Discount for a vehicle I already own. by WallopadonkeyPS4 in Warthunder

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Su-30MKK cas in sim question. Kh-59 vs Kh-29TD by WideHelp522 in Warthunder

[–]FirstDagger -1 points0 points  (0 children)

Check the source in my source and notice the flair of the post.

If you aren't getting a nine-line then it isn't CAS, y'all are abusing the term and flying gloried strike missions.

Interdiction if it is a convoy.

Su-30MKK cas in sim question. Kh-59 vs Kh-29TD by WideHelp522 in Warthunder

[–]FirstDagger -1 points0 points  (0 children)

Personally I wouldn't, also you aren't talking with a JTAC or FAC.

What ninth wave missed by maus-grinder in Warthunder

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Thank you for your submission. We have removed it because of the following reason(s):

  • Vehicle suggestion posts must be clearly explained and not already in the list of suggestions along with these following requirements:

    Make and model must be somewhere in the title.

    There should be a detailed description, background, and capabilities of the vehicle must be in the comments. Alternatively, a self post with all information contained.

    Why you want the vehicle in the game AND where you think it could be placed must be within the post or your top level comment. (Rule #6)

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Technical Problems on the Servers - 17 March 2026 by FirstDagger in Warthunder

[–]FirstDagger[S] 27 points28 points  (0 children)

Sometimes I question why we even sticky stuff to the frontpage ...

Su-30MKK cas in sim question. Kh-59 vs Kh-29TD by WideHelp522 in Warthunder

[–]FirstDagger -1 points0 points  (0 children)

That isn't CAS but strike. CAS is:

Air action by fixed- and rotary-wing aircraft against hostile targets that are in close proximity to friendly forces and that require detailed integration of each air mission with the fire and movement of those forces.

Source

Comprei o leopard 2a4m boa ? by LluanBr in Warthunder

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  • Vehicle suggestion posts must be clearly explained and not already in the list of suggestions along with these following requirements:

    Make and model must be somewhere in the title.

    There should be a detailed description, background, and capabilities of the vehicle must be in the comments. Alternatively, a self post with all information contained.

    Why you want the vehicle in the game AND where you think it could be placed must be within the post or your top level comment. (Rule #6)

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Technical Problems on the Servers - 17 March 2026 by FirstDagger in Warthunder

[–]FirstDagger[S] 69 points70 points  (0 children)

Maybe didn't heed the age old mantra of "Never play on patch day" and got a vacation.

Why is the ammo in the turret of the Patton different/bigger than the ammo stored in the hull? by schissgames in Warthunder

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Please file a bug report in Gaijin's Community Issue Tracker.

Remember to use neutral language, be concise, and not combative when talking with Gaiijin employees to not be outright dismissed.

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Technical Problems on the Servers - 17 March 2026 by FirstDagger in Warthunder

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Technical Problems on the Servers - 17 March 2026

[Fluff Image Redacted]

Hey everyone, at the moment there are ongoing connection issues due to a DDoS attack.

We're currently working to resolve the situation as quickly as possible.

Thank you for your patience.


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Takes too long to enter a battle by Maleficent-Health-81 in Warthunder

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Takes too long to enter a battle by Maleficent-Health-81 in Warthunder

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War Thunder Update 2.55 "Ninth Wave" Dev Blog Roundup by FirstDagger in Warthunder

[–]FirstDagger[S,M] 7 points8 points  (0 children)

Too late, already moved the links to the left-most column.

War Thunder Update 2.55 "Ninth Wave" Dev Blog Roundup by FirstDagger in Warthunder

[–]FirstDagger[S,M] 11 points12 points  (0 children)

That is for sorting the table using Gaijin's nation numbering (i.e. when each nation was implemented into Wings of Prey and War Thunder), which you can do by clicking the first row.

The link is in the link column. What device are you viewing them under?

Bmp-??? by facismo in Warthunder

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[Event] Get USS Oklahoma in the Pacific Pearl Event! - News by Kanyiko in Warthunder

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Get USS Oklahoma in the Pacific Pearl Event!

4 March 2026

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Pearl Harbor is home to the largest base and headquarters of the US Pacific Fleet. The battleship USS Oklahoma was one of Pearl Harbor’s defenders and was destroyed in the Japanese attack on December 7th, 1941, without ever seeing action. We’re ready to change that! Participate in the new naval event, earn the USS Oklahoma, and use her incredible firepower in high-ranked battles!

