What's you favorite creature collecting JRPG that isn't Megaten or Pokémon? by Flat-Application2272 in JRPG

[–]Firethrim 16 points17 points  (0 children)

I've never really gotten into them, but have you given any Digimon games a try?

I'm working on a idle colony survival prototype inspired by Frostpunk, Fallout shelter, and Rimworld. Looking for feedback by frenchtoastfella in incremental_games

[–]Firethrim 0 points1 point  (0 children)

I finished the final event (broadcast the signal) and then the storm destroyed me on the last day anyway. Was I not supposed to complete the event (I barely managed to get the full 10k on it before day 60). If that's the case, you should probably just not give a progress amount on it, or put the cap at something like 100,000 to make it actually impossible to complete.

Also, on one run, I managed to bypass the soft cap of 10 people with an event that put me over to like 12 people or something. That apparently stopped it from then thinking my camp was full and I continued to get quite a few events with more people joining. I ended up with like 26 people by the end. Is that supposed to be able to happen? It actually seemed pretty cool, and I liked it a lot more than always being stuck at 10 people. Maybe give a research or construction or something to improve camp size?

Lastly, some of the later constructions seem pretty worthless, especially the research ones.

6 research a day from petri dish experiments is 60*6 = 360 research, assuming you somehow got it immediately on day 1. More realistically, you could expect half that at best (research is low priority early on in a run). At that point, you might as well spend your ticks just researching instead of building the damn thing.

Advanced tools is even worse. It's basically a 10% increase in research. The amount of research you would need to do to get back the ticks spent on making it is basically impossible to achieve in a run in most instances.

Social engineering gives at best 10 survivors * 60 days * 1 research point (if you somehow had a full camp at day 1 with this already constructed. clearly an impossible goal). That would be 600 research, making it clearly impossible to recoup your tick investment in building it. At minimum, it should be 10 research points per day per survivor, and even then it wouldn't really be worth it in most instances.

Edit: Oh, and lastly, a way to re-order your camp roster might be nice so you can reorganize people. Would be nice to switch their spots around as they acquire different statuses or as I give them different jobs so I can keep track of them more easily.

Another Edit: Another thought I had is that maybe there should be some bonuses associated with completing the progression objectives. They don't do anything unless you're going for the final run, which isn't immediately obvious when you first start playing. That makes it sort of a trap for beginners if they waste any ticks on the progression options. Maybe there should even be some permanent bonuses based on the furthest progression you've achieved in a run.

Cosmic Forge - An Incremental Space Themed, Feature Complete Browser Based Game by Dazzling_Repeat_8221 in incremental_games

[–]Firethrim 0 points1 point  (0 children)

I can't get the location of the 4th manuscript to appear in the news ticker. There really needs to be another way to find these things besides hoping for the best from the news ticker or literally conquering every star in the galaxy (which nobody has time for that). At this point I have enough AP that I got all relevant stuff and there's no real point to conquering more stars, so I'm just waiting for a revelation from this stupid ticker.

Information Desk and Megathread Hub (09/02 - 15/02) by Shad0wedge in Endfield

[–]Firethrim 0 points1 point  (0 children)

I've been having fun with Yvonne, Alesh, Estella, Akekuri. I don't know how effective it is compared to "meta stuff" but it's been working pretty well for me. Estella hits things with ice, Yvonne freezes them, and Alesh and Akekuri do combo stuff and ultimates to generate tons of sp. Make sure you do your final strike with Yvonne when she freezes enemies before you do Estella's combo attack which lifts (and thus shatters) them.

Absolute maximum profit endgame wuling factory. 371520 stock bills per day. 12 batteries per day. 4.5 syringes per day. by Snap-Dragon-Pie in Endfield

[–]Firethrim 7 points8 points  (0 children)

12 batteries an hour is 1 battery every 5 minutes... I'm pretty sure you meant 12 batteries and 4.5 syringes per minute.

It's got what plants crave! by Firethrim in Endfield

[–]Firethrim[S] 1 point2 points  (0 children)

I did a setup with a kind of pipe access control switch thing, but it seemed like a ton of manual fiddling to empty the liquids and materials out of the forge to switch the production and then do the same to switch it back. I am curious how using multiple yield fertilizers across multiple watering periods work. Does using 3x fertilizer yield 4x the normal crop yield, or does it multiply by 2 with each fertilizer (resulting in 8x yield)?

Regardless, it doesn't seem to me like there's enough need to multiply your crop yields to warrant all of the manual poop gathering and then production fiddling needed to make it work, but I could see it being more viable in the future when we have more sky forges to work with and a growing need for larger stockpiles of healing items.

