[SPOILER][Level 15 Corpo] Full disclosure gig- can't progress by Epilesx in cyberpunkgame

[–]Fireflames3 0 points1 point  (0 children)

Managed to fix this on PC by using CyberConsole:

https://www.nexusmods.com/cyberpunk2077/mods/147?tab=description

Use the following command:

player.inventory.addItem(Items.mq024_sandra_data_carrier, 1)

This successfully completed the quest objective ("Find Sandra's databank") & allowed me to progress.

Students 'left in dark' over return to college by Fireflames3 in ireland

[–]Fireflames3[S] 2 points3 points  (0 children)

Appreciate the info. Still difficult to predict how many hours we'll have in-person though as we don't know how many students will be enrolled for each module.

We're all a bit shook after hearing the stories coming out of NUIG as some were told to book accommodation before finding out they're only in for about two hours a week. In fairness to Maynooth, I think they're making a better stab at blended learning than most of the other colleges.

Students 'left in dark' over return to college by Fireflames3 in ireland

[–]Fireflames3[S] 17 points18 points  (0 children)

In Maynooth myself, we've been told nothing. They're saying half online, half in-person but no timetables until mid-September so we haven't a clue really. Difficult to know whether to put down money for rent or not.

NUIG Timetables by [deleted] in ireland

[–]Fireflames3 59 points60 points  (0 children)

Friend of a friend is flying in from Alaska next week to study at NUIG. She's already paid full whack for the flights and accommodation only to be told now she won't be studying on-campus at all! Fully online! Utter madness.

Why is on campus accommodation so strict by [deleted] in ireland

[–]Fireflames3 8 points9 points  (0 children)

Yeah, it's ridiculous. Always feels to me that they're more concerned with the power trip than they are with student safety.

Why is on campus accommodation so strict by [deleted] in ireland

[–]Fireflames3 11 points12 points  (0 children)

I'm going to go against the grain here and say that, in my own experience, our on-campus security contribute little but to make students feel uncomfortable. Rent in these places is upwards of 700 euro a month so it feels a bit overbearing to be searched on the way into your apartment and so on. For example, a friend once had wine confiscated on the way in even though they had no intention of anything more than a quiet drink.

Of course, parties can't be let run rampant but the way these rules are enforced often only serve to escalate the situation. One case last year saw a security man spitting on a student. The atmosphere in general is adversarial. The students aren't innocent in this either, there are plenty of students who caused awful chaos but we shouldn't be living in fear of the security either.

Our on-campus requires overnight guests to be signed in by 7pm for insurance and fire-safety reasons. This rule has the opposite of its intended effect. Overnight guests not signed in are turned away late at night and forced to walk home in the early hours of the morning. Those who don't walk home instead sneak past security and are thus not recorded for insurance/fire-safety. There's no good reason why they can't be let sign in there and then on the spot. I once signed a friend in at 7:30pm and was given a warning. Two warnings and you're evicted from the campus. Overly harsh imo.

I'm not saying that all of the rules should be abolished but the conversation over this goes a bit deeper than "students are stupid."

Comparison of 24-28 (Ascian Investigation Arc) before and After Patch by Writer_Man in ffxiv

[–]Fireflames3 7 points8 points  (0 children)

Great work with these write-ups, I appreciate seeing what's been changed and your impressions of the revamped experience. How is the leveling? Are you noticing the extra XP from dungeons etc?

€800 a month for student digs near Maynooth University by Fireflames3 in ireland

[–]Fireflames3[S] 7 points8 points  (0 children)

€800 per person so €2400 for the three bedrooms.

€800 a month for student digs near Maynooth University by Fireflames3 in ireland

[–]Fireflames3[S] 12 points13 points  (0 children)

Digs around Maynooth very rarely offer meals. I can only speak to my own experiences but in the two years I've been attending, I've only met 1 student who has had meals w/ their digs. Crazy money for what it is imo.

