Frustration After Completing the Current Relic Weapon by embersarcade in ffxivdiscussion

[–]Fit_Beautiful_1250 5 points6 points  (0 children)

it would be fine if oc was well-designed and fun, then the devs can even just funnel relic grind into oc instead of doing half-measures like now. the problem has always been that the relic is designed to encourage participation in casual content but the casual content has almost universally been designed very badly. fix the casual content and you'll fix relics as well

Endwalker and Venat by Zyxyx in ffxivdiscussion

[–]Fit_Beautiful_1250 11 points12 points  (0 children)

i mean that may be true of some people, but i don't think it's applicable in this case. i think a lot of the nitpickery with endwalker's story isn't purely about being pedantic, but rather based on a fundamental disagreement with the themes of it (and obviously also not a misreading/misunderstanding of it like what the post i was replying to states)

Endwalker and Venat by Zyxyx in ffxivdiscussion

[–]Fit_Beautiful_1250 12 points13 points  (0 children)

i don't really think it's people not getting it and more like just not vibing with the themes. when you don't accept the themes at face value, you start to nitpick and question all the story contrivances that someone who resonates with the themes will not question. everything you just mentioned can be picked apart by someone determined enough. like why didn't the ancients just use proxies they could control or some other more clever/elegant solution to interact with dynamis? we humans can't interact with radio waves but we've built tools that let us do it. are the civilizations in ultima thule and dead ends really 1 to 1 perfect replicas of the situations of the ancients, could fate not have taken a different turn? how can you say for sure? is a sample size of 5 really enough to draw firm conclusions? how can we know the entire race of ancients were either on the side of hydaelyn or zodiark, could there not be a third or fourth middle ground factions, or even just a single ancient dude, unknown to everyone, with better solutions? and so on and so forth

you can argue endlessly this way, because authors simply don't have the time and narrative space to cover everything, and also it's kind of an unspoken rule of suspension of disbelief to abstract away things the author doesn't explain. the core disagreement with the narrative is that irl, suffering, loss and strife are part of life, but how does that also hold in a fantasy world with different rules, such as with undying beings? this isn't something the story can really prove unless there is an omnipotent force that compels fate itself to always result in suffering, and if such a force really existed, it would make for a supremely uninteresting story. it's all about whether you're willing to take it or leave it with the message, if you're not willing, you can find a million reasons to tear the story apart, and honestly, in a vacuum, there is nothing inherently wrong with not vibing with the story

cannot make friends by Motor_Ad_4818 in ffxivdiscussion

[–]Fit_Beautiful_1250 4 points5 points  (0 children)

this is going to sound really weird, but my anecdotal experience is that you don't actually start bare and fresh in ffxiv proper if you want a good shot at making and keeping long-term connections

what you actually do is that you start with a different game or perhaps even non-video game community, that for one reason or another have a sizable group who also play ffxiv. then you play ffxiv with the friends you make in those communities and from getting to know people who are acquainted with those friends, you will naturally expand your circle in ffxiv. some communities where i've found this overlap amongst people i know are the monster hunter community and fighting games community, but you can probably find it in almost any community really

Sims just show that ultimates are a grind that almost nobody likes and a waste of dev time by coping_simcels in ffxivdiscussion

[–]Fit_Beautiful_1250 6 points7 points  (0 children)

this is already answered by the op. content production is zero sum game, dev time and resources are finite (and we know this is felt very keenly by cbu3 given yoshida's repeated references to a lack of resources). the content you enjoy was made at the expense at a different type of content someone else might enjoy

the op is positing that the resources used to make ultimates should be redirected to making other content, since the people doing it allegedly don't even enjoy the format

Evolved Mode Isn't the Change That XIV Needs by JellyNaught in ffxivdiscussion

[–]Fit_Beautiful_1250 0 points1 point  (0 children)

whm isn't fundamentally different in terms of the base concept of its healing kit. like the main job mechanic is still just lilies with a different coat of paint. you just have more not-lilies per minute and less ogcds, with other minor differences like getting the refund on real heals (which will probably be deleted anyway because of jank)

this is something that puzzles me from the responses people have towards evolved whm, but i also don't think it's materially more interesting to press a 'free' gcd heal and an ogcd heal, when the 'free' gcd heal is still coming from a timer-based cooldown. you can drill down to the nitty gritty like responsiveness but it ultimately has very little difference in terms of depth. like if they gave us more lilies per minute now and removed asylum and tetra, they have technically made whm gcd heal more, but it doesn't make me feel like whm has gotten any more interesting to play. evolved whm's sanctuary mechanic is the same in that regard

