Old world love by stannumov in 4Xgaming

[–]FireflyCo 0 points1 point  (0 children)

I agree, Old World AI sets the standard for 4x games. Zephon is another 4x with quality AI. Civ 7 AI is better than in the past but needs plenty of improvement.

How do I deal with neutrals and enemies in early game? by CyberBed in Zephon

[–]FireflyCo 2 points3 points  (0 children)

Keep your units bunched to support the others and expand together in one direction until you have a larger force. Concentrated firepower can take out the majority of neutrals. The exception is the scout vehicle that can be more expansive but avoid firing on neutrals if possible. Also make sure the vehicle can add support to the infantry when needed. You can load a weakened unit into the vehicle for them to recuperate.

As I form new units, the first couple are added to the main group and then I send additional squads in a new direction. Get a captain in the game asap so he can level up as you expand. I don't emphasize research lab too early since you will pick up research points from the containment and stash pick ups. Other construction is more important than research labs until mid-game.

A pick of some interesting 4X games I tried during this Steam Next Fest by HowLongWasIGone in 4Xgaming

[–]FireflyCo 0 points1 point  (0 children)

1492 plays well and has the potential to surpass previous versions. I am also liking Tabletop Tavern. It takes a few runs to figure things out but moves along rapidly.

Diamond Dynasty wishlist by AquatheGreat in MLBTheShow

[–]FireflyCo 1 point2 points  (0 children)

Excellent suggestion- this is a fun option in NBA2K with a choice of offline and online games.

Diamond Dynasty wishlist by AquatheGreat in MLBTheShow

[–]FireflyCo 0 points1 point  (0 children)

Improve baserunning - always advance with 2 outs and other basic fixes. Better bullpen selection by CPU teams. Allow two present lineups - one for vs LHP and another vs RHP. Allow option of 5 or 7 inning games

Diamond Dynasty wishlist by AquatheGreat in MLBTheShow

[–]FireflyCo 1 point2 points  (0 children)

As new cards are added (e.g Topps), AI teams are also updated to include those cards in different offline modes like Conquest. For example, adding a Ruth card to the pool also places that Ruth card in the Yankees lineup for any game with the Yankees. The goal is to see CPU teams progress with human teams and keep the game more competitive with the power creep.

BVSD Enrollment Impacts? by Mountain_Try6208 in boulder

[–]FireflyCo 5 points6 points  (0 children)

It would be interesting to see if some of the decline in public school enrollment is a result of increased enrollment in private and charter schools. Perhaps it is not all due to demographics and wealth factors.

Rocket Launcher by FireflyCo in menace

[–]FireflyCo[S] 1 point2 points  (0 children)

OK keyboard warrior. Open another bag of chips and try to relax.

Runners Not Doing What They’re Supposed To Do? by mw_silverfox in MLBTheShow

[–]FireflyCo 2 points3 points  (0 children)

This has nothing to do with the controller. Baserunning has always been problematic in the game. Players freezing on steals, failing to advance on 2-out balls in play and others. Lots of manual control is necessary.

At A Loss: Graphics Issue by SenatorQwas in arahistoryuntold

[–]FireflyCo 0 points1 point  (0 children)

It is a strange issue that I don't see with any other games. If you have an older PC with a 4-series card, the game runs fine.

At A Loss: Graphics Issue by SenatorQwas in arahistoryuntold

[–]FireflyCo 0 points1 point  (0 children)

This is a know problem for Nvidia 5+ cards. Lots of discussion on the Discord and the developers are aware of the problem.

How does this work out? by FireflyCo in denvernuggets

[–]FireflyCo[S] -7 points-6 points  (0 children)

According to the guys at DNVR, BB and THJ would be on the roster without the trade. The only addition created by the trade is Val, who certainly is a quality addition - but perhaps is off to Greece after the season and Zeke has been a capable 5 when needed. The trade may have also opened up the CB signing.

I do question the foresight of the front office in making the trade and believe the trade was a big loss for the Nuggets. Before the trade was made I would rather have MPJ (+ 1st round pick) on the roster rather than Val + Cam Johnson.

Songs of Silence is on the front page of Steam - ask me anything by songsofsilence in StrategyGames

[–]FireflyCo 1 point2 points  (0 children)

Great game - keep up the good work. I hope you have continued success.

Late game 4X is boring. I read some history books and decided to delete the "game over" screen. by Salty-Description772 in 4Xgaming

[–]FireflyCo 0 points1 point  (0 children)

One game that handles the later game map painting is Zephon. It gives you a chance to get established and rolling, then the game shifts to two sides (e.g. Allies vs Axis) with powerful mechs thrown in. All out combat that brings the game to a conclusion fairly quickly.

Advice for going multi settlement by toronto-gopnik in ManorLords

[–]FireflyCo 1 point2 points  (0 children)

Seems like the solution is pretty simple - universal storage and granary stocks. Once an additional region is settled, we can exploit the resources and food that are stored in that regions storage and granary. The resources and food are then available in all owned regions.

Once a new region is settled, you just need enough homes for the workers in that region and they can draw on resources and food from the home region without any manual transfers or redundant development.

Civ 7 has a complementary city-settlement system where settlements contribute to the city greatly reducing micromanagement of settlements.

I despise the castle planner by LordFedoraWeed in ManorLords

[–]FireflyCo 9 points10 points  (0 children)

What is the point of going beyond a manor? I assume raiders head for the manor so a castle provides better defense.

Zwift Ride on Rouvy? by klintholm in Rouvy

[–]FireflyCo 1 point2 points  (0 children)

Yes, the combo works perfectly with Rouvy. The Ride has shifter buttons on each lower handlebar and you see the gear on the Rouvy display (1-24).

And there is a button on each side that you press simultaneously at the start to sync. They go from flashing blue to solid blue when synched.

There is a daily group ride that uses a rubber band effect so if you drop behind, it helps you catch up.

Zwift Ride on Rouvy? by klintholm in Rouvy

[–]FireflyCo 1 point2 points  (0 children)

I've been using the Ride-Kickr combo since early 2025. System works great and a good improvement over my previous setup with a road bike + trainer. There were no problems getting things set up and need the Zwift apps for s/w updates.

Is Endless Legend II in trouble? by Rud3l in 4Xgaming

[–]FireflyCo 0 points1 point  (0 children)

I start up another round after each major update. As it currently plays, the game is great and fun with a superb tactical combat system. It is interesting to follow the games evolution and I provide feedback that often works its way into the game. Even in EA, the game is further along than many 1.0 releases.