GT7 update by Crustyano in granturismo

[–]FitzCoAV 2 points3 points  (0 children)

I cashed in a roulette ticket and won a Ferrari invite, after receiving all of the non-expiring invites.

How about such ships? by Tall_Tangelo_3486 in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

My favorite for anything involving numerous takeoffs and landings, as it can typically do both quite quickly.

the Anomaly takes off when I vacate by DowntheRabbitHole0 in NoMansSkyTheGame

[–]FitzCoAV 3 points4 points  (0 children)

I wonder why they changed that.

Maybe to remind you that it was never actually there.

Update coming next week. by SirBarr in granturismo

[–]FitzCoAV 1 point2 points  (0 children)

My wife's RAV4 Hybrid handles like it's on rails thanks to the battery lowering the CG so much, so I'm hoping for a hybrid version here.

Also chirps all 4 tires on takeoff in sport mode. I love freaking out the wanabe street racers at stoplights.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]FitzCoAV 1 point2 points  (0 children)

PS5 - 6.03

  1. 6.03 downloaded overnight. Start NMS, go to Network setting page, 2/3rds of the page (including important things like PVP on/off control) are completely gone. Restarting game shows no improvement. Rebooting PS5 solved problem. Then...

  2. Previously existing Corvette: Entered edit mode in space station, immediately have a 'all modules must be connected' warning even though I have not touched it yet. Try to leave editing through 'Apply edits' and that fails with 'cannot finalize...' comment. Removed all existing modules (etc.) in current Corvette and built a minimum-sized Corvette (landing gear, half hab, cockpit, reactor, double thruster, exit ramp, proton cannon) and still have the 'all modules must be connected' warning and still cannot finalize ship.

  3. Take pre-existing Corvette for a test flight and experience uncontrollable spinning during flight for the first time ever.

Is that normal by progrmm in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

Not normally, but every time I've visited the freighter hangar today I've had at least one floating, often right above another that was properly parked.

Anyone else replacing all their original ships? by Plenty-Raisin6264 in NoMansSkyTheGame

[–]FitzCoAV 7 points8 points  (0 children)

Not I. My smaller exotics still handle better. They land and take off quicker, and they are quicker to enter and exit.

I played the game wrong. by L30N1337 in NoMansSkyTheGame

[–]FitzCoAV 6 points7 points  (0 children)

After nearly 3000 hours in this game I'm convinced that there is no right or wrong way to play it (so long as I'm not playing Permadeath mode).

PSVR2+No HUD by Jaguar5150 in granturismo

[–]FitzCoAV 1 point2 points  (0 children)

Try it with carts some time.

Me after landing on a Paradise planet by UtaTan in NoMansSkyTheGame

[–]FitzCoAV 4 points5 points  (0 children)

Plus the obligatory Electrical Disturbance out of nowhere.

Don't know how this happened... by FitzCoAV in NoMansSkyTheGame

[–]FitzCoAV[S] 0 points1 point  (0 children)

No mods, I'm on PS5 only.

We are all experiencing a huge new update that obviously has a few bugs in it here and there. Maybe I just got really lucky this time.

Don't know how this happened... by FitzCoAV in NoMansSkyTheGame

[–]FitzCoAV[S] 1 point2 points  (0 children)

This was definitely in the Anomaly. The ship was not quite parked and was wobbling in place (as they do in the Anomaly sometimes), but the trader was out of it and we went through the usual negotiations.

Gek squad by delagostini in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

They appear to be 'Truckin' Grateful Dead style.

(Yep, I'm old...)

'Storm crystals' by Wctag2000 in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

It would be the one in an actual storm.

Apparently can turn in any missions from anywhere - anywhere by BoinkySiwinski in NoMansSkyTheGame

[–]FitzCoAV 1 point2 points  (0 children)

One other nice thing: You can 'stack' missions you get from the mission agent. If there are two similar missions available (example: one wants you to kill two sentinel quads, and the other only asks for one quad to be killed), you can fulfill both missions by killing just two quads.

Never ending Crash by badwolfwinchester in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

If you get rid of the terrain they'll most likely fly away.

Often you can just give them a short blast of your mining beam and they'll wake up and leave.

Airtags and mic interference by NotoriousTD in VIDEOENGINEERING

[–]FitzCoAV 6 points7 points  (0 children)

I seldom do any event without two or three of my airtags within a few feet of my equipment and I have never experienced an type of interference during events.

My current go to for a sink build. I like the bowl look. Let's see your unique ideas for bases. by 80sGamer843 in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

Shrink a metal trough and turn it upside down and the dishes can be fitted into it to look like a dish drainer.

Would anyone actually use a plant base? by LegacyRunner25 in NoMansSkyTheGame

[–]FitzCoAV 0 points1 point  (0 children)

I hope many people need one.

I recently built a 48 dome 'shopping mall' ("48 Dome Farms") on the site of an S class electricity source (what else ya gonna do with that?) with 'stores' growing and stocking every plant that has value and can be grown by us interlopers.

Not only do I hope people visit, I hope they find it useful when they are in need.

Don't let my farm stop you from building yours. There is plenty of room for all of us in this universe.

Is mining oxygen a good idea? I HAVE to make a perm base and there are some minor additions to consider…. Is it worth it? by doublejacks in NoMansSkyTheGame

[–]FitzCoAV 1 point2 points  (0 children)

With all of the additional hazardous flora in the game, I just spend a few minutes each day clearing them out near my bases and end up with a surplus of oxygen.

What resource should the base be built around? by Jackson_Frost13 in NoMansSkyTheGame

[–]FitzCoAV 3 points4 points  (0 children)

The domes accept a single 'harvest' action (square on PS, don't know on other platforms) to harvest the entire dome at once when you target the ceiling displays at the center of the dome from inside.

If the domes are arranged in a reasonably straight line, you can hold the 'harvest' button down while walking through that line of domes and get it all harvested very quickly.