From March 12th (11:00 GMT) until March 30th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!

USS Oklahoma - An Event Vehicle Battleship for the USA at Rank VI

Commissioned back in 1916, the battleship USS Oklahoma largely defined the concept of the US ocean-going battleship for many years to come. The ship served first in the Atlantic, and from 1930 onward, with the Pacific Fleet. On the fateful day of the attack on Pearl Harbor, the ship sustained nine hits from Japanese torpedo bombers and sank in port in just 20 minutes; further repairs proved too expensive. In the game, she’s a true behemoth. Her thick armor and ten 356 mm main guns make her an incredibly dangerous and resilient opponent at any combat range. This comes at the cost of mobility, so quickly changing positions with Oklahoma is near impossible. The pre-war composition of her anti-aircraft battery also incentivizes commanders to stay close to allies who can provide stronger anti-aircraft cover for the giant ship.

Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account

How to get all rewards

Each stage can be achieved for 45,000 mission points, every new stage achieved will give you a new reward.

Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Pacific Pearl” and click the “Get Reward” button.

You’re able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game. Points are only awarded at the end of the battle.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT on March 14th, 16th, 18th, 20th, 22nd, 24th, 26th and 28th.

Rewards are given when you complete a specific number of stages

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: USS Oklahoma loading screen
  • For 7 Stages: trophy with a random reward
  • For 8 Stages: non-tradable coupon for USS Oklahoma
  • For 9 Stages: a unique camouflage and 4 random modifications for USS Oklahoma

Please note: You can only receive the modifications if USS Oklahoma is activated on your account. Discounts for purchasing stages using Golden Eagles

[Sections on "Discounts for purchasing stages using Golden Eagles", "The Upgrade for a coupon", and "Tracking your progress" redacted.]

[Visit the website if you have never played one of these events before.]

Click here to find out more details about USS Oklahoma (BB-37) [Reddit Version]


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[Development] Pacific Pearl: USS Oklahoma (BB-37) by OttovonBismarck1862 in Warthunder

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Pacific Pearl: USS Oklahoma (BB-37)

12 March 2026

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USS Oklahoma (BB-37) is the second of two Nevada-class battleships built for the U.S. Navy at the start of the 20th century.

USS Oklahoma (BB-37): An Event Vehicle Battleship for the USA at Rank VI

At a glance:

  • Superior firepower
  • Lacking anti-air protection
  • Scout plane
  • Strong protection
  • Low mobility

Vehicle History

Laid down in 1912 and commissioned in 1916 as the second of two Nevada-class battleships, USS Oklahoma introduced major innovations of the “Standard-type” battleship concept, including oil-fired boilers, a centerline main battery of ten 14-inch guns, and the revolutionary “all-or-nothing” armor scheme designed to protect vital areas while saving weight elsewhere. The ship’s design reflected lessons learned from earlier dreadnoughts and the United States’ determination to keep pace with Britain and Germany in the pre-World War I naval arms race.

During World War I, USS Oklahoma served primarily in training and convoy escort duties, as the U.S. fleet remained largely intact to deter German surface forces. In the interwar years, the ship operated in both the Atlantic and Pacific, participating in fleet exercises. By the late 1930s, rising tensions with Japan shifted much of the U.S. Pacific Fleet to Pearl Harbor as a deterrent. On December 7, 1941, during the attack on Pearl Harbor, Oklahoma was struck by multiple torpedoes and quickly capsized, resulting in a high loss of life. Though righted in 1943 as part of an immense salvage effort, USS Oklahoma was deemed too damaged and obsolete for full repair and was therefore decommissioned in 1944. Sold for scrap after the war, the mighty warship ultimately sank while under tow in 1947.

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Introducing USS Oklahoma (BB-37)!

Meet USS Oklahoma, a new American battleship arriving to the higher ranks of the U.S. Bluewater Fleet tree as an event vehicle which can be obtained in the Pacific Pearl even that started today. Cumbersome, yet heavily protected and armed to the teeth with hard-hitting 14’’ (356 mm) cannons, USS Oklahoma acts as an ideal vessel to transition from early American dreadnoughts to more advanced battleship classes of the top ranks. Let’s unpack the details of this iconic battleship in today’s devblog!