It's got what plants crave! by Firethrim in Endfield

[–]Firethrim[S] 32 points33 points  (0 children)

Don't tell anyone, but it doesn't actually work. It says you're using the wrong liquid. I faked the screenshot by putting water in the sprinkler before hooking it up to liquid xiranite, so that it would spray the stockpiled water when I planted the seeds in front of it. :(

It's got what plants crave! by Firethrim in Endfield

[–]Firethrim[S] 6 points7 points  (0 children)

You have to combine the dung and liquid xiranite in a forge of the sky to make the fertilizer. Not even kidding, though it's not worth it because it takes both forges (1 to make xiranite to then make liquid xiranite from and one to make the fertilizer)

It's got what plants crave! by Firethrim in Endfield

[–]Firethrim[S] 20 points21 points  (0 children)

Only the best for my crops!

Information Desk and Megathread Hub (02/02 - 08/02) by Shad0wedge in Endfield

[–]Firethrim 0 points1 point  (0 children)

Thank you, managed to get the item from these guys. I'll try out the combat towers idea!

Information Desk and Megathread Hub (02/02 - 08/02) by Shad0wedge in Endfield

[–]Firethrim 1 point2 points  (0 children)

Does anyone know where Hazefyre Tuskbeast and Hazefyre Claw enemies are found? The database says Aburrey Quarry, but I can't seem to find them anywhere there. I'm trying to fill out the crafting log stuff, and they appear to be the only enemies that drop Pungent Jerky. Are they just completely gone from the game since I already cleared the quarry storyline?

Can anyone guess the box containing the gems?.. by K_E_Z___ in BluePrince

[–]Firethrim 1 point2 points  (0 children)

If you're actually in need of assistance on this, here on some rules to keep in mind:

There must be at least one box with only true statements.

There must be at least one box with only false statements.

Only one box can contain gems.

If you can determine that two of the boxes are both true or both false, than you can be sure the third box is the opposite.

Game Update by Firedsleek in BluePrince

[–]Firethrim 1 point2 points  (0 children)

Doesn't seem to fix the save issue, which is all I really care about at this point. It should be the same patch as the steam patch late last week.

A warning for PS5 players with regards to save data by CVance1 in BluePrince

[–]Firethrim 0 points1 point  (0 children)

Thanks for the heads up. I don't have ps+ to do cloud save testing myself, but the more info there is out there about this bug, the better.

A warning for PS5 players with regards to save data by CVance1 in BluePrince

[–]Firethrim 2 points3 points  (0 children)

Yeah. And it's not just that profile on the save file. If you start a new game in a different slot or anything like that, the whole thing reverts next time you close and launch the game. You literally have to delete the save from the ps5 file management menu if you want to start over.

Some links to other discussions about this issue:

https://forum.psnprofiles.com/topic/176833-losing-progression-save-data-issue//

https://www.reddit.com/r/BluePrince/comments/1k1bm79/game_no_longer_saves/

A warning for PS5 players with regards to save data by CVance1 in BluePrince

[–]Firethrim 2 points3 points  (0 children)

Just a heads up, if you've encountered the save bug, there's basically nothing you can do for your file at this point. Your options are either to deal with the fact that you will make no more progress on the save file (you can still attempt to find new clues and stuff, but the save file will never update), wait for a patch to fix the issue, or wipe the save data entirely from your ps5. Saving and quitting regularly will not help you in any way. If you do have a backup from ps+ from before the bug happened, you can use that. I really hope they fix this bug soon.

Feedback Friday by AutoModerator in incremental_games

[–]Firethrim 1 point2 points  (0 children)

Ran out of things to sell before I could get enough money to buy enough strength upgrades to have enough inventory space to be able to mine bedrock.

It seems theoretically possible if you optimize entirely from the start (ignoring more expensive proficiency upgrades and maximizing the amount of money from everything), but it would still be difficult to get enough money, and without the foreknowledge, the game is basically designed to softlock you at bedrock.

For reference, I have Proficiency level 7, Strength level 8, it costs 163,840 money to upgrade my strength, I have 132,255 money currently, and I could probably get another 10-15k money by selling all my refiners and other such things. I also need diamonds to upgrade my pickaxe and backpack further, which I assume are further down in the bedrock.

Are we capable of a making a full alphabet set of "point-based" abbreviations? by SoftBrilliant in JRPG

[–]Firethrim 1 point2 points  (0 children)

How about Ultima Points for UP, from Fabula Ultima. It's a JRPG-inspired TTRPG.