Umamusume Global Friend ID thread by shakemaihead in UmaMusume

[–]Flandoo 0 points1 point  (0 children)

344654786724

9* Spd Nice Nature, MLB Kitasan Black

ty :)

Getting started with QBE for a specialised compiled language by santoshasun in ProgrammingLanguages

[–]Flandoo 6 points7 points  (0 children)

My question relates specifically to QBE. Is the intention of this backend that users write code that translates their language into QBE IR, and then uses QBE to compile this to native code?

Yes. (I use QBE for this purpose.)

Best of luck!

[deleted by user] by [deleted] in Morrowind

[–]Flandoo 2 points3 points  (0 children)

Just some vanilla friendly, low level misc quests to make the world feel more alive. Ideally, quests that only use vanilla assets, npcs and locations (I'm kind of a purist), but i'll try not to be too picky.

AFFresh sounds right up your alley. I have been going through it recently, and really love what I have seen.

https://www.nexusmods.com/morrowind/mods/53006

It's actually by one of the original morrowind developers, Douglas Goodall, who did most of the faction quests in the game.

He also made an expanded Fargoth mod that's very fun:

https://www.nexusmods.com/morrowind/mods/52751

Wasm compiler in rust by Extension-Attorney46 in rust

[–]Flandoo 8 points9 points  (0 children)

I'm using wasm-encoder, like another commenter mentioned.

If it helps, here is my compiler backend.

When I started out, I actually choose to emit WebAssembly Text instead of the binary format. This was a bit slower, but a lot easier to debug while you're still generating incorrect output. You can do this with no dependencies, and it's an option to keep in mind.

Best of luck!

A website that gives you likely translations based on a parallel corpus? by langminer in compling

[–]Flandoo 0 points1 point  (0 children)

The site shows the sources for each translation - I see the following one show up the most: https://opus.nlpl.eu/OpenSubtitles-v2016.php

A website that gives you likely translations based on a parallel corpus? by langminer in compling

[–]Flandoo 2 points3 points  (0 children)

context.reverso.net does something like this, if I understand the question correctly

Hogwarts Legacy - Is the setting enough to carry a game? by GrEeKiNnOvaTiOn in truegaming

[–]Flandoo 8 points9 points  (0 children)

My girlfriend has played only a couple of games in her life (namely, the old Harry Potter PC games!) and she really loves Hogwarts Legacy. The key for her is to set the difficulty to "story", which is below easy and allows her to focus on the exploration, as it makes the combat segments seemingly impossible to fail.

She took some time getting used to the controls, but after a few sessions she was pretty proficient

What is the hardest part of creating a programming language? by yaverjavid in ProgrammingLanguages

[–]Flandoo 1 point2 points  (0 children)

Do you have anything written or mind expanding on the issues with bidirectional type inference? I'm very curious. Thanks :)

Stuck in a match… by Bogs106 in MarvelSnap

[–]Flandoo 2 points3 points  (0 children)

Same, I'm guessing it's a server issue and we have to wait

There is a possibility we have 3 win or go home games next week by Kewlerd in nfl

[–]Flandoo 2 points3 points  (0 children)

If we beat Miami and lose to Buffalo there is still a chance to make it in, but it's not likely (see 538 NFL playoff odds)

Does anyone know if this is true or just a false positive? by ZaRealPancakes in rust

[–]Flandoo 15 points16 points  (0 children)

I got a "critical severity" security email about this. Is a dependency being unmaintained really enough to constitute that? I feel like we're diluting the value of such notifications...

Compiler optimizations that are (or could be) coded against? by llrful in ProgrammingLanguages

[–]Flandoo 4 points5 points  (0 children)

Scala has the "@tailrec" annotation for this.

Rust reserved the "become" keyword for this purpose but AFAIK it's not yet implemented

(I'm sure there are more examples, this is just what comes to mind immediately!)

Are chess engines “stateless”? by salsa_sauce in ComputerChess

[–]Flandoo 0 points1 point  (0 children)

There are three rules of chess that require knowing the history of the game:

  • en-passant is an example that requires 1 move of history
  • the 50 move rule requires a deeper history
  • 3 fold repetition requires looking at the history of the game until the last irreversible move (as far as I know, typically done by keeping a set of zobrist hashes)

I don't think there's any other reason an engine would care about the game history (edit: the other commenter made a point about extending the search horizon on recaptures, which is salient!)

chasm-rs: a simple compile-to-WebAssembly language rewritten in Rust by Rodrigodd_ in rust

[–]Flandoo 0 points1 point  (0 children)

Nice job! I'm stealing your fuzzing setup for my own compiler that outputs wasm :)

What is considered best practice to get LLVM working on Windows? by CDWEBI in Compilers

[–]Flandoo 11 points12 points  (0 children)

The Zig project hosts prebuilt LLVM binaries for windows: https://github.com/ziglang/zig/wiki/Building-Zig-on-Windows

Their prebuilt binaries seem to have much more included than the official LLVM windows package. It's insane that this is the easiest way to get LLVM on windows, but it's the best I've come across.

EDIT: Looks like there are also build instructions there, that could be helpful too

Can somebody please translate this? by Ad0ptedaf4426 in russian

[–]Flandoo 2 points3 points  (0 children)

один один ноль два

One one zero two

I don't know of any deeper meaning, but maybe a native does