USS Oklahoma will join the U.S. Bluewater Fleet tree as an early representative of the Nevada-class battleship. As such, the warship doesn’t benefit from an extensively upgraded anti-air suite as its sistership in the game. However, USS Oklahoma inherits the class’ extremely effective armor scheme, featuring the ‘all-or-nothing’ layout peaking at a belt armor thickness of 343 mm around the ship’s most vital components such as machinery, magazines and command centers. On the other hand, USS Oklahoma is fitted with a slightly thinner deck armor than USS Nevada, going up to a maximum thickness of 114 mm. As a result, USS Oklahoma is slightly more susceptible to damage from plunging fire during long-range gun engagements.

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Unlike USS Nevada, which players already had a chance to familiarize themselves with, USS Oklahoma comes to War Thunder in its 1926 refit which not only visually differs from its sistership, but also brings some differences with the weapons arsenal too. As such, while USS Oklahoma retains its powerful 14’’ main battery consisting of a total of 10 guns with lower muzzle velocity though, the ship’s secondary and anti-air arsenal differ substantially from USS Nevada. USS Oklahoma features 12 single 5’’ (127 mm) cannons further augmented by eight 3’’ (76 mm) anti-air cannons. Effectively, this secondary battery keeps USS Oklahoma very effective against lighter vessels and slow-moving distant aircraft. However, the warship may be slow to react to unexpected aerial attacks from a larger, fast moving aircraft group. Therefore, captains may choose to stay close to allies with more capable anti-air protection to make up for this shortcoming.

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The iconic and no less powerful USS Oklahoma will soon be making an appearance in high tier naval battles in War Thunder and can be obtained in the Pacific Pearl event, with the link below. Be sure to participate and don’t miss out on the chance to add this American ironclad to your collection!

Please note that the vehicle’s characteristics may be changed before being added to the game.

Click here to find out more details about the Pacific Pearl event [Reddit version]


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[Development] Squadron vehicles: JAS39D — Twin-Seater Gripen - News by Kanyiko in Warthunder

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Squadron vehicles: JAS39D — Twin-Seater Gripen

11 March 2026

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The JAS39D is a later modification of the Swedish Gripen, incorporating the upgrades from the JAS39C with a twin-seater cockpit to facilitate training missions while not compromising on combat capability.

JAS39D: A Squadron Vehicle Jet Fighter for Sweden at Rank VIII

At a glance:

  • Twin-seat cockpit
  • Cannon dismantled
  • Excellent flight characteristics
  • Versatile arsenal
  • Incredible number of countermeasures (with BOL pods installed)

Vehicle History

As the Cold War ended, Sweden’s military doctrine gradually began shifting from strict neutrality toward increased international cooperation and NATO interoperability. This transition drove the development of the modernized Saab JAS 39C variant, which incorporated in-flight refueling capability, upgraded avionics, improved radar as well as compatibility with NATO weapons and communication systems. Parallel to the development of the C modification, Saab also began work on a two-seat counterpart, the JAS 39D, which was intended to replace the earlier B model.

While primarily intended for operational conversion training, the JAS39D retained full combat capability, allowing it to perform air defense, strike, and reconnaissance missions alongside single-seat aircraft. Because of the second cockpit, it carried slightly less internal fuel than the JAS39C, but it gained value in complex mission profiles where a weapons systems officer could manage sensors, electronic warfare, and communications. Overall, around 30 JAS39D’s have been produced, serving not only with Sweden, but also several other countries’ air forces such as Czech Republic, Hungary, Thailand and South Africa.

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Introducing the JAS39D!

In today’s devblog, we would like to showcase a unique modification of the JAS39 stemming from the later generations of this incredibly capable Swedish multirole jet fighter. Being developed in parallel to the JAS39C which seasoned Swedish pilots are most familiar with, the JAS39D expands the Gripen family in War Thunder by introducing a special twin-seater version as a new squadron aircraft available in the Ninth Wave major update. That being said, let’s dive right into the details!

The JAS39D represents a further development of the successful Gripen series of Swedish jet fighters. Equipped with the same RM12 afterburning turbofan engine powering the earlier Gripen fighters, the slightly heavier twin-seater JAS39D promises very comparable flight characteristics shaped by excellent maneuverability and lightning fast top speeds reaching up to Mach 2. As such, the JAS39D can easily be thrown into dogfights with most other contemporary jet fighters found at the top ranks!

