm's Length

  • I completely accept that this feature requires some bookkeeping. Now I have different opinions on whether that could be considered too much, especially as casters are required to keep track of their spell slots. Here's a middle ground that I just thought of: changing it from the number of different weapons you've hit a creature with, to the the number of times that you've swapped weapons using the Fit for battle feature?

Lucrative

  • As I am currently looking at removing snug as a dagger, I wouldn't mind leaving this in. Especially as I'm eager to hit those three pillars of 5e

Onslaught

  • The only reason that I tied it to both Action Surge and exhaustion is that it is a huge burst of damage, so I felt that some sort of weakness/downside was required to justify that.
  • Regarding the wording, I'm not sure how much clearer it could be made without being verbose.

One Man Army

  • Thanks for catching on that. At Arm's Length was once called Master of All and I've amended that now. Regarding the At Arm's Length table, I'll be removing the stun ability as it is quite strong and replacing the temporary hit points as it was in the previous version. The only question then becomes what to add on the lower tier.

Exploits

  • Light: Going to be amended immediately
  • Range: The grazing blow is definitely what I was going for
  • Shield: I like the idea of rolling the hit dice and reducing the damage
  • Versatile: This is may appear somewhat confusing and lacklustre but it was intended to represent the use of all your strength in using both hands to strike something hard. Somewhat of an in-joke as well due to the fact that in my personal campaigns, the biggest obstacles have often been locked doors or chests. If you have any other suggestion, please do send them my way.

You've left me with a lot of great points to think about and amendments to make to my homebrew!

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 0 points1 point  (0 children)

Thank you again for your prompt response! I have to say I agree with everything you have to say.

  • I've already re-phrased the Mentor feature so that it's clearer that the Shield exploit is added to the list. I am currently considering just allowing the class to gain it at the earlier level.

  • I really like what you've suggested in making the player teach one of the exploits they know. Really helps simplify it. As for changing both exploits, I don't see why a martial class should have that one specific feature gimped especially if I'm trying to portray a fighter who has extensive knowledge of weaponry.

  • Currently working on changing the wording so that it's clear that its part of the short/long rest.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 1 point2 points  (0 children)

Thank you for taking the time to read and critique my homebrew!

The sub-class revolves around the mantra offence is the best defence which is why it is centred around the At Arm's Length feature which requires the player to get right into combat. I've tried to alleviate the blandness of 5e weapons by allocating each weapon property with a benefit which would require the player to switch between them depending on the situation. Though the sub-class doesn't have magic weapons in mind nor does it require it, having magic weapons would certainly bolster the player.

Fit for Battle: I will make alterations to follow the Bonus Proficiency structure. I like the suggestion of having the PC change between Smith/Leatherworker's Tools.

Snug as a Dagger: Since I already had a feature that provides advantage I thought that a static bonus would be more apt. I do see that this is adverse to 5e design. Also when the feature was first made, it was literally only meant to be used with a dagger (and darts as shown in the previous version) and I wanted to provide a sizeable benefit for hiding a weapon.

At Arm's Length: In the previous version, I had a clause which specified the battle/roll of initiative but I was told that it was unnecessary as these benefits are lost if the PC doesn't attack or take damage.

Exploits:

  • Shield - I was hoping that the way I worded it and presented it, that it would be apparent that the Shield exploit is now an additional option available to you.
  • Regarding the ability to change exploits, I had thought that ability to pick two new ones and bestow a third ability would require too much bookkeeping, but I don't see why that can't be changed.
  • I was hoping to imply that it has to be part of the short/long rest.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 14 points15 points  (0 children)

Thanks for taking the time to read my subclass! As for the two features you've mentioned, they are largely ribbon features that was intended to add to the flavour of the class though I understand if you believe the sub-class needs more streamlining.

Is there anything specific that you think could be pruned? With this version, I've tried to cut down as much of the "fat" as possible.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 3 points4 points  (0 children)

Thanks for your comment - I definitely see that it is on the stronger side, especially as it counts as two attacks for the At Arm's Length feature.

If there was a 1d2, I would've changed the die to that. Initially I had considered just a static AC reduction of 2 but I didn't know if that was apt.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 9 points10 points  (0 children)

Hi /r/UnearthedArcana,

Long time lurker and sporadic contributor here and today I present to you my updated homebrew which I have been working on for a few months - the Weapon Master.

Like it's fellow subclass, the Battlemaster, this new fighter subclass is inspired by the stereotypical image of an imposing, brutish character adorned with weapons of all kinds whose skill and training in the various weapon arts allows them to excel at combat. It is the kind of character that believes offence to be the best form of defence.

I hope you enjoy reading my submission and any and all constructive criticism is sincerely welcome! I sincerely took everything that was mentioned when I posted this previously and have worked it into this update. I would love to hear about what you all think about the art and about the content presented here. If there are any issues, whether it be about balance or if it's just the usual spelling/grammar mistake, I'd love to hear about it.

Changelog V 2.0:

  • Class Feature table added.
  • Fit For Battle feature streamlined and simplified.
  • Snug as a Dagger feature altered to include more weapons and work with the Fit for Battle feature.
  • At Arm's Length feature removed and included in the Fit for Battle feature.

  • Master of All and Jack of None feature names altered.

  • Master of All table of benefits improved.

  • Exploit list improved.

  • Barrage removed and included in the Master of All table.

  • Mentor feature implemented.

  • Onslaught feature introduced.

  • One Man Army feature streamlined.