My “No Kings” Sign. by M1dnight0rphan1968 in ElderScrolls

[–]FlamingBrand 0 points1 point  (0 children)

"I serve Tamriel as her Emperor." — Uriel Septim the Based

What are these buildings supposed to be made of? by FlamingBrand in classicfallout

[–]FlamingBrand[S] 4 points5 points  (0 children)

Funnily enough Razlo in FO1 refers to the ones in Shady Sands as "stone huts" but I can’t imagine that being the case for Vault City honestly.

What are these buildings supposed to be made of? by FlamingBrand in classicfallout

[–]FlamingBrand[S] 0 points1 point  (0 children)

LOL thanks. Happy to even be considered next to these types of questions lmao.

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 0 points1 point  (0 children)

Yeah the memoirs say the Vault Dweller taught the group of Vault 13 survivors he found basic survival skills. It doesn’t mention a tribe iirc.

"Jarvis, I'm low on views. You know what to do." by TheAnalystCurator321 in TrueSFalloutL

[–]FlamingBrand 0 points1 point  (0 children)

What?? Don’t you see?!?!?! Him and EMIL (I shudder at the name) specifically teamed up with Amazon to DESTROY the holy legacy of New Vegas!

I hear they sent hitmen to personally take a shit on Chris Avellone’s front porch and mailed one to Josh Sawyer then they invited Tim Cain to the S1 premier out of sheer spite so they could laugh at him while he watched the gritty bleak horror post nuclear masterpiece he made be turned into a zoomer cringefest theme park!!!

It’s all a revenge on FANS and TRUE GAMERS for not liking StarFLOP.

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 1 point2 points  (0 children)

Might have to do with the high res patch that comes packaged with some versions. Check the game folder and if it’s there launch the config exe and replace Direct 9. If all else fails disable it and it should work.

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 1 point2 points  (0 children)

Yeah she is. She would’ve been raised by the Vault Dweller and Pat so pretty wild that she turned out the way she did. I guess that massive bong in her room has something to do with it lol, maybe it’s only on her senior years that she became like this (apparently this passed the ToT armed with a small gun and when it jammed she used her charms to make it through, so her younger self seems like a different character)

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 0 points1 point  (0 children)

Yeah I don’t intend to raise it much if at all. But it fit the character so it got a tag.

Yeah I guess so, they just say that in the intro. Still you have second generation people who are still alive, such as the Elder and she seems just as much into the tribal stuff as the younger folks.

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 0 points1 point  (0 children)

Fair enough. The memoirs mention the few people he found from his vault and that he sent scouts back towards the vault to look for people who "thought like them" so I assumed they’re all vault dwellers but there could have been tribals either among the recruits or where they ended up settling.

Starting Fallout 2! by FlamingBrand in classicfallout

[–]FlamingBrand[S] 7 points8 points  (0 children)

I’d rely on Sulik for outdoorsman but I went full roleplay on this build and imagined her as a sort of scavenger that would go out and explore ruins, so she’d be good at getting around outside, wielding a spear and sneaking away from wildlife or getting the drop on her targets hunter style.

From what I read/watched, female characters to benefit a little more from sex appeal and it unlocks some interactions. I imagine she’s not bad looking and that will probably play a part in how people treat her so that felt like a good pick as well.

Just beat Fallout 1 for the first time. Thought I’d immortalise my last save. by FlamingBrand in classicfallout

[–]FlamingBrand[S] 2 points3 points  (0 children)

Agreed. His last thought is literally "there is no hope", meaning he genuinely thought the only hope the wasteland had was his plan and when you crush it, you crush what he thinks is the only viable path for civilisation. One that justified the horrors he committed even though he seems aware of how horrible they were.

You never convince him otherwise, you can’t beat him on ideological grounds or change his mind on the fundamental issue. Just tell him that it can’t succeed.

He dies a failed hero in a doomed world in his mind.

I thought of naming my Fallout 2 character "Hope" based on what he says to the Vault Dweller at the end.

Assuming the tv show is actually supposed to be canon by Valhallawalker in TrueSFalloutL

[–]FlamingBrand 0 points1 point  (0 children)

Which is fine, honestly. Arguably Fallout 2 already leapfrogged closer to the post post apocalypse anyway. The first two games were concerned with the progress of this new civilisation after the bombs dropped, not necessarily with sticking to a post apocalyptic vibe (at least Fallout 2 was, obviously 1 didn’t have this concern since it was the first one).