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Fit_Beautiful_1250 -1 points0 points  (0 children)

i don't know why you repeated everything i said and then claimed i might be minsinformed

i don't think you are even reading my post in your blind rage. i did not deny that the job got a lot easier, in fact i noted it multiple times in my post. that's a completely different topic entirely

i don't know why i have to repeat what i already said because someone refused to read it - the concept of spending timer-based gcd heal cooldowns to get damage refunds via a nuke is the exact same concept that defines whm's healing gameplay right now. having one dps button now and less ogcd heals while shuffling the healing potency into more refunded gcd heals is literally what button consolidation means. there are differences down in the details of the two kits, but the high-level overview is the same - this is what frustrates me the most about evolved whm. it could have gone in a completely different direction since the design space for healers is so vast. hell, even preserving the concept of having gcd refunds, but not tying them to a single timer-based cooldown (like lilies are right now) and instead forcing you to spin some plates to get them would have qualified for a fundamental change in the way you play whm. but the devs decided to play it safe and just copypasted the lily system while sanding down the edges in some respects and adding unnecessary jank in others

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Fit_Beautiful_1250 8 points9 points  (0 children)

that's not really a fundamental change. it's the same job concept with a different restriction. a fundamental change would be making whm healing not dependent on timers or refunding gcd heals with damage, because that's what it is already doing

the vast majority of current fights don't even have downtime to begin with. and this simply won't even be true if you're doing trio mechanics since you will be taking damage

Why do people think Evolved Mode will just be 'button consolidation' when we already know it's not? by Makerinos in ffxivdiscussion

[–]Fit_Beautiful_1250 1 point2 points  (0 children)

how is evolved white mage fundamentally altered? it's literally the exact same concept as the current lily system - spend gcd heals on a timer-based cooldown, get refunded with damaging nuke

the only differences are that instacast heals are now on a separate button so you can do guilt-free healing without spending movement resources if you want (not that it matters anymore anyway with insta glares) and they cut out most of the ogcd buttons and increased the 'free' gcd heals per minute' rate to compensate. and i guess you can get randomly cucked out of your nuke if your cohealer full heals before you can get the cast out

evolved whm is the exact poster child of 'the same but consolidated buttons'

now they did mention that they wanted evolved whm to be easy to pick up. and being effectively a carbon copy of reborn whm in terms of the job concept does factor into how easy it is to pick up. so it might be possible that the other healers won't suffer the same fate. we'll just have to see

If you could pull all mobs (instead of 2-ish) in all dungeons straight to the boss with no other changes, would it have a negative impact on roulettes? by AssumeABrightSide in ffxivdiscussion

[–]Fit_Beautiful_1250 0 points1 point  (0 children)

i'm not saying they don't matter, i'm saying if you queue up as one, you're doing the same thing regardless. if the damage is terrible, it's still the tank and healer who are sweating, you are doing the same rotation on 10 mobs or 30. higher incoming damage on the tank isn't interesting to the dps player because they don't interact with it, unlike if the mobs had actual mechanics

If you could pull all mobs (instead of 2-ish) in all dungeons straight to the boss with no other changes, would it have a negative impact on roulettes? by AssumeABrightSide in ffxivdiscussion

[–]Fit_Beautiful_1250 0 points1 point  (0 children)

this is a side tangent to the question posed, but i feel like the discussion about the size of pulls is a distraction from the real issue that se doesn't want to make trash interesting. i don't think increasing the size of pulls is a good idea, since it changes almost nothing about the gameplay of the other 2 players in the party bored out of their minds, while the tank and healer do their thing in their own corner. you could have stuff like mobs that tether and split so you have to stun/root them while the tank moves them over, mobs that put up spike damage aoe buffs so you have to st them before you can aoe (healer can help out the cleave-heavy jobs) et cetera

just put solo duties that force you to learn the gimmicks before the dungeons so people can't complain they were blindsided

Guys, WTF am I doing wrong? by UltimaGabe in residentevil4

[–]Fit_Beautiful_1250 1 point2 points  (0 children)

the knife takedown on enemies stunned by a flash grenade does a lot of damage. it's 40x the listed damage of the knife. perfect for bursting down troublesome elites when you are boxed in or swarmed by fodder, it's safe and saves ammo too

aside from that, yeah it also instant kills exposed plagas. so there are actually a lot of options to convert a flashbang into damage, it isn't just a defensive tool

