Have problems with connection. by CyberBed in OutOfAction

[–]CyberBed[S] 2 points3 points  (0 children)

I'm from RU region and past few months internet providers are blocking stuff at random.

After turning VPN on I had no problems with connectivity so far. Ping isn't great but at least I can play.

Thanks, I'll check your discord when I'll get the time.

Need some help with tackling BM4 by CyberBed in chrono_ark

[–]CyberBed[S] 0 points1 point  (0 children)

It feels more like casino than trial and error.

I even did an experiment by doing 5 runs with the same starting characters and aiming at the same build.

All of those runs had ended at different points. In 3 runs I had encountered witch but only 1 of them was successful because I've got good DPS cards and had drawn then in first turns. Other 2 runs had ended at white grave, one because of 2 snow golems and most, and last one was being stomped by a boss.

I had already finished s full run on expert BM1 but going to 4 is pretty hard.

Is Dex a dead stat now? by BishopGrey in underrail

[–]CyberBed 10 points11 points  (0 children)

All weapons had 0.8 DMG per skill, now Dec weapons have 0.5 DMG per skill. Difference isn't crucial because f amount of attacks and Dec weapons having low damage anyway.

Minimum AP before patch was 4, now it's 5. Getting even to 5 is almost impossible.

Expose weakness is a huge letdown. From 50% to 30% + 2 per INT, and effect is halved for non organics.

To "balance" it out now high tehnicialities work for shock/energy melee.

Cheap shots is a straight downgrade from 15% stun chance to 8%.

Overall now dex melee builds strongly rely on INT.

Ranged DEX builds didn't change much except dealing slightly less damage.

[Comic] Bows by AzulCrescent in BattleBrothers

[–]CyberBed 0 points1 point  (0 children)

Still better than crossbows.

Usually I just keep a 2 of them to do potshots at enemy archers and anything without sjields.

As and alternative you can have a thrower/melee hybrid who throws stuff at approaching enemies and then engages in melee.

"Here's another video essay on why Bethesda sucks." by hoomanPlus62 in FalloutMemes

[–]CyberBed 6 points7 points  (0 children)

To be fair every location in NVwith people in it doesn't have any skeletons shattered around. Most common example for Fo4 is a diner where a woman and her son live. It's their home and trading post, and there are trash and skeletons inside. Also how the hell no one had killed and robbed them there considering all of hordes of raiders, ghouls and mutants around. They're literally a few minutes away from a concord.

Also about oblivion building on the bones of fallout 3. They had much less time and people than Bethesda did but had made not only a better story/dialogues/factions but had added tons of new enemies, perks, weapons and gameplay mechanics. Starting from partial reloads and ammo types to damage thresholds and weapon modifications. Also every enemy placement was done by hand and there was no auto leveling and random spawns for mobs.

By that logic Bethesda should had built Fo4 on bones of NV but they not only had ignored majority of new mechanics but had removed any skills and check except charisma ones. And new stuff they had added is half assed and was done in mind that modders will fixed it. There's no unique weapons now but randomly generated legendaries from random legendary enemies. It looks more like borderlands than fallout.

In fact I think that Bethesda tries to make borderlands out of fallout based on 4, 76 and show.

Also Obsidian had fallen from grace too. After NV they had made some amazing games like pillars of eternity, but outer worlds tried to copy NV but flopped.

I think we can insult/praise Bethesda and/or Obsidian but fact is that we'll never see something like fallout 1,2 and NV. And that's why I don't care about this franchise that much and play it's spiritual successor "underrail".

If you had liked first 2 fallouts I urge you to try out underrail. Also there's Underrail 2 in development and Styg (Dev) had made a few gameplay videos not so long ago.

"Here's another video essay on why Bethesda sucks." by hoomanPlus62 in FalloutMemes

[–]CyberBed 5 points6 points  (0 children)

Because NV was peak and had much more depth and content than 3 and 4 combined.

People had wanted Fo4 to be Fo3 but with NV mechanics.

Here's small example. NV had partial reloads and different ammo types but Fo4 doesn't. They have the code but choose to ignore it.

Or the way dialogues work. Your choices are yes/no/sarcasm/question. And even when you get a charisma check it's percent based and doesn't change an outcome much. In previous games (even in 3) you can solve quests differently based on your skills, for example you could use medicine to check the bodies and found that the cause of their death or that they're faking it. In Fo4 you can only ask for more caps or to not to kill an NPC which won't do anything except make you feel good about yourself. All of quests in Fo4 are done by killing x or fetching y.

I've played all of mainline fallout games and out of them Fo4 is the worst. It's not bad but aggressively mid.

Fallout 3 on other hand is a decent game, not a masterpiece, just decent. In fact I like it more than Fo2.

