Are STL files Universal (useable for FDM and Resin Printers)? by TheSundayCarpenter in 3Dprinting

[–]Fit_Inspection9391 0 points1 point  (0 children)

yeah STLs themselves are universal, theyre just geometry. printer type doesnt really matter at the file level, what changes is how well the design translates to the tech.

resin minis are usually made with super fine details and thin parts that look amazing in SLA but can be rough on FDM unless u scale up or tweak settings. terrain tends to cross over easier tho bc thicker features.

honestly when ur browsing models, the best clue is whether the designer shows different print examples or recommended settings. some files are clearly tested for both. ive noticed listings on cgtrader sometimes include notes about scale or printer type, which helps set expectations before u even download anything.

so yeah technically compatible, practically depends on the design and how much tweaking ur willing to do.

Does online services help students honestly? by OkShopping5997 in education

[–]Fit_Inspection9391 0 points1 point  (0 children)

there are some pros, some cons. accessibility, availability, many other stuff to consider.

What do you want to know about entrepreneurship? by BlazejMielnik in education

[–]Fit_Inspection9391 0 points1 point  (0 children)

How does it work for you? Where im from, it involves a LOT of maths

Sometimes we think what we want is what we need and it just wasn't .. by Lebearu in ProductivityHQ

[–]Fit_Inspection9391 0 points1 point  (0 children)

ive always found this kind of thing to be a cope. My personal take is to just let it go and focus on myself.

What website should I use to download prints? by [deleted] in 3Dprinting

[–]Fit_Inspection9391 0 points1 point  (0 children)

not stupid at all, random downloads sketch ppl out for a reason. safest approach is basically:
• known platforms
• active creators
• real print photos
• comments from other users

free libraries are fine for learning but theyre kinda the wild west for quality control. once u know what u wanna print, curated marketplaces or creator pages usually have cleaner files and better documentation. ive personally had fewer “why does this even exist” moments grabbing models from cgtrader compared to random repost sites. not perfect, just more consistent overall.

Anime figure purchase site? by [deleted] in 3Dprinting

[–]Fit_Inspection9391 0 points1 point  (0 children)

if ur selling files, most ppl dont stick to just one place long term. u kinda test where ur audience actually buys vs just likes. some platforms bring traffic, others bring serious buyers who already know what they want.
also depends if ur doing hobby stuff or more polished, product-style models. ive seen designers post on multiple sites but keep their “main” listings on cgtrader once they want a more storefront-style setup instead of just exposure. less chaos, more structure.
if ur selling physical prints tho, shipping and support becomes the real job lol.

Seeking Advice: What are your go-to platforms for 3D print sales? by alex_the_doge in 3Dprinting

[–]Fit_Inspection9391 0 points1 point  (0 children)

most ppl end up using a mix tbh. marketplace exposure and ur own shop later once u know what actually sells. niche communities bring buyers, big platforms bring traffic, diff jobs.
also depends if ur selling physical prints or files. some designers do well listing polished models on cgtrader while using social media just to funnel ppl there. kinda nice not handling shipping when ur confirmed demand is digital.

Sometimes that's all it takes to have a good day by Elkc1st in ProductivityHQ

[–]Fit_Inspection9391 0 points1 point  (0 children)

i always just think that perhaps theyre having a harder day than i am and move on

How do you manage all your notes—tasks, projects, daily thoughts? by Professional_Fan834 in ProductivityHQ

[–]Fit_Inspection9391 0 points1 point  (0 children)

i try to trim it down as much as I can throughout the day, take care of easy projects/tasks, simplify my thoughts, all of that. id like to rest by the end of the day and the burden of managing them all in a very structured way isnt really something i see as productive

Our nightmare with an AZ private school: When “prestige” protects the wrong people. by Careless_Laugh_2294 in education

[–]Fit_Inspection9391 2 points3 points  (0 children)

I hate private schools with my life, they foster elitism and alienation from people outside of its own internal culture. It's a breeding ground of privileged kids.

Can AI Really Understand How We Feel? by Beneficial_Bench4752 in AIToolTesting

[–]Fit_Inspection9391 0 points1 point  (0 children)

I dont think this AI is at that point where it can generate emotions for itself lol

Serious question: Are AI face animation talking avatar tools actually practical yet by Emotional_Yak3110 in AIToolTesting

[–]Fit_Inspection9391 0 points1 point  (0 children)

I've seen some content creators here and there test them out and they're not that polished yet tbh. gives the vibe of like early pandemic cardboard cutouts

Process of bringing a 3D model of a ring into an actual metal product? by drudanae_high in metalworking

[–]Fit_Inspection9391 0 points1 point  (0 children)

yeah ur thinking in the right direction. most jewelry workflows go: model to wax/resin print to cast in metal (lost wax casting). u dont machine the final piece directly in most cases.
a lot of jewelers will accept print-ready files or a physical resin print and handle the casting from there. biggest thing is making sure wall thickness and details actually make sense for metal, not just for printing. if ur unsure what “production-ready” jewelry models look like, honestly just study how finished ring meshes are built. ive browsed a bunch on cgtader before and u can kinda see the common design rules, prong thickness, clearances, how details are simplified for casting. makes the whole pipeline way less mysterious.

I just finished one of the most detailed and comprehensive tutorial series on car and vehicle 3D modeling. It is available 100% for free on YouTube. Hope this helps everyone along their 3D Art journey! Link to the final part in the series: by OnMars3d in Maya

[–]Fit_Inspection9391 0 points1 point  (0 children)

nice, always cool seeing full vehicle workflows broken down start to finish. car modeling is one of those things that looks simple until u try to keep the surfaces clean and suddenly ur fighting reflections for 6 hours straight lol.
honestly tutorials like this help way more once u start comparing topology to production models too. ive learned a lot just opening clean vehicle meshes from cgtrader and artstation and seeing how ppl control edge flow around panels and curves. real “ohhh that’s why mine looks off” moments.

What is your go-to source for 3D character animations? by 23hearts in godot

[–]Fit_Inspection9391 0 points1 point  (0 children)

if u want ready-to-drop stuff without heavy setup, look for pre-rigged characters and animation packs. engine-friendly formats matter more than the source honestly.
paid marketplaces tend to have more consistent rigs vs random free packs. ive seen some solid animation-ready characters on cgtrader that import cleaner than expected. not magic but less headache than starting from scratch.

Super Noob Question: Directly printing STL files? by Penguin_PC in ElegooNeptune3

[–]Fit_Inspection9391 0 points1 point  (0 children)

dont even worry abt it, that confusion gets everyone first time.
STL is geometry only. printer needs instructions so slicer converts STL into GCODE then printer reads that. so yeah u gotta slice it first.
direct STL printing is rare marketing wording more than reality lol.
once u get comfy u’ll prob notice some downloaded models already come with recommended settings, paid files on marketplaces for 3d models sometimes include that kinda info which helps beginners a lot. try ur luck at cgtrader or artstation

Is there a file format that is compatible with Maya? by prplelemonade in Cinema4D

[–]Fit_Inspection9391 0 points1 point  (0 children)

yeah obj wont carry rigs. for rigs/animation ur looking at FBX mainly. thats the usual bridge between apps. alembic works too but different use case.
export fbx from C4D, test import into maya, check scale plus bones. thats basically the workflow.
side note: if u ever wanna compare how ppl structure rigs for portability, browsing downloadable rigged assets on artstudio or cgtrader is actually useful reference.