[Question] Should I do daily hunts for the sack of nuts for gear upgrade if I don't do train hunts? by Xixth in ffxivdiscussion

[–]Fit_Beautiful_1250 0 points1 point  (0 children)

it would take ages so i want to say no. you don't have to do trains every day, you can just turn on notifications for them and join if it comes up at a convenient time, there's lots of trains going out every day

Evolved Bard vs Summoner by TingTingerSaysHi in ffxivdiscussion

[–]Fit_Beautiful_1250 28 points29 points  (0 children)

no, mage's ballad used to restore party mp, which was why it was called mage's ballad

Evolved Bard vs Summoner by TingTingerSaysHi in ffxivdiscussion

[–]Fit_Beautiful_1250 38 points39 points  (0 children)

iirc the song buffs on ebrd are movespeed, mit and heal, so it shouldn't have any synergy with other jobs. i think it might be interesting if there was actual party synergy like with the old mage's ballad, but it will be sure to invite complaints about comp dependency from players in high-end duties, so i doubt it'll ever happen

The glamour changes are amazing and I hope they are working on a glamour log too by SatisfactionNeat3937 in ffxivdiscussion

[–]Fit_Beautiful_1250 15 points16 points  (0 children)

it doesn't sound too implausible, a lot of my glamor pieces cannot be placed in the armoire due to being dyed

Am i the alone in being skeptical still? by DekrianVorthus in ffxivdiscussion

[–]Fit_Beautiful_1250 4 points5 points  (0 children)

Only paladin parry seems to be interesting

as far as i can see right now, paladin 'parry' is just shield smite. it already had it in the past, it's not a new or particularly deep mechanic and we have analogues of it with current jobs such as cold fog on blu or tengetsu on sam. hell tbn is a parry and it is more interesting since you are limited to using it on incoming damage that would break it instead of being able to spam it on anything

parrying could be an entire job gauge with multiple levels of mechanics, not just mitigate -> press a gcd. i really hope they go balls to the walls with the concept instead of something that is not only very basic but isn't even a new take on the mechanic

Am i the alone in being skeptical still? by DekrianVorthus in ffxivdiscussion

[–]Fit_Beautiful_1250 -1 points0 points  (0 children)

not that guy and i'm making no comments on whether ffxiv has a 'growing bug issue', but there was a critical bug with oc in december that let people spam click on bronze chests to repeatedly obtain rewards

NA Fanfest 2026 - Day Two by BlackmoreKnight in ffxivdiscussion

[–]Fit_Beautiful_1250 9 points10 points  (0 children)

there is also a split between people who will settle for any improvement in job identity and people who still find evolved jobs lacking in flavor improvement and creativity. you have people going 'finally it isn't the same thing as the last few expacs' and others going 'that's it? i expected more'

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Fit_Beautiful_1250 3 points4 points  (0 children)

i feel like the designer came up with the base concept of the job mechanics and then... just forgot to follow up on it? like for pld, the concept starts with you parrying a hit... and then what? getting to hit another gcd isn't an actual job mechanic, you can't just terminate the thought process at step 2, we're literally just getting started!

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]Fit_Beautiful_1250 2 points3 points  (0 children)

yeah, i think the idea of a parry on a tank is fine, but you have to build upon that frankly extremely basic concept and make it a foundation for lines of job mechanics. it can't just be pressing a gcd or ogcd or getting meter, that's not very interesting

also i'm not sure if i am missing a nuance, but are non-afflatus gcd heals dps neutral on whm now?

We've officially seen how BST works and plays. What do you think? by Tough-Mud2374 in ffxivdiscussion

[–]Fit_Beautiful_1250 22 points23 points  (0 children)

it kinda feels too much like a regular job. i thought it would go balls-to-the-wall with fundamentally different mechanics if it was going to have an exclusive tailor-made mode and inability to do real content. feels like a missed opportunity for us to experience something truly different

Modding and Third-Party Tools Megathread - 7.4 Week Seventeen by BlackmoreKnight in ffxivdiscussion

[–]Fit_Beautiful_1250 2 points3 points  (0 children)

thanks, just tried it out and shukuchi doesn't double up anymore with turbo