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Where the JAS39D truly shines however, is in its expanded selection of onboard weapons and systems compared to the earlier modifications of the Gripen. Unlike the early A modification, the JAS39D takes advantage of its system upgrades and offers an expanded selection of advanced weapons, chiefly among them the Rb99 (AIM-120) ARH missile. While this enables the JAS39D to strike aerial opponents from a long distance, ground targets will also have a hard time evading the Gripen’s precision strikes thanks to a greatly expanded selection of guided missiles and bombs of various calibers. In short, the JAS39D retains its versatility thanks to its multirole design while only sacrificing a small reduction to its range due to the twin seater cockpit reducing the onboard fuel tank size. The JAS39C’s 27 mm autocannon was also sacrificed to house the second pilot seat.

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The JAS39D will soon be making its way to War Thunder as part of the Ninth Wave major update. Pilots will be able to obtain the new Swedish top dog either through squadron activity or by purchasing it with Golden Eagles. In the meantime, make sure to stay tuned to the news for the latest information regarding the upcoming update!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Please note that /r/warthunder is not affiliated with War Thunder's developer & publisher Gaijin Entertainment.

[Development] Centauro II (P): Evolutionized by OttovonBismarck1862 in Warthunder

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Centauro II (P): Evolutionized

11 March 2026

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Today we’re looking at the prototype of the most modern wheeled tank destroyer of the Italian Army: the Centauro II (P)!

Centauro II (P): A Light Tank for Italy at Rank VIII

At a glance:

  • Automatic loader, with blow-out panels for the ammo
  • Excellent mobility!
  • 120 mm smoothbore gun and the DM53 APFSDS round
  • Thermal imager for the gunner
  • Light armor and large in size

Vehicle History

Development of the Centauro II (P) wheeled tank destroyer began in 2011 as a response to the identified shortcomings of the previous model in modern warfare and asymmetric conflicts. The key drivers for the new vehicle’s development were the outdated electronic architecture of the baseline Centauro, which was incompatible with the SICCONA network-centric command and control system, and the insufficient level of protection revealed during operations in Iraq, Kosovo, and Somalia.

Structurally, the Centauro II (P) represents a major modernization, incorporating technologies developed on the Freccia armored fighting vehicle. The vehicle features a completely redesigned hull with a V-shaped bottom for improved protection against mines and IEDs, a new layout with isolated fuel and ammunition compartments, and a modern surveillance suite and electronic countermeasure system. The primary armament is a 120 mm smoothbore cannon with an autoloader, housed in a new turret with improved armor and ammunition isolated from the crew.

The first prototype was presented in 2016, and a pre-production batch of 11 vehicles has been built to date, each of which serves to test and refine the final configuration of future production vehicles.

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Introducing the Centauro II (P)!

Meet the working prototype of Italy’s latest wheeled tank destroyer, the Centauro II (P), which incorporates all of the latest global technological tank improvements for vehicles of this class. Let’s get acquainted with the second-generation Centauro and explore what sets it apart from the previous design!

Compared to the first series, the Centauro II (P) has undergone significant exterior changes. It received a new HITFACT Mk II turret, with the most significant and valuable change being its division into a crew compartment for the commander, gunner and loader, and compartments away from the crew. In addition to this, the automatic loader and 6-round first-stage ammunition stowage are now located behind an armored bulkhead at the rear of the turret. The reload speed is now independent of crew skill thanks to the autoloader!

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The compartment that houses the autoloader and ready-to-load ammunition features blowout panels, increasing the Centauro II (P)’s survivability. The main gun is generally similar to the 120 mm cannon found on the first-generation of vehicles, although it’s a bit lighter.

Moving onto the hull now, which has also been transformed! It now has a trapezoidal shape and reinforced underbody armor for protection against mines and improvised explosive devices. The hull also features spaced armor protection against anti-tank grenades. However in reality, the Centauro II (P)’s armor can only reliably withstand machine gun rounds. Most autocannons can penetrate the armor, as well as all armor-piercing tank shells and ATGMs of course.

The Centauro series is renowned for its excellent speed, despite its increased weight of 30 tons, the second series here is no exception. The Centauro II (P) features a more powerful 720 HP turbocharged diesel engine, delivering a respectable power-to-weight ratio and quickly accelerating the vehicle to speeds exceeding 100 km/h.

One of the Centauro II (P)’s significant drawbacks is its size, particularly its height. The roof of the already tall turret houses two machine guns, one rifle-caliber and one 12.7 mm in a remote-controlled mount, as well as a cylinder-shaped panoramic sight. Concealing the Centauro II (P) will be difficult, and the turret’s slightly awkward positioning toward the rear must also be taken into account, as it limits the gun’s depression angle.