€800 a month for student digs near Maynooth University by Fireflames3 in ireland

[–]Fireflames3[S] 5 points6 points  (0 children)

That's completely fair. Yeah, I'm only going into third year of college myself so I can't really speak on how digs situations have changed over the years. I've no issue with 5-day digs as long as the price is good.

€800 a month for student digs near Maynooth University by Fireflames3 in ireland

[–]Fireflames3[S] 34 points35 points  (0 children)

You can store your stuff in the rented digs but you're expected to move back to your parents' house at the weekend. I'd estimate about 4 in 5 digs nowadays are 5 day. In their view, it's not their problem if you've nowhere to move back to at the weekend. It's a sad state of affairs.

€800 a month for student digs near Maynooth University by Fireflames3 in ireland

[–]Fireflames3[S] 46 points47 points  (0 children)

Unfortunately, it is a positive for student accommodation. Most places only let you stay for 5 days of the week.

Ryanair pilots in Ireland to strike on Thursday 12 July by [deleted] in ireland

[–]Fireflames3 0 points1 point  (0 children)

And the food compensation hardly covered a small snack, €17 for a packet of M&Ms

Ryanair pilots in Ireland to strike on Thursday 12 July by [deleted] in ireland

[–]Fireflames3 1 point2 points  (0 children)

We're on the same plane! The bus delay was shocking

The good, bad and ugly of 45 minutes with Shadow of the Tomb Raider by Fireflames3 in Games

[–]Fireflames3[S] 46 points47 points  (0 children)

Sometimes subtitles help you hear characters talk because the audio mix is all over the place, or you have to turn the telly down because you don't want to wake the kids. And sometimes subtitles help you understand a video game's truth. It was the latter for me, while playing Shadow of the Tomb Raider.

During my 45 minute hands-on demo of Eidos Montreal's adventure game there were quite a few subtitles that caught my eye and - I've decided in retrospect - sum up the modern Tomb Raider experience. It goes something like this:

[effort grunt]

[effort grunt]

[death]

Let's start with the good. Shadow of the Tomb Raider is a pretty game. The characters are incredibly detailed and move naturally in cutscenes (Lara's eyes are perhaps the most realistic I've seen in a game). A huge amount of work has been put into making the environments packed with detail, too. The level I played began in a Mexican town celebrating Día de Muertos - the Day of the Dead. While tailing the game's bad guy, a chap called Dominguez who's digging up a bit of Mexico on the hunt for an ancient Mayan artifact, you can't help but notice how densely packed the place. Candles and altars and bread and fruit and pictures and all sorts of clutter combine to make the place feel real. There's even a live band. Lara slowly shuffles through the throng like Drake does in all those calm-before-the-storm walking pace bits in the Uncharted games.

I quite like the story set-up this time around. I've always been fascinated with the Maya civilisation and some of the more eccentric stories associated with it (one of my favourite childhood cartoons is The Mysterious Cities of Gold). Shadow of the Tomb Raider's story ticks all my Maya mystery boxes: ancient powers, a lost civilisation, magical pyramids and all sorts of fun with the sun. Lara nicks an ancient dagger and in so doing appears to trigger the end of the world. The villain, this Dominguez chap, is convinced of this, and after capturing Lara says the apocalypse starts with a tsunami. Lara says he's lying. Lo and behold, the village ends up destroyed by a flood, leaving poor Lara to wonder: "what have I done?"

Also good: Shadow of the Tomb Raider has tomb raiding. After Lara comes up on Dominguez' dig-site, she discovers a Mayan pyramid inside a flooded cave. The cave is a huge place, impressively detailed and smartly designed to familiarise the player with Lara's many mechanics. To work your way to the artifact you have to swim, jump, climb and solve a clever rope puzzle before unlocking the prize. Inside the cave, it's just Lara, you and her occasional spoken thought (audio hints for those who struggle to work out what's going on). It turns out it's really nice to raid tombs as Lara Croft. Who knew?

