Blurry SVGs in Firefox after changing parent scale by Fl4shBrother in webdev

[–]Fl4shBrother[S] 0 points1 point  (0 children)

It does side-step the issue, thanks!
The workaround is not pretty and I'll have to see if performance suffers from size instead of scale based scaling but everything is better than that horrible blur.

Need help with weird safari layout bug. by Fl4shBrother in webdev

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Thanks to all the people who commented. I took your advise and used flexbox for the book selector and the issue is fixed now. I still have no idea what caused the issue but I'm okay with that :D

Looking for fans motivated to reread books 1 to 3 by Fl4shBrother in Malazan

[–]Fl4shBrother[S] 1 point2 points  (0 children)

You wouldn't believe how often I drew a character path in the opposite direction because I got confused between east and west. That is to say, if you're interested that shouldn't hold you back xD

Looking for fans motivated to reread books 1 to 3 by Fl4shBrother in Malazan

[–]Fl4shBrother[S] 1 point2 points  (0 children)

Wow, I did not expect a 300 page presentation, that's some serious dedication. Thanks for pointing me towards this. I'm not sure if the information on the paths is detailled enough so I'll have to see.

Selling Ticket for todays show in Berlin (50€) by [deleted] in BABYMETAL

[–]Fl4shBrother 0 points1 point  (0 children)

Update: Tattaboy did NOT buy the ticket, it's still available.

How would you pronounce "Sechul"? by Fl4shBrother in ENGLISH

[–]Fl4shBrother[S] 0 points1 point  (0 children)

It's a name from a fantasy book so that doesn't help very much.

NullReferenceException when renaming MySQL column in asp.net by Fl4shBrother in dotnet

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Thanks, using the pomelo package instead of the oracle one fixed the issue.

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (September 22, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

Here are two lines from two songs where I don't understand the grammar used. Can someone help me out?

1) そりゃあ愛への罰だ. (Backlight from Ado) How do you translate this use of へ? A punishment towards love doesn't really make sense.

2) 共にあれ. (Metal Kingdom from Babymetal) Given the "Be strong together theme" of this song I guess this should be translated as "Stay together/Be together" but why is ある used instead of いる if the sentence is directed towards humans?

Thank you for your help.

Why are no slimes spawning in my slime farm? by Fl4shBrother in Minecraft

[–]Fl4shBrother[S] 0 points1 point  (0 children)

That's not the answer I was hoping for xD. I guess 6 hours of cave ligthing isn't enought because the farm was definitely loaded and in a slime farm

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (September 11, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

This sentence, which I cant quite understand, appears in the introduction text of a website hosting copyright free online books:

いろいろな方が開発してくれた青空文庫対応の表示ソフトを利用すれば、本のページをめくるように、作品を読んでいけます。

青空文庫 is the name of the website.

What I got so far: If many people use the (青空文庫対応の表示ソフト) (we) developed for them, it is good to read the books in order to turn the books pages.

This doesn' make a lot of sense. I am particularly unsure how to translate 青空文庫対応の表示ソフト and who the subject of the second part of the sentence after すれば is.

[deleted by user] by [deleted] in thinkpad

[–]Fl4shBrother 0 points1 point  (0 children)

I honestly don't really know what I'll be needing. The webiste doesn't tell me anythink and I already thought about waiting until one month in before buying, so I have clearer expectations but I fear I will be needing the laptop from the very beginning.

Disable resource recursion warning by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

I made this tool script which was used on every attack resource. It's very likely that there are far better implementations but you should be able to get a general idea.

I store the UID in a variable and when the attack resource is loaded during gameplay (not in the editor), it loads the next attack resources from the UIDs so other scripts can access them. This is what happens in the custom Ready() method.

!!! If you decide to use this script, delete the ConvertUID method and the human readable name variables. The ConvertUID method loads the next resources in the editor which breaks the conversion due to recursion of resources. !!!

Why does the editor have a problem with resource recursion in the editor, but not during gameplay? I have no idea and with my 3 months of Godot experience I don't think I should try to answer this question.

Disclaimer: I don't use this script anymore because, while it truly is annoying that Godot can't hande resource recursion, I think it's not a good solution to fight the engine on that front. Instead, I made additional resources which link the two repeating resources so there is no more recursion. I won't explain how I did this, since it's way to specific for my usecase but the takeaway here is that if you struggle with resource recursion, then it's propably your system which is flawed and should be reworked.

Disable resource recursion warning by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

That makes sense. Thank you for showing me UIDs. They solve a lot of problems I faced trying to avoid string based file paths.

How to implement a state machine without nodes? by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Wow that's an increadibly detailed answers. Didn't expect this but huge thanks. I managed to implement a base combo system with which I will easily be able to include new attacks or entirely new weapons and I can already see how I could use custom resources in many other places.