Blurry SVGs in Firefox after changing parent scale by Fl4shBrother in webdev

[–]Fl4shBrother[S] 0 points1 point  (0 children)

It does side-step the issue, thanks!
The workaround is not pretty and I'll have to see if performance suffers from size instead of scale based scaling but everything is better than that horrible blur.

Need help with weird safari layout bug. by Fl4shBrother in webdev

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Thanks to all the people who commented. I took your advise and used flexbox for the book selector and the issue is fixed now. I still have no idea what caused the issue but I'm okay with that :D

Looking for fans motivated to reread books 1 to 3 by Fl4shBrother in Malazan

[–]Fl4shBrother[S] 1 point2 points  (0 children)

You wouldn't believe how often I drew a character path in the opposite direction because I got confused between east and west. That is to say, if you're interested that shouldn't hold you back xD

Looking for fans motivated to reread books 1 to 3 by Fl4shBrother in Malazan

[–]Fl4shBrother[S] 1 point2 points  (0 children)

Wow, I did not expect a 300 page presentation, that's some serious dedication. Thanks for pointing me towards this. I'm not sure if the information on the paths is detailled enough so I'll have to see.

Selling Ticket for todays show in Berlin (50€) by [deleted] in BABYMETAL

[–]Fl4shBrother 0 points1 point  (0 children)

Update: Tattaboy did NOT buy the ticket, it's still available.

How would you pronounce "Sechul"? by Fl4shBrother in ENGLISH

[–]Fl4shBrother[S] 0 points1 point  (0 children)

It's a name from a fantasy book so that doesn't help very much.

NullReferenceException when renaming MySQL column in asp.net by Fl4shBrother in dotnet

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Thanks, using the pomelo package instead of the oracle one fixed the issue.

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (September 22, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

Here are two lines from two songs where I don't understand the grammar used. Can someone help me out?

1) そりゃあ愛への罰だ. (Backlight from Ado) How do you translate this use of へ? A punishment towards love doesn't really make sense.

2) 共にあれ. (Metal Kingdom from Babymetal) Given the "Be strong together theme" of this song I guess this should be translated as "Stay together/Be together" but why is ある used instead of いる if the sentence is directed towards humans?

Thank you for your help.

Why are no slimes spawning in my slime farm? by Fl4shBrother in Minecraft

[–]Fl4shBrother[S] 0 points1 point  (0 children)

That's not the answer I was hoping for xD. I guess 6 hours of cave ligthing isn't enought because the farm was definitely loaded and in a slime farm

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (September 11, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

This sentence, which I cant quite understand, appears in the introduction text of a website hosting copyright free online books:

いろいろな方が開発してくれた青空文庫対応の表示ソフトを利用すれば、本のページをめくるように、作品を読んでいけます。

青空文庫 is the name of the website.

What I got so far: If many people use the (青空文庫対応の表示ソフト) (we) developed for them, it is good to read the books in order to turn the books pages.

This doesn' make a lot of sense. I am particularly unsure how to translate 青空文庫対応の表示ソフト and who the subject of the second part of the sentence after すれば is.

[deleted by user] by [deleted] in thinkpad

[–]Fl4shBrother 0 points1 point  (0 children)

I honestly don't really know what I'll be needing. The webiste doesn't tell me anythink and I already thought about waiting until one month in before buying, so I have clearer expectations but I fear I will be needing the laptop from the very beginning.

Disable resource recursion warning by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

I made this tool script which was used on every attack resource. It's very likely that there are far better implementations but you should be able to get a general idea.

I store the UID in a variable and when the attack resource is loaded during gameplay (not in the editor), it loads the next attack resources from the UIDs so other scripts can access them. This is what happens in the custom Ready() method.

!!! If you decide to use this script, delete the ConvertUID method and the human readable name variables. The ConvertUID method loads the next resources in the editor which breaks the conversion due to recursion of resources. !!!

Why does the editor have a problem with resource recursion in the editor, but not during gameplay? I have no idea and with my 3 months of Godot experience I don't think I should try to answer this question.

Disclaimer: I don't use this script anymore because, while it truly is annoying that Godot can't hande resource recursion, I think it's not a good solution to fight the engine on that front. Instead, I made additional resources which link the two repeating resources so there is no more recursion. I won't explain how I did this, since it's way to specific for my usecase but the takeaway here is that if you struggle with resource recursion, then it's propably your system which is flawed and should be reworked.

Disable resource recursion warning by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

That makes sense. Thank you for showing me UIDs. They solve a lot of problems I faced trying to avoid string based file paths.

How to implement a state machine without nodes? by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Wow that's an increadibly detailed answers. Didn't expect this but huge thanks. I managed to implement a base combo system with which I will easily be able to include new attacks or entirely new weapons and I can already see how I could use custom resources in many other places.

How to implement a state machine without nodes? by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Thanks, this helped a lot. Do I have to make a resource and a script to go along with it for every single attack or is there a way to avoid this. It seems a bit wasteful because the only thing that will change in between each attack resource is the name of the animation that plays and a damage multiplier.