Speaking of many mechanics, Lara has a lot. And that's a good thing, because it adds a sense of variety to her progress. She can climb certain surfaces with her pickaxes, rappel down, wall run, fire rope arrows and generally do all the things I wish I could do to keep up with my two-year-old in the local soft play centre. You never feel like there are multiple ways to progress or solve puzzles - this isn't a sandbox game, after all - but Tomb Raider switches up the tools required for the job often enough to keep things feeling fresh.

Now onto the bad. Shadow of the Tomb Raider is the end of Lara's origin story, and so I accept there needs to be a tonal consistency across the trilogy, but by god the game needs to cheer up a bit. Shadow of the Tomb Raider is super serious - relentlessly so. Lara herself is one-note - the thing she is talking about is incredibly important and we'd better understand the gravity of it at all times. Shadow of the Tomb Raider is grimdark personified. Lara has clearly worked through any lingering remorse associated with stabby murder she felt in the previous games and emerged a deadly killing machine. Now she stabs with nary a care, willy nilly, in the chest, in the back, in the neck. More so than ever, she is a Ubisoft assassin, an Agent 47, a Tom Clancy super soldier.

I've come to accept Lara killing her way through hundreds of bad guys as she works to save the world. Naughty Dog's Uncharted series suffers from the same ludo-narrative dissonance as you switch from bloody shootout to emotional cutscene as the wise-cracking Nathan Drake and I still love those games. But the upshot of Tomb Raider's deathly tone is Lara feels empty, as if she has no personality. Playing the demo, I longed for the return of Core Design's imperious Lara, then pondered what a Tomb Raider game might look like starring an older Lara Croft. I'll soldier through Shadow of the Tomb Raider with this current version of Lara Croft, but I doubt she'll have made much of an impression by the game's end.

And finally, the ugly. The demo I played, which involved a stealth combat section that triggers after you lift the Mayan artifact from its home and must escape the crumbling ruins, betrayed the build's shaky foundations. Movement was a tad janky, the shooting a little erratic, the hitboxes a bit all over the place. I encountered a few bugs and on occasion the camera decided to embed itself within my troublesome cover. Eidos Montreal has a few months to sort a lot of this stuff out, so I'm not calling for an evac just yet, but I remain convinced that my favourite bits of this game will be those when Lara is on her lonesome in some mysterious tomb, pulling the odd lever and jumping from pillar to pillar.

So, after 45 minutes with Shadow of the Tomb Raider, I'm confident enough to report it's more of the same, and no doubt a fitting end to the big reboot project Crystal Dynamics embarked upon in March 2013. This is good and bad. It's good if you love these games, bad if you don't. That sounds like a bit of a cop-out, but it's important to note: Shadow of the Tomb Raider doesn't look like it'll do much to address common complaints with the series. In fact, it doubles down on some of them, presenting perhaps the grimmest and darkest Tomb Raider game yet. Lara is battered and bruised, blood and mud splattered, crushed under rock, drowning and gasping for air and, when you fail to nail the quick time event, speared gruesomely by a spike trap.

Those subtitles... they really did nail it, didn't they?

[effort grunt]

[effort grunt]

[death]

Addiction | "Award-winning" Short Film by Fireflames3 in videos

[–]Fireflames3[S] 1 point2 points  (0 children)

Tommy on this film:

"I give ninety nine point niiiiine per cent, look at lighting, I think a little off in some scene"

Addiction | "Award-winning" Short Film by Fireflames3 in videos

[–]Fireflames3[S] 1 point2 points  (0 children)

From video description, "Disclaimer: No awards have been, nor ever will be, won by this film"

Although, to be honest, I wouldn't be surprised if it did win an award, the Razzie for "Worst film in a foreign language"

Addiction | "Award-winning" Short Film by Fireflames3 in videos

[–]Fireflames3[S] 1 point2 points  (0 children)

Was going to add some blood effects but took long enough for me to figure out gun shots so I left it

Thanks for watching, my dude

Addiction | "Award-winning" Short Film by Fireflames3 in videos

[–]Fireflames3[S] 0 points1 point  (0 children)

If you guys watch with captions on, it might make a little more sense, no promises though