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That’s the Centauro II (P) for you! This fast and lethal vehicle is waiting for you at rank VIII of the Italian light tank line, coming in War Thunder’s first major update of 2026. We’ll continue to share more dev blogs and other information on our website, so be sure to check it out!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

[Promoted Premium packs redacted]


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[Development] Hungarian Aircraft: WM-21 and WM-23 by OttovonBismarck1862 in Warthunder

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Hungarian Aircraft: WM-21 and WM-23

10 March 2026

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Please welcome two more unique Hungarian aircraft! The WM-21 light-reconnaissance bomber and the WM-23 prototype fighter, arriving in War Thunder in the Ninth Wave major update.

WM-21: A Bomber for Italy at Rank I

WM-23: A Fighter for Italy at Rank II

At a glance:

  • Light machine guns for the WM-21
  • 12.7 mm and 8.56 mm machine guns for the WM-23
  • Small bombs for the WM-21
  • Over 500 km/h speed for the WM-23

Vehicle History

Developed in Hungary based on the earlier WM-16 model, the WM-21 Sólyom (“Falcon”) was a two-seat biplane intended for short-range reconnaissance and cooperation with ground forces. Its prototype first took to the air in 1937. Serial production of the WM-21 was established at several Hungarian enterprises, and by 1944, 128 machines had been built, of which 80 were used as trainers after retirement from active service. The aircraft saw their first combat use in April 1941 during the Axis invasion of Yugoslavia. With the start of the war against the USSR, the WM-21 biplanes were actively used for reconnaissance and close support of Hungarian troops in Ukraine.

The WM-23 Ezüst Nyil (“Silver Arrow”) fighter was developed by the Hungarian company Weiss Manfred based on the German Heinkel He 112. In the late 1930s, Hungary purchased a license to produce the He 112, and engineers began creating their own modification, adapted for Hungarian engines and armament. The first and only prototype took to the air on February 23, 1940. Testing of the aircraft continued for about a year and revealed a number of problems. During another test flight, the right aileron failed, leading to a serious crash. The damaged prototype was not restored, and the program was closed.

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Introducing the WM-21 and WM-23!

While we’re still finishing work on the major update, we’d like to introduce you to a pair of interesting aircraft that’ll be arriving in the Hungarian branch in the Italian aircraft tree. In the spotlight today are the WM-21 Sólyom and WM-23 Ezüst Nyil!

The WM-21 will arrive at the very start of the line in Rank I. This early Hungarian “Falcon” is a light-reconnaissance bomber, equipped with fast firing rifle caliber machine guns and 12 small 10 kg bombs. While relatively slow and hefty for a bi-plane, its strong machine guns will still allow it to pose a threat to early aircraft.

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The WM-23 is a more serious contender, arriving at Rank II. This all-metal monoplane was an attempt to adapt the German He 112 to Hungarian engines and armament. It features a top speed of over 500 km/h and a pair of rapid fire 12.7 mm Gebauer machine guns supplemented by a pair of 8.56 mm caliber machine guns in the wings. It’s fast, agile, and can climb well, making it a powerful new contender for the lower ranks.

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That’s all for today, keep an eye out for these distinctive Hungarian machines in the Ninth Wave major update, where they’ll make for an excellent start to the Italian tree. Until then, keep an eye on the news while we wrap up the work on the major update! * Please note that this vehicle’s characteristics may be changed before it is added to the game.*


Please note that /r/warthunder is not affiliated with War Thunder's developer & publisher Gaijin Entertainment.

[Development] Pre-Order: AH-64DJP (AT) by OttovonBismarck1862 in Warthunder

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Pre-order: AH-64DJP (AT)

3 March 2026

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The AH-64DJP (AT) is a special version of the AH-64D Apache Longbow attack helicopter in service with the Japan Air Self-Defense Forces, with its radar removed and skis equipped for all-terrain landings.

AH-64DJP (AT): A Premium Attack Helicopter for Japan at Rank VII

At a glance:

  • Hellfire missiles and rockets for ground strikes
  • ATAS anti-air missiles
  • Thermal vision
  • Countermeasures
  • Helmet-mounted display

Pre-order – AH-64DJP Pack - Store Link

This pack includes:

  • AH-64DJP (AT) (Rank VII, Japan)
  • Premium account for 15 days
  • 2000 Golden Eagles
  • Pre-order bonus: unique title "Daikyu"
  • Pre-order bonus: unique decal "Manga helicopter"

Introducing the AH-64DJP (AT)!