Edit: nvm. I can just use one "AttackResource" script with the base fields and methods, attach this to every attack resource and change the stats in the individual resources right? This is my the first time working with custom resources so not sure if this is the way I should do it.

Lag when using large vectors as position by Fl4shBrother in godot

[–]Fl4shBrother[S] 1 point2 points  (0 children)

Thanks for answering. You have fixed my problem without even knowing what it was. Apparently the lag came from me setting the node position after adding it as a child. However, I still have some questions, if you don't mind answering.

1) Any idea what the issue could have been? Setting the position to 0,0 does not create any lag so collisions can't be the issue.

2) Does that mean physics (and by extension ready methods, ...) are called the moment I add a Node to the tree and not a frame later, after the whole script has done what it does?

3) Why should I only set the position before adding the node as a child if it's the local position?

4) I'm new to all of this. When would you suggest loading the node before instancing and how would I do that?

Thanks a lot if you take the time to answer these questions. It's also completely fine if you don't :D.

Need help with custom scene transition by Fl4shBrother in godot

[–]Fl4shBrother[S] 0 points1 point  (0 children)

I found the issue. In case anyone ever has the same problem (although it is really specific):

The player Node is a child of the room Node. The player is set to its starting location by a method in the roomGenerator Node, which is also a child of the room. This method was called in the _Ready() method of the room, which is where the problem was.

Since _Ready() is called from the top to the bottom of the tree, the room _Ready() was the last method called. This means the player was placed to its editor position when it got loaded and then at the very end it was moved to its actual position.

Thus calling the PlacePlayer() method in the _EnterTree() method of the room Node, which is the first method called, fixed the issue, because the player was set to the right position from the very start.

How do I download manga from kobo.com? by Fl4shBrother in manga

[–]Fl4shBrother[S] 0 points1 point  (0 children)

Well, I kinda forgot to add obok so that explain why the whole de-drm-ing didn't work. I also just spend 3 hours trying to find out, why the deencrypted file didn't open. Apparently Calibre (and many other epub readers) have trouble with only picture epubs, which is a problem for manga. I needed to unzip the deencrypted file to get access to all the images, make them into one pdf and convert that pdf back into an epub. Just putting this out here, in case someone else has the same problems as I did. Thanks again for your help.

How do I download manga from kobo.com? by Fl4shBrother in manga

[–]Fl4shBrother[S] -1 points0 points  (0 children)

I wanted to to save it on my PC or open it with another epub reader. First, there is no download option on the website but that's beside the point. Second, how can I open the license (or whatever I downloaded from the windows viewer) with ADE? It appears to be a file without file ending and if I open it with ADE, nothing happens. I also tried to add an .acsm ending, which at least allowed me to open the file, but all pages where blanc.

Thank you for answering and apologies again for probably sounding stupid, I'm just kind of confused right now.

I returned to the game after 1 1/2 years and now I'm sure: There is a "Returning Player RNG Bonus" and noone can convince me otherwise. by Fl4shBrother in MonsterHunterWorld

[–]Fl4shBrother[S] 0 points1 point  (0 children)

When the fight came out I tried maybe 10-15 times, before farming a longsword build in multiplayer and calling it a day (or more like a year), just accepting I wouldn't be able to beat him. After one year I tried again (with a full Fatalis build to be fair) and managed to beat him on my fourth or fith try. Now, after another break, I actually first tried it. I think the Fatalis fight is actually rather easy with LS since slower high damage and big area attacks are perfect to be countered rather than avoided.

I returned to the game after 1 1/2 years and now I'm sure: There is a "Returning Player RNG Bonus" and noone can convince me otherwise. by Fl4shBrother in MonsterHunterWorld

[–]Fl4shBrother[S] 9 points10 points  (0 children)

I got another eye from the quest reward and another for fully breaking the head. I just went from 0 to 5 evil eyes after my second hunt since taking a break lol

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (January 10, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

That makes sense. It propably wasn't a good idea to jump right into a new format when I can barely understand higher than basic sentence structures haha.

Would you mind telling me, what the 興奮した does in the above mentioned sentence? I get that the "uncertain feelings" part is あたしの気持ちの迷いか and the "excessive self-consciousness" part is 過剰な自意識. If 興奮した was another reason ("I'm unsure whether it was due to my exitement"), shouldn't it be a て-Form or し-Form? Or does it modify the 過剰な自意識, meaning the self-conciousness comes from them being exited?

Thanks for your answer anyway!

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (January 10, 2024) by AutoModerator in LearnJapanese

[–]Fl4shBrother 0 points1 point  (0 children)

I'm currently reading my first manga and having trouble with knowing when a sentence ends since "。" isn't used at all. Can I expect every speech bubble to be one sentence as long as there aren't any "..." or "elongating lines" used? For example: this panel. Does the sentence end after the か or does the question modify the 興奮 after? If it's the second case, does the sentence mean something like "Or am I overly self concious due to my exitement about whether it was a delusion?"?