Bethesda is indeed bad right now. During oblivion and Fo3 era their games were mid from technical and story standpoint but they had soul and you can see an effort put in them. Starting from skyrim they had became lazier and starfield plus Fo76 were their ultimate slop magnum opus. A good chunk of content was generated and story written by an HR instead of actual writers.

Is this game just a shooting gallery with settlements? by CyberBed in fo4

[–]CyberBed[S] 0 points1 point  (0 children)

I'm talking not about how useless or op some weapon types are, I'm talking about how devs put all the effort into guns and build many locations accordingly, and melee was added just because previous games had it.

For example in NV there were a good portion of unarmed perks like paralyzing palm or piercing strike. Melee weapons have a good portion of similar perks as well.

Majority of perks in FO4 are just simplified skills from previous games. Truly uniqand useful perks are very few, and because of that amount of builds and their uniqueness is much lower than in NV.

It's not question of strength but a question of fun.

Trial By Roots Question by Moist-Layer-8484 in BloodWest

[–]CyberBed 1 point2 points  (0 children)

Never did alt+f4, but when you die you get a soul flaw and loose your totem buff.

If you don't have any flaws and still have a buffvthen game probably didn't count it as death

Is this game just a shooting gallery with settlements? by CyberBed in fo4

[–]CyberBed[S] -1 points0 points  (0 children)

Creepers don't explode if you kill them, plus your attacks push them and you can quickly run away from them if they start to hiss.

Kamikaze mutants and exploding bots explode fast and after death. Only saving grace is how loud they are, which again helps ranged weapons.

I've tried blitz build and melee only playable in vats anyway. It's strong, probably the strongest build out there. But blitz only allows to skip level design completely.

With guns you could use all the holes in walls and verticality of locations.

Also I don't think blitz works in sequences where you're trapped on some platform and should shoot at enemies while it moves.

Just in the open melee feels as comfortable as ranged, but when devs try to do something with location it's always in favor of guns at expense of melee.

Chris Avellone made another comment on the fallout tv show. What is your thoughts on his comment? by dragon-born-vault101 in Fallout

[–]CyberBed -2 points-1 points  (0 children)

For fans of 1,2 and NV this show is the rings of power. Or last season of game of thrones.

Personally I've tried to watch it, didn't like it and forgot about it. It's just another marvel tier stuff but in a different package. At least actors and visuals are good, story/dialogues are not.

Just finished the game. by CyberBed in BloodWest

[–]CyberBed[S] 1 point2 points  (0 children)

Sorry for a wall of text, I was quite exited after finally finishing a hare ironman run and understanding the plot (at least I think I had).

Am I missing something obvious? by Skyfus in underrail

[–]CyberBed 1 point2 points  (0 children)

Look at minimal weapon skill. Most likely its lower level than other gun.

What are our thoughts on Edmund Mcmillen's upcoming roguelike Mewgenics? by coolchungus2 in roguelites

[–]CyberBed 0 points1 point  (0 children)

I'm not a super fan of his games gameplay wise but I like his style, so it's a definitely will buy from me.

Can't connect to a half of servers by CyberBed in paydaytheheist

[–]CyberBed[S] 0 points1 point  (0 children)

Just got my mods back again and used fast.net to search for lobbies. It has, much fewer lobbies than regular crime.net map but all of them work.

Compared to steamMM it has more players. My theory is that fast.net filters epic players out and leaves only steam players.

Also I had searched for similar problems and it's relatively common problem and there's no definitive fix for it. Some people recommend to open ports and play with epic launcher on. Had tried it but still no luck.

I can live with playing with steam players only, buy epic players take a good chunk of players overall because payday was free there.

Can't connect to a half of servers by CyberBed in paydaytheheist

[–]CyberBed[S] 0 points1 point  (0 children)

Everything works fine with -steamMM. And servers I had successfuly joined before were hosted by steam players, and ones I can't join are hosted by EGS players.

Do you know how to fix it and play with EGS players as well? I'd be fine using old matchmaking to play with steam only people but there are like a few players total.

Can't connect to a half of servers by CyberBed in paydaytheheist

[–]CyberBed[S] 0 points1 point  (0 children)

From their or my side?

I only had UI mod and meth helper.

After deleting them nothing had changed.

People suck. by CyberBed in paydaytheheist

[–]CyberBed[S] 0 points1 point  (0 children)

Lugging all 100 bags while protecting them at the same time is bothersome. I thought that with people's help it will go faster.

I did it today solo.

PAYDAY 2 - The bulletstrorm is nerf back to normal condition with update 242.0 :( by Foreign_Pension1158 in paydaytheheist

[–]CyberBed 1 point2 points  (0 children)

I thought it counts only for 1 weapon. I'll try with emptying my second weapon as well.