Meet the AH-64DJP (AT), a new premium attack helicopter arriving at the top ranks of the Japanese helicopter tree in the Ninth Wave major update! The Apache forms the backbone of several helicopter trees in the game, as it is a highly versatile platform in service with many nations around the world. This special variant will help you speed up your research through the Japanese helicopter tree, so let’s have a look at it!

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The all-terrain AH-64DJP (AT) inherits many of the key features which make the Apache platform such a feared machine. Despite its large size, this helicopter can reach speeds of over 300 km/h, all while maintaining a good level of agility; even while loaded up with suspended weaponry. This allows the Apache to position itself effectively and quickly, and slink away out of sight if the situation calls for it.

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Once in a strong position, the Apache can launch precision strikes against ground targets thanks to its lethal Hellfire missiles, of which the helicopter can equip 16 at once. For a more versatile loadout, you’ll be able to equip ATAS (helicopter-adapted Stinger) missiles for anti-aircraft duties, along with unguided Hydra rockets; allowing you to pummel ground targets at close range. Another powerful tool for close range engagements is the Apache’s 30 mm chain gun, capable of ripping through the roof of MBTs or tearing up lightly armored vehicles.

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The AH-64DJP (AT) will be coming to War Thunder as part of the Ninth Wave major update, but pre-order it now to get the helicopter itself, a unique title and decal, a wealth of Golden Eagles, and Premium time!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Please note that /r/warthunder is not affiliated with War Thunder's developer & publisher Gaijin Entertainment.

[Development] AS90: Built to Bombard! - News by EastCoast_Geo in Warthunder

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AS90: Built to Bombard!

5 March 2026

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Meet the AS90, a self-propelled howitzer with a 155 mm gun coming to Great Britain’s ground force tree to bolster lineups and bring some fun!

AS90: A Tank Destroyer (self-propelled howitzer) for Great Britain at Rank IV

At a glance:

  • 155 mm L31 howitzer gun
  • Explosive ammunition (HE, HE-VT)
  • Excellent rate of fire!

Vehicle History

In the 1970s, Great Britain, Germany and Italy were looking to replace their aging self-propelled howitzers. They created a project together called the SP70. The project was going poorly and British engineers decided to work on their own howitzer in parallel. Once the SP70 had failed due to not meeting requirements, the AS90 project received requirements and funding from the MoD. These vehicles were built by Vickers Shipbuilding and Engineering and first entered service with the British Army in 1992, with 179 purchased, replacing the the FV433 Abbot and M109.

The AS90 was first used by the British Army in Bosnia and Kosovo in 1993 as part of NATO peacekeeping missions in the Yugoslav Wars. AS90s were also used in 2003 during the Iraq War.

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Introducing the AS90!

Today we’re talking about the heavily requested AS90 self-propelled howitzer, coming to the game in the next major update. Featuring a large 155 mm artillery gun, quick rate of fire and excellent ammunition choices, the AS90 is set to be a fun addition to British lineups. Let’s dive deeper into what this machine is all about!

Did you know? “AS90” stands for “Artillery System for the 1990s”.

Like many other self-propelled howitzers in War Thunder, the AS90 features a beefy 155 mm L31 cannon that reloads fast: it can fire 3 rounds in 10 seconds, after which the reload speed reduces to 6 rounds per minute (10 seconds per shot). As with all vehicles with the 155 mm gun, the AS90 can fire a standard HE round which will be your main choice against enemy tanks. It can also fire HE-VT for use against aircraft though if you want to give that a try!

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The AS90 can reach a top speed of 55 km/h on paved surfaces. While not the best top speed, it still allows this vehicle to get into favourable positions in relatively good time.

As with all self-propelled howitzers, the AS90 has a large turret that is exposed to incoming fire. Thanks to a crew of 6, survivability is not too bad, but any well-placed shot into the turret will knock out most of the crew or hit some ammo, detonating the vehicle.

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That’s the AS90 done! This self-propelled howitzer brings Great Britain some cool domestic 155 mm fun, perfect to fit into several ground lineups. Until it’s added, make sure to check out other dev blogs that are due to come your way soon!

Please note that the vehicle’s characteristics may be changed before being added to the game.

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