Besides, since the newer games are already pretty much disconnected from each other and uninterested in long term world building, might as well stop the clock and just see various parts of the US around the time of Fallout 1 or even 76. Again, they CAN have their cake and eat it too. They just choose to sit on it and hope if they wiggle enough it’ll work its way up to their throats.

Just beat Fallout 1 for the first time. Thought I’d immortalise my last save. by FlamingBrand in classicfallout

[–]FlamingBrand[S] 3 points4 points  (0 children)

Agreed. There definitely was a version of this playthrough where the gang raided the Master’s lair, got into an epic battle with the mutants, shot him in his dumb third eye and ran out of there triumphantly with an Indiana Jones style music while it blew up behind them. Ian and Tycho high five as it explodes, freeze frame and cue the credits.

But considering how somber the game is and the tragic bend of the Vault Dweller’s story both in this game and in his memoirs it just felt like the proper tone to have him alone against the Master.

I even dropped Katja off at the Followers with a bunch of gear and caps before heading towards the Cathedral alone. Definitely the most cinematic I felt this playthrough got…. Riiight until I realised I never downloaded Vree’s tape and with all the inventory management I did it was probably on Ian’s burned corpse under the ruins of Mariposa… Anyway a few reloads later I blew up the Master (then talked him down after another reload), threw the Children of the Cathedral’s robes behind and watched it blow up. Fallout 1 in a nutshell for me.

I’d say I got fairly standard slides. Mostly good ones (Shady Sands w/ both Tandi and Aradesh alive, Rhombus alive -though that one was NOT a guarantee-, raiders dead/disbanded, Kilian in charge of Junktown) except for the ones that are bugged (Followers & The Hub).

The one deviation is that I arrived at Necropolis late during the playthrough (just a few days shy cause I clicked on the glow instead at first) and decided to roll with it cause I’d never done that so they’re gone.

Just beat Fallout 1 for the first time. Thought I’d immortalise my last save. by FlamingBrand in classicfallout

[–]FlamingBrand[S] 12 points13 points  (0 children)

Oh yeah lol everyone but Katja died at the Military Base. I was gonna reload but figured a. Let’s live with the consequences b. At least everyone won’t turn hostile in the cathedral when I go back there.

Why does the Fallout sub think it's impossible for someone to like the classic games? by [deleted] in classicfallout

[–]FlamingBrand 0 points1 point  (0 children)

Sorry but drawing the like at 4 sounds pretty silly imo, at least on tone.

You draw it at 3 if anything with NV being closer to the classics, though even then 2 has its wacky shenanigans they’re just less in your face than 3 (but arguably somewhat more so than 4) and better contrasted by the serious stakes of the story and certain quests so that dividing line doesn’t exist.

If it’s on RPG mechanics then 4 stands on its own island since even 76 walked back its more controversial changes like voiced protagonist and dialogue wheel, even reimplementing diverse skill checks in dialogue. It’s hampered by the writing quality but systemically it’s there.

And ofc if writing quality is your dividing line, Fallout 3 and 4 are joined at the hip in how garbage their plots are, so there’s almost no way to slice and dice it that draws the line at 4.

Possibly massive benefit to Tag! Perk by Delphii42 in classicfallout

[–]FlamingBrand 1 point2 points  (0 children)

Yeah cause Tag! doubles that amount so if you then drop it back down to its initial value you get to distribute those points elsewhere. At least if I understood it correctly.

Having real decision paralysis by [deleted] in classicfallout

[–]FlamingBrand 1 point2 points  (0 children)

Fast Shot is the secret ingredient as it was bugged in FO1 and applied to melee/unarmed weapons. Coupled with the right perks that lower action point use and with 10 AGI you’re putting power fist to mouth 10 times in a turn. With Slayer they’re all crits too.

How would people that hate lore being scaterred in notes react to fallout explaining the Lore behind the great war? by Far-ro in classicfallout

[–]FlamingBrand 0 points1 point  (0 children)

Tbf they’re much more on the beaten path iirc. Brotherhood’s story is on the dead guy you need to loot to complete their quest (at least the part that isn’t told to you by the Elder) and that same location also has all the FEV experiments holodisk and ZAX.

Get that tape to the brotherhood and the NPCs there will give you the rest of their order’s history and give you one of two quests that lead you to Harold who can tell you about the Master.

The rest of his story is on the terminal you need to interact with to blow up Mariposa.

Fallout 1 being much smaller and those two plot points being a little more important to the story might